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unitycoder / AddUV
Created September 26, 2026 14:14 — forked from innocuo/AddUV
How to create a rigged humanoid character using Clayxels and Puppet3D.
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AddUV : MonoBehaviour
{
public Mesh mesh;
void Awake()
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unitycoder / TogglePassthrough.cs
Last active September 1, 2026 08:31 — forked from dilmerv/TogglePassthrough.cs
TogglePassthrough.cs - For AR Foundation With Meta OpenXR Support
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR.ARFoundation;
public class TogglePassthrough : MonoBehaviour
{
[SerializeField]
private InputActionProperty toggleAction;
private ARCameraManager arCameraManager;
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unitycoder / AnchorCreatorV2.cs
Created September 1, 2026 08:31 — forked from dilmerv/AnchorCreatorV2.cs
AnchorCreatorV2.cs - For AR Foundation With Meta OpenXR Support
using System.Collections.Generic;
using Unity.XR.CoreUtils;
using UnityEngine.InputSystem;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation.Samples
{
[RequireComponent(typeof(ARAnchorManager))]
[RequireComponent(typeof(ARRaycastManager))]
public class AnchorCreatorV2 : MonoBehaviour
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unitycoder / RvoGridGraph.cs
Created June 17, 2026 21:07 — forked from hymerman/RvoGridGraph.cs
RVO grid graph for A* Pathfinding Project Pro
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Pathfinding;
using Pathfinding.RVO;
/** Adds a GridGraph as RVO obstacles.
* Add this to a scene in which has a GridGraph based graph, when scanning (or loading from cache) the graph
* it will be added as RVO obstacles to the RVOSimulator (which must exist in the scene).
*
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unitycoder / Unity-ReferenceChecker.cs
Created May 29, 2026 06:36 — forked from noisecrime/Unity-ReferenceChecker.cs
WIP - Simple editor script to provide options in dropdown menu when clicking on an asset in the project browser to discover what other assets/scenes reference it.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
/// <summary>
/// NoiseCrimeStudio OneShots are single scripts that provide specific funactionality.
/// </summary>
namespace NoiseCrimeStudios.OneShot.Editor
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unitycoder / Microvolume.shader
Created May 16, 2026 12:01 — forked from iTemporare/Microvolume.shader
This is the current state of my Microvolume concept as a Unity Shader for URP. You're welcome to play around with it in any way you want.
Shader "Custom/Microvolume/LitURP"
{
Properties
{
[MainTexture]_BaseMap("Albedo", 2D) = "white" {}
[MainColor]_BaseColor("Albedo Color", Color) = (1, 1, 1, 1)
[Normal]_NormalMap("Normal Map", 2D) = "bump" {}
_NormalScale("Normal Scale", Range(0, 2)) = 1
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unitycoder / BoxColliderEditFaceCenterDots.cs
Created April 13, 2026 19:10 — forked from adrenak/BoxColliderEditFaceCenterDots.cs
BoxColliderEditFaceCenterDots makes resizing BoxColiders easy
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.Rendering;
/// <summary>
/// While Unity’s built-in box collider edit tool is active, draws camera-facing
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unitycoder / microgpt.py
Created February 12, 2026 07:03 — forked from karpathy/microgpt.py
microgpt
"""
The most atomic way to train and inference a GPT in pure, dependency-free Python.
This file is the complete algorithm.
Everything else is just efficiency.
@karpathy
"""
import os # os.path.exists
import math # math.log, math.exp
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unitycoder / fetch_vcdist.py
Created February 6, 2026 14:37 — forked from donno/fetch_vcdist.py
Downloads and extract the Visual C++ Redistributables.
"""Downloads and extract the Visual C++ Redistributables.
This is useful when working with minidump files as the user may be running
with a new different version of the runtime. This script aims to maintain
a copy of the various versions.
Versions are normally added once I encounter them, in November 2022, I added
a rather large back catalogue of versions.
This requires dark.exe from Wix (http://wixtoolset.org/releases/) and
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unitycoder / tgf-midi-extractor.mjs
Created January 2, 2026 11:13 — forked from nathnolt/tgf-midi-extractor.mjs
The Games Factory .gam 0C_Music.mus music file to midis converter
// The Games Factory 0C_Music.mus -> midi files
// See the following tool for actually extracting the 0C_Music.mus file from a .gam file
// https://kippykip.com/threads/cextract-the-games-factory-multimedia-fusion-game-extractor-unprotector.498/
//
import fs from 'fs'
const input = './0C_Music.mus'
const buffer = fs.readFileSync(input)