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| --- a/src/mame/sega/segabill.cpp | |
| +++ b/src/mame/sega/segabill.cpp | |
| @@ -135,4 +135,3 @@ | |
| ROM_START( billboard ) | |
| ROM_REGION(0x10000, "billcpu", 0) | |
| - ROM_LOAD("epr-18022.ic2", 0x00000, 0x10000, CRC(0ca70f80) SHA1(edf5ade72d9fa2f4d5f83f9f89e6cecfadd77f56)) | |
| ROM_END | |
| ---- | |
| #!/usr/bin/env bash |
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| data: | |
| a tile map is an 8x8 grid represented by the following characters | |
| let tileChars = { | |
| ' ':'empty', | |
| 'T':'tall tree', | |
| 't':'short tree', | |
| 'X':'large boulder', | |
| 'x':'small boulder', | |
| 'W':'deep water', |
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| # Compiler | |
| CC = psp-g++ | |
| CXX = psp-g++ | |
| AS = psp-g++ | |
| LD = psp-g++ | |
| AR = psp-gcc-ar | |
| RANLIB = psp-gcc-ranlib | |
| STRIP = psp-strip | |
| MKSFO = mksfoex |
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| (()=>{ | |
| const mkFramebuffer = (width, height, start)=>{ | |
| return { | |
| width:width, | |
| height:height, | |
| start:start, | |
| pixels:new Array(width*height)}; | |
| }; | |
| const drawLine = (x0,y0,x1,y1,colorIndex,fb) =>{ |
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| /* | |
| hxRender 3.0 | |
| hxRender.cpp | |
| Joel Longanecker | |
| 2006 | |
| */ | |
| /* | |
| ** License |
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| #!/usr/bin/env python3.5 | |
| import glob | |
| import os | |
| import subprocess | |
| from shutil import copyfile | |
| import shutil | |
| import sys | |
| # Build code |
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| #!/usr/bin/python3.5 | |
| """ | |
| Joel's super simple stupid python make tool. | |
| It grabs all your c files and smushes them together. | |
| It's not very efficient, but it gets the job done. | |
| """ | |
| import subprocess | |
| import glob | |
| import os |
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| #!/usr/bin/python | |
| import subprocess | |
| import os | |
| import sys | |
| # | |
| #variables | |
| # | |
| psxRipDir = "/media/longjoel/New Volume/PS1/" |
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| public static class TextGenerator | |
| { | |
| static SizeF MeasureString (string s, Font font) | |
| { | |
| SizeF result; | |
| using (var image = new Bitmap (1, 1)) { | |
| using (var g = Graphics.FromImage (image)) { | |
| g.PageUnit = GraphicsUnit.Pixel; | |
| g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; |