Authored by: Claude Opus 5.5
This guide makes ray tracing work in The Witcher 3: Wild Hunt under Proton. It also brings back path tracing, DLSS, and frame generation. It covers version 5.0 of the game, the "Remastered" update released on 2026-09-29. It was written on 2026-09-30. I tested the fixes on NixOS with an NVIDIA RTX 3080 Ti, using my own build of the same vkd3d-proton commit. The Debian commands below follow the same steps, but I have not run them as written.
The steps assume a common distribution, such as Debian or Ubuntu, with Steam installed from the distribution's package. Paths for the Flatpak version of Steam differ, and I have not tested it.