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| Shader "TextMeshPro/Distance Field-BillboardFacing" | |
| { | |
| // Very, very slightly tweaked version. Works in 2022.1.18f1 URP 13.1.8 | |
| // Enjoy! | |
| // - Jonah | |
| // Billboarding version for TextMeshPro (tested in 2018.3), based on default Distance Field shader. | |
| // ** Important part is to DISABLE the dynamic batching! (happens in this shader) ** | |
| // ...Took a while to figure out that one. |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading.Tasks; | |
| using FishNet.Broadcast; | |
| using FishNet.Connection; | |
| using FishNet.Managing.Client; | |
| using FishNet.Managing.Server; | |
| using UnityEngine; | |
| /// <summary> |
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| --[[ | |
| CustomEvent | |
| Author Fuddy | |
| Date 10/04/2020 | |
| Used to create events that mimic Core API's Events | |
| Usage: | |
| --Require this script by adding an asset reference to your script with the name "CustomEvent" | |
| local CustomEvent = require(script:GetCustomProperty("CustomEvent")) |
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| using System.Collections; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using System; | |
| using UnityEngine.Events; | |
| using UnityEngine.EventSystems; | |
| namespace Gameframe.UI | |
| { |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Utility for starting coroutines that aren't attached to a MonoBehaviour or GameObject | |
| /// Just call HeadlessCoroutine.Start(MyCoroutine()); |