注: SUS は今や Sliding Universal Score の略であり、 SeaUrchin Score ではありません。
- テキストデータであり、全て printable character で構成される。
- 拡張子:
*.sus - EOL: CRLF もしくは LF
- エンコード: 常に UTF-8
#で始まる行がデータとして意味を持ち、それ以外の行はコメントとして無視される。- 文字列データを指定する部分は
" ~ "でクォートする。
| package objc_test | |
| import NS "vendor:darwin/Foundation" | |
| import MTL "vendor:darwin/Metal" | |
| import CA "vendor:darwin/QuartzCore" | |
| import SDL "vendor:sdl2" | |
| import "core:fmt" | |
| import "core:os" |
A list of playable boot sector games, most of which are on github. Fun to play, great to learn from. There are also many cool non-booting boot sectors out there that aren't games (so more like demos), but this page is just reserved to interactive boot sectors / games. This list is also not complete, but not on purpose, it is a best effort collection of games, so if you know of any fun boot sector games, please contribute.
This page lists a collection of 31 games spanning several authors: nanochess, me, daniel-e, shikhin, JulianSlzr, XanClic, QiZD90, darkvoxels, guyhill, w-shackleton, egtzori, VileR, ish_works, franeklubi, queso_fuego, franeklubi, Jethro82, waternine9, tevoran, palma3k, taylor-hartman. peterferrie should also be mentioned as he has touched a lot of these games.
https://github.com/daniel-e/tetros
Tetris Clone. Full color, no score. This was one of the older boot sector games out there.  | |
| { | |
| SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal"); |
Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...
What this guide covers:
this has been rewritten yet again as most workarounds aren't required anymore since wine 3+
example video of the final result: https://www.youtube.com/watch?v=zkqzQoeOGfU
with touchscreen: https://www.youtube.com/watch?v=GcIrlorWmaQ
performance is indistinguishable from windows. there might be a very slight ~25ms sound latency which is easily compensated with +25 local offset
tested on
| #define _WIN32_WINNT 0x0600 | |
| #include <stdio.h> | |
| #include <windows.h> | |
| #include <fileapi.h> | |
| #ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING | |
| #define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004 | |
| #endif |