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Created November 6, 2026 06:58
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Rimworld output log published using HugsLib
Log uploaded on Thursday, November 5, 2026, 11:58:37 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:3.0.1.0]: 0Harmony(2.4.3), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies)
Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0)
[CP] Prisoner Outfit(CP.Prisoner.Outfit): (no assemblies)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:26.7.22), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), System.Buffers(av:4.0.5,fv:4.600.125.16908), VEF(av:1.1.7,fv:1.1.9)
Vanilla Factions Expanded - Empire(OskarPotocki.VFE.Empire): VFEEmpire(1.0.0)
Vanilla Factions Expanded - Deserters(OskarPotocki.VFE.Deserters): VFED(1.0.0)
Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VEFCompat(0.0.0), VehiclesCompat(0.0.0)
Map Mode Framework(NozoMe.MapModeFramework): MapModeFramework(1.0.0)
Rim War(Torann.RimWar): RimWar(0.9.9.7)
Faction Territories and Vassalage(jaeger972.factionterritories): FactionTerritories(1.0.0)
[DR] Dream's Outposts Expanded(mjcg.DreamsOutposts): DreamsOutposts(1.0.1)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
Vanilla Furniture Expanded - Architect(VanillaExpanded.VFEArchitect): VFEArchitect(1.0.0)
[HRK] Vanilla Expanded Extra Embrasures(Harkon.VEAddOn.VanillaExpandedExtraEmbrasures): (no assemblies)
[K4G] RimWorld War 2(K4G.RWW2): (no assemblies)
[LTO] Colony Groups(DerekBickley.LTOColonyGroupsFinal): CompatUtils(1.2.3), TacticalGroups(av:1.0.0,fv:1.0.6)
[NL] Facial Animation - WIP(Nals.FacialAnimation): FacialAnimation(1.0.0)
[sbz] Endless Recreation(sbz.EndlessRecreation): sbz_EndlessRecreation(0.0.0)
[sbz] Neat Storage(sbz.NeatStorage): (no assemblies)
A Petition for Provisions (Continued)(Mlie.APetitionForProvisions)[mv:1.6.2]: ItemRequests(av:1.6.0,fv:1.6.2), VersionFromManifest(0.0.0)
Achtung!(brrainz.achtung)[mv:4.1.14]: 0MultiplayerAPI(av:0.5.0,fv:0.6.0), Achtung(av:4.1.14,fv:4.1.14), CrossPromotion(1.1.2), ModFeatures(1.2.7)
Adaptive Primitive Storage(Adaptive.PrimitiveStorage): (no assemblies)
Air Territories(MF.AirTerritories): AirTerritories(1.0.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0)
Tractor(tractor.TheRealCaptRex): FarmVehicle(1.0.0)
AutoTractor AI(dag0n00969.autotractorai): AutoTractorAI(1.0.0)
BallGames(kaitorisenkou.BallGames): BallGames(1.0.0)
Blueprints Forked - 1.6(Defi.Blueprints.fork): Blueprints(0.0.0)
Camping Tent(Aoba.Tent): CompGiveThought(1.0.0), Tent(2.2.0)
Dark Ages : Medieval Tools(Van.DATools): RemoveCleanMote(1.0.0), ShowTools(1.0.0)
Diagonal Walls 2(chv.DiagonalWalls2): DiagonalWalls2(1.0.0)
Doors Expanded(jecrell.doorsexpanded)[mv:1.5.0.3]: DoorsExpanded(1.4.0.2)
Dubs Bad Hygiene(Dubwise.DubsBadHygiene): 0DubCore(1.0.0), 0Harmony(av:2.4.3,fv:2.3.6), 0MultiplayerAPI(av:0.5.0,fv:0.3.0), BadHygiene(av:1.0.0,fv:1.0.0)
Dubs Break Mod(Dubwise.DubsBreakMod): 0Harmony(av:2.4.3,fv:2.3.6), DubsBreakMod(av:1.0.9315.25534,fv:1.0.0)
Dubs Rimatomics(Dubwise.Rimatomics): 0Harmony(av:2.4.3,fv:2.3.6), 0MultiplayerAPI(av:0.5.0,fv:0.3.0), Rimatomics(av:1.0.0,fv:1.0.0)
Engine Industries(Aoba.Motorization.Engine): (no assemblies)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.9.4)
Expanded Prosthetics and Organ Engineering - Forked(vat.epoeforked)[mv:4.4.7]: EPIA(1.0.0)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0)
Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0)
Faction Base Vehicles [FBV](ElPapaDeTu.FactionBaseVehicles): Faction Base Vehicles [FVB](1.0.0)
Flooring Floors(ks.flooringfloors): (no assemblies)
Fortified Features Framework(AOBA.Framework): 0MultiplayerAPI(av:0.5.0,fv:0.6.0), Fortified(1.0.0), FortifiedCE(1.0.0)
Fortifications - Industrial(Aoba.Fortress.Industrial): (no assemblies)
Fortifications - Medieval(Aoba.Fortress.Medieval): FortificationMedieval(1.0.0)
Fortifications - Neolithic(Aoba.Fortress.Neolithic): (no assemblies)
Free Performance(brage.paralleltick): ParallelTick(1.0.0)
Frontline - Bunkers (Continued)(Mlie.FrontlineBunkers)[mv:1.7.0]: (no assemblies)
Frontline - Trenches (Continued)(Mlie.FrontlineTrenches)[mv:1.7.0]: (no assemblies)
Go the Fork to Sleep(MD.GoToSleep)[mv:1.0.7]: KB_Go_To_Sleep(1.0.0)
Immigrants(zal.immigrants): Immigrants(0.0.0)
Industrial concrete(Aoba.Fortress.Industrial.Concrete): (no assemblies)
Injury Texture Variety(Keshash.InjuryTextures): (no assemblies)
In-wall coolers and vents(Hanabishi.InwallCoolersAndVents): InwallCoolersAndVents(1.1.7359.34146)
Job In Bar(Dark.JobInBar): JobInBar(av:1.6.9332.32895,fv:1.6.7)
Layered Wall Destruction(Keshash.LayeredWallDestruction): DestroyableWalls(1.0.0)
Layered Wall Destruction - Additional Patches(seromas.LayeredDestruction.Patches): (no assemblies)
Map Preview(m00nl1ght.MapPreview): LunarLoader(1.2.1), LunarFramework(1.2.1), HugsLogPublisher(2.2.1), MapPreview(1.13.1), MapPreviewMod(1.13.1)
Medical Expansion - Vaccines(onofre150.me.vaccines): MedicalExpansionVaccines(0.0.0)
Natural Paths(RadZerp.naturalPaths): (no assemblies)
No More Waterwalking(satpyn.deepswimming): DeepSwimming(0.0.0)
No Vanilla Music(godlyannihilator.novanillamusic): (no assemblies)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
Prisoner Realism(Legator.PrisonerRealism): PrisonerRealism(0.0.0)
Prisoner Recreation(BerryRagepyre.PrisonerRecreation): (no assemblies)
PropagandaAndManifestos(ChaoticBloom.PropagandaAndManifestos): 0Harmony(av:2.4.3,fv:2.4.1), PropagandaAndManifestos(1.0.0)
Realistic Collision Damage(Aruminon.realisticcollisiondamage): RealisticCollisionDamage(1.0.0)
Reel's Expanded Storage(reel.expanded.storage): (no assemblies)
Rename Settlements(dev.tobot.renamesettlements): Template(2.0.0)
Research Commission(mrk.researchcommission): ResearchCommission(1.0.0)
RimThunder - Core(RimThunder.Core): linshi(1.0.0), Motorization(1.0.0), MotorizationCE(1.0.0)
RimThunder - Ardennes Assault(RimThunderTeams.RimThunder.ArdennesAssault): (no assemblies)
RimThunder - Cold Front(Aoba.RimThunder.RedArmy.ColdFront): (no assemblies)
RimThunder - Flying Chariot(RimThunderTeams.RimThunder.FlyingChariot): (no assemblies)
RimThunder - Project KV(RimThunderTeams.RimThunder.ProjectKV): (no assemblies)
RimThunder - Warhorse of Reich(RimThunderTeams.RimThunder.WarhorseofReich): (no assemblies)
RunAndGun - Continued(MemeGoddess.RunAndGun)[ov:5.0.0]: RunAndGun(1.0.0)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Rustic Neutroamine(hyaukyuu.neutroamineretexture): (no assemblies)
Search and Rescue(CH4AcKO3.SearchAndRescue): SearchAndRescue(1.0.0)
Sensible Factions(Boots.SensibleFactions): Boots_SensibleFactions(1.0.0)
Simple Washing Machine(local.washingmachine): WashingMachine(0.0.0), WashingMachine.DubsBadHygiene(0.0.0)
SpongeBob Music Pack(laslo.SpongeBobeMusic): (no assemblies)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Vanilla Factions Expanded - Classical(OskarPotocki.VFE.Classical): VFEC(1.0.0)
Trains of the Rim(princeofpluto.vehicles.trains): TrainsOfTheRim(1.0.0)
Ushankas Glittertech Expansion(Ushanka.GlittertechExpansion): GlittertechExpansion(0.1.0)
Vanilla Books Expanded(VanillaExpanded.VBooksE): VanillaBooksExpanded(1.0.0)
Vanilla Factions Expanded - Settlers(OskarPotocki.VanillaFactionsExpanded.SettlersModule)[mv:1.2.0.0]: VFE_Settlers(1.0.0)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: VanillaFurnitureEC(1.4.0)
Vanilla Furniture Expanded - Factory(VanillaExpanded.VFEFactory): VanillaFurnitureExpandedFactory(1.0.0)
Vanilla Furniture Expanded - Farming(VanillaExpanded.VFEFarming)[mv:1.0.1.0]: VFEF(1.0.0)
Vanilla Furniture Expanded - Medical Module(VanillaExpanded.VFEMedical)[mv:1.1.0]: VanillaFurnitureEM(1.0.0)
Vanilla Furniture Expanded - Power(VanillaExpanded.VFEPower): VanillaPowerExpanded(1.0.0)
Vanilla Furniture Expanded - Production(VanillaExpanded.VFEProduction)[mv:1.0.3.0]: (no assemblies)
Vanilla Furniture Expanded - Props and Decor(VanillaExpanded.VFEPropsandDecor): VFEProps(1.0.0)
Vanilla Ideology Expanded - Memes and Structures(VanillaExpanded.VMemesE): VanillaMemesExpanded(1.0.0)
Vanilla Textures Expanded - [NL] Facial Animation(VanillaExpanded.VTEXE.FacialAnims): (no assemblies)
VVE Raid(tlupatac.VVERaid): VVERaid(1.0.0)
Walls are solid(Victor.WallsAreSolid): WallsAreSolid(1.0.0)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
World Tech Level(m00nl1ght.WorldTechLevel): LunarLoader(av:1.2.1,fv:1.1.16), WorldTechLevel(1.1.6)
WorldEdit 2.0(FunkyShit.Mods.WorldEdit.alpha): WorldEdit 2.0(1.0.0)
派系选择生态 Faction choose biomes(FCB.FactionChooseBiomes): FactionsWithBiome(1.0.0)
Performance Surgeon(shaddii.performancesurgeon): PerformanceSurgeon(1.0.0)
Active Harmony patches:
AI_Manager.<>c.<MapComponentTickInternal>b__12_1: post: FBV.FBV_VVERaidCompat.ExcludeFbvVehicle
AI_Manager.<>c.<MapComponentTickInternal>b__12_2: post: FBV.FBV_VVERaidCompat.ExcludeFbvVehicle
AI_Manager.<>c.<MapComponentTickInternal>b__12_3: post: FBV.FBV_VVERaidCompat.ExcludeFbvVehicle
AI_Manager.Postfix_TrackVehicleDespawn: (no patches)
AI_Manager.Postfix_TrackVehicleSpawn: (no patches)
AI_Mortar.HandleMortarLogic: (no patches)
Ability.GetDescriptionForPawn: (no patches)
AbilityExtension_ExtraHediffs.Cast: (no patches)
AbilityPawnFlyer.RespawnPawn: (no patches)
AbilityUtility.ValidateSickOrInjured: (no patches)
AchtungMultiplayerState.get_Instance: (no patches)
AddictionUtility.HasChemicalDependency: (no patches)
AddictionUtility.ModifyChemicalEffectForToleranceAndBodySize: post: USH_GE.Patch_AddictionUtility_ModifyChemicalEffectForToleranceAndBodySize.Postfix
AerialVehicleLaunchHelper.GetOrMakeAerialVehicle: (no patches)
AffectedByFacilitiesExtension.<>c__DisplayClass2_0.<ResolveReferences>b__0: (no patches)
AffectedByFacilitiesExtension.ResolveReferences: (no patches)
AgeInjuryUtility.GenerateRandomOldAgeInjuries: (no patches)
AirTerritoriesGameComponent.get_Instance: (no patches)
AirdropSkyfaller.DrawAt: PRE: FBV.Patch_FBV_AirdropSkyfaller_DrawDeadAsCorpse.Prefix
AlertEffectWorker_AirspaceBlockade.Execute: (no patches)
AlertEffectWorker_PrecisionBombardment.Execute: (no patches)
Alert_AbandonedBaby.AbandonedBabies: PRE: ParallelTick.Optimizations.AlertEarlyOut.AbandonedBabiesPrefix post: ParallelTick.Optimizations.AlertEarlyOut.VerifyListPostfix
Alert_ArtilleryCooldown.GetLabel: (no patches)
Alert_ArtilleryCooldown.GetReport: (no patches)
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans
Alert_ContaminatedTower.GetReport: (no patches)
Alert_CubeWithdrawal.get_Withdrawal: PRE: ParallelTick.Optimizations.AlertEarlyOut.WithdrawalPrefix post: ParallelTick.Optimizations.AlertEarlyOut.VerifyListPostfix
Alert_FFF_AlertLevel.GetReport: (no patches)
Alert_FactionInfluenced.GetReport: (no patches)
Alert_GhoulHypothermia.get_HypothermiaDangerGhouls: PRE: ParallelTick.Optimizations.AlertEarlyOut.GhoulPrefix post: ParallelTick.Optimizations.AlertEarlyOut.VerifyListPostfix
Alert_HunterHasShieldAndRangedWeapon.get_BadHunters: TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler
Alert_LowBabyFood.LowBabyFoodNutrition: PRE: ParallelTick.Optimizations.AlertEarlyOut.LowBabyFoodPrefix post: ParallelTick.Optimizations.AlertEarlyOut.VerifyBoolPostfix
Alert_StarvationAnimals.get_StarvingAnimals: PRE: ParallelTick.Optimizations.AlertEarlyOut.StarvingPrefix post: ParallelTick.Optimizations.AlertEarlyOut.VerifyListPostfix
Alert_TimedMakeFactionHostile.GetExplanation: (no patches)
Alert_TimedMakeFactionHostile.get_WorldObjects: (no patches)
AlertsReadout.AlertsReadoutUpdate: PRE: ParallelTick.Optimizations.UnspawnedPawnsMemo.Enter
AllowToolController.WorldLoaded: (no patches)
AmmoDef.<>c.<get_AmmoSetDefs>b__21_0: (no patches)
AmmoDef.<get_Users>b__18_0: (no patches)
AmmoGeneralizer.GeneralizeAmmo: post: DreamsOutposts.CombatExtendedBombardmentAmmo.ClearCache
AmmoInjector.<>c__DisplayClass11_0.<AddRemoveCaliberFromGunRecipes>b__0: (no patches)
AmmoInjector.Inject: post: DreamsOutposts.CombatExtendedBombardmentAmmo.ClearCache
AmmoInjector.InjectAmmos: (no patches)
AmmoUtility.GetProjectileReadout: (no patches)
AncientUrbanRuinsDiagnostics.Run: (no patches)
AnimalProductionUtility.<AnimalProductionStats>d__0.MoveNext: (no patches)
AnimalProductionUtility.EggMarketValue: (no patches)
AnimalProductionUtility.EggNutrition: (no patches)
AnimalProductionUtility.EggsPerYear: (no patches)
AnimalProductionUtility.GestationDaysEach: (no patches)
AnimalProductionUtility.GestationDaysLitter: (no patches)
AnimalProductionUtility.MilkMarketValue: (no patches)
AnimalProductionUtility.MilkNutrition: (no patches)
AnimalProductionUtility.MilkPerYear: (no patches)
AnimalProductionUtility.OffspringRange: (no patches)
AnimalProductionUtility.WoolMarketValue: (no patches)
AnimalProductionUtility.WoolPerYear: (no patches)
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas
AreaManager.ExposeData: PRE: PrisonerRealism.Patch_AreaManager_SavePrisonAreasSeparately.Prefix
ArenaUtility.BeginArenaFight: (no patches)
ArenaUtility.BeginArenaFightSet: (no patches)
ArenaUtility.PerformBattleRoyale: (no patches)
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
ArrestGraceUtility.ApplyGrace: (no patches)
ArrivalAction_LandToCaravan.Arrived: post: DreamsOutposts.VehicleAerialArrivalCompat.LandToCaravanArrivedPostfix
AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix post: FBV.VehicleHover_BestAttackTarget_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
AutoRefuelMannedTurrets.ResolveReferences: (no patches)
AvoidGrid.PrintAvoidGridAroundTurret: PRE: VFED.HarmonyPatches.MiscPatches.NoAvoidGridForLargeRange TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibility.BackCompatibleDefName: PRE: DubsBadHygiene.Patches.HarmonyPatches+H_BackCompatibleDefName.Prefix post: Fortified.Patch_BackCompatibility_BackCompatibleDefName.Postfix
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, DubsBadHygiene.Patches.HarmonyPatches+H_GetBackCompatibleType.Prefix, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackCompatibilityConverter_1_0.PostLoadSavegame: (no patches)
BackCompatibilityConverter_1_5.BackCompatibleDefName: post: CombatExtended.HarmonyCE.Harmony_BackCompatibility_1_5.Postfix
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
BaseGen.Generate: PRE: [200]WorldTechLevel.Patches.Patch_BaseGen.Generate_Prefix
BaseGen.Resolve: TRANS: WorldTechLevel.Patches.Patch_BaseGen.Resolve_Transpiler
BaseGenUtility.CheapStuffFor: PRE: WorldTechLevel.Patches.Patch_BaseGenUtility.CheapStuffFor_Prefix
BaseGenUtility.RandomBasicFloorDef: PRE: WorldTechLevel.Patches.Patch_BaseGenUtility.RandomBasicFloorDef_Prefix
BaseGenUtility.RandomCheapWallStuff: PRE: WorldTechLevel.Patches.Patch_BaseGenUtility.RandomCheapWallStuff_Prefix
BaseGenUtility.RandomCheapWallStuff: PRE: WorldTechLevel.Patches.Patch_BaseGenUtility.RandomCheapWallStuff_Prefix
BaseGenUtility.TryRandomInexpensiveFloor: TRANS: WorldTechLevel.Patches.Patch_BaseGenUtility.TryRandomInexpensiveFloor_Transpiler
Beacon.SpawnSetup: (no patches)
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
BedInteractionCellSearchPattern.BedCellOffsets: PRE: Tent.Patch_BedInteractionCellSearchPattern.Prefix
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle
Bill.PawnAllowedToStartAnew: PRE: TacticalGroups.HarmonyPatches_GroupBills.PawnAllowedToStartAnew post: PrisonerRealism.Patch_BillAllowed_PrisonWork.Postfix
Bill.SetAnyPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetAnySlaveRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
BillUtility.LayoutTooltip: TRANS: USH_GE.Patch_BillUtility_LayoutTooltip.Transpiler
BillUtility.MakeNewBill: PRE: USH_GE.Patch_BillUtility_MakeNewBill.Prefix post: Fortified.Harmony_BillUtility+MakeNewBill_PostFix.PostFix, Motorization.Harmony_BillUtility+MakeNewBill_PostFix.PostFix
Bill_Autonomous.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_Glittertech.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_Mech.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_Medical.Notify_IterationCompleted: post: USH_GE.Patch_Bill_Medical_Notify_IterationCompleted.Postfix
Bill_Medical.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_Production.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_ProductionMech.CreateProducts: post: Fortified.Patch_Bill_ProductionMech_CreateProducts.Postfix
Bill_Production_Environmental.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
Bill_RTCVehicle.ShouldDoNow: post: [0]Fortified.Harmony_Bill_ShouldDoNow.Postfix
BiomeDef.CommonalityOfDisease: post: WorldTechLevel.Patches.Patch_BiomeDef.CommonalityOfDisease_Postfix
BipodComp.get_ShouldSetUp: PRE: FortifiedCE.Harmony_BipodComp_ShouldSetUp.Prefix
Bipod_Recoil_StatPart.ExplanationPart: (no patches)
Bipod_Recoil_StatPart.TransformValue: (no patches)
Bipod_Sway_StatPart.ExplanationPart: (no patches)
Bipod_Sway_StatPart.TransformValue: (no patches)
Blueprint.SpawnSetup: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedBlueprintSpawnSetupPrefix
Blueprint.get_Graphic: post: Fortified.Patch_Blueprint_Graphic.Postfix
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
Book.GenerateBook: PRE: VanillaBooksExpanded.Book_GenerateBook_Patch.Prefix, PropagandaAndManifestos.ReligiousTextPatch.Prefix1
BookOutcomeDoerGainSkillExp.OnBookGenerated: PRE: VanillaBooksExpanded.BookOutcomeDoerGainSkillExp_OnBookGenerated_Patch.Prefix
BookUtility.<>c.<MakeBook>b__4_0: (no patches)
BookUtility.GetBookDefs: post: WorldTechLevel.Patches.Patch_BookUtility.GetBookDefs_Postfix
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BroadshieldPack.BroadshieldProjectileInterceptorProperties: (no patches)
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildCopyCommandUtility.FindAllowedDesignator: PRE: [2147483647]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Postfix
BuildFacilityCommandUtility.<BuildFacilityCommands>d__0.MoveNext: (no patches)
BuildableDef.ForceAllowPlaceOver: post: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.ForceAllowPlaceOver_Postfix
BuildableDef.get_BuildableByPlayer: post: Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix, Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix
BuildableDef.get_IsResearchFinished: post: Rimatomics.HarmonyPatches+Harmony_IsResearchFinished.Postfix
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix
Building_AutoloaderCE.DeSpawn: (no patches)
Building_AutoloaderCE.SpawnSetup: (no patches)
Building_Bed.GetGizmos: post: PrisonerRealism.Patch_BedGetGizmos.Postfix
Building_CIWS_CE.DeSpawn: (no patches)
Building_CIWS_CE.SpawnSetup: (no patches)
Building_CannonControl.get_Manager: (no patches)
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix, VFED.WorldComponent_Deserters.GetCommTargets_Postfix
Building_Composter.get_CurrentTempProgressSpeedFactor: (no patches)
Building_Door.PawnCanOpen: post: PrisonerRealism.Patch_PawnCanOpen.Postfix
Building_Door.get_TicksToOpenNow: post: VFEArchitect.VFEArchitect_Building_Door_TicksToOpenNow_Patch.NoDoorSpeed
Building_FermentingBarrel.get_CurrentTempProgressSpeedFactor: (no patches)
Building_GeneExtractor.<GetGizmos>b__38_3: (no patches)
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.VanillaExpandedFramework_GravshipUtility_GetOrbitalWarnings_Patch.Transpiler
Building_GrowthVat.get_FetusEarlyStage: post: Fortified.Patch_Building_GrowthVat_FetusEarlyStage.Postfix
Building_GrowthVat.get_FetusLateStage: post: Fortified.Patch_Building_GrowthVat_FetusLateStage.Postfix
Building_JammedDoor.PawnCanOpen: post: PrisonerRealism.Patch_PawnCanOpen.Postfix
Building_MechCharger.IsCompatibleWithCharger: (no patches)
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_OutfitStand.RecacheGraphics: TRANS: CombatExtended.HarmonyCE.Harmony_Building_OutfitStand.Transpiler
Building_PlantGrower.CanAcceptSowNow: post: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.PlantGrowerCanAcceptSowNow_Postfix
Building_PlantGrower.TickRare: PRE: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.PlantGrowerTickRare_Prefix
Building_SaloonDoor.PawnCanOpen: post: PrisonerRealism.Patch_PawnCanOpen.Postfix
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_Trap.SpringChance: post: PrisonerRealism.Patch_TrapSpring.Postfix
Building_Turret.ThreatDisabled: post: Fortified.Patch_ThreatDisabled.PostBuilding_Turret_ThreatDisabled, FortifiedCE.Harmony_ThreatDisabled.PostBuilding_Turret_ThreatDisabled
Building_TurretFoam.TryFindNewTarget: post: PrisonerRealism.Patch_TurretAcquireEscapee.Postfix
Building_TurretGun.BurstComplete: post: VFED.Building_TurretGunBarrels.BurstComplete_Postfix
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.GetGizmos: post: Fortified.Patch_BuildingTurretGun_GetGizmos.Postfix
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix, PrisonerRealism.Patch_TurretIsValidTarget.Postfix
Building_TurretGun.TryFindNewTarget: post: PrisonerRealism.Patch_TurretAcquireEscapee.Postfix
Building_TurretGun.get_CanSetForcedTarget: post: Fortified.Patch_CanSetForcedTarget.Postfix
Building_TurretGun.get_IsMortar: post: FortificationMedieval.Harmony_IsMortar.Postfix
Building_TurretGunCE.DeSpawn: (no patches)
Building_TurretGunCE.IsValidTarget: post: PrisonerRealism.Patch_TurretIsValidTarget.Postfix
Building_TurretGunCE.SpawnSetup: (no patches)
Building_TurretGunCE.TryFindNewTarget: post: PrisonerRealism.Patch_TurretAcquireEscapee.Postfix
Building_TurretGunCE.get_CanSetForcedTarget: post: FortifiedCE.Harmony_TurretGunCE.Postfix
Building_Turret_MultiVerbs.get_AttackVerb: post: FortifiedCE.Harmony_Turret_MultiVerbs.Postfix
Building_VacBarrier.get_Vacuum: (no patches)
Building_Vent.get_Vacuum: (no patches)
Building_ZeusCannon.get_Manager: (no patches)
CE_DebugUtility.Heal: (no patches)
CE_Utility.CanBeStabilized: (no patches)
CE_Utility.GetDangerTracker: (no patches)
CE_Utility.GetLightingTracker: (no patches)
CE_Utility.GetProjectile: (no patches)
CE_Utility.GetStrengthTracker: (no patches)
CallBossgroupUtility.<>c.<GetBossgroupCaller>b__3_0: (no patches)
CallBossgroupUtility.BossgroupEverCallable: PRE: Fortified.Patch_BossgroupEverCallable.Prefix
CallBossgroupUtility.GetBossgroupCaller: (no patches)
CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix
CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryHideWorld: post: TacticalGroups.HarmonyPatches.EntriesDirty
CameraJumper.TryJumpAndSelect: PRE: Fortified.Patch_CameraJumper_TryJumpAndSelect.Prefix
CameraJumper.TryJumpInternal: post: TacticalGroups.HarmonyPatches.EntriesDirty
CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld
Camp.Notify_MyMapRemoved: (no patches)
CaptureTendingDiagnostics.Run: (no patches)
Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, DreamsOutposts.CaravanGizmoPatch.Postfix, TrainsOfTheRim.WorldComponent_RailroadBuilding.AddRoadGizmos, Outposts.HarmonyPatches.AddCaravanGizmos, AirTerritories.Patches.Patch_Caravan_GetGizmos.Postfix, VFEC.WorldComponent_RoadBuilding.AddRoadGizmos
Caravan.GetInspectString: post: TrainsOfTheRim.WorldComponent_RailroadBuilding.AddToString, Outposts.HarmonyPatches.AddRestingAtOutpost, VFEC.WorldComponent_RoadBuilding.AddToString
Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle
Caravan.Notify_PawnAdded: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnAdded, TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.Notify_PawnRemoved: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnRemoved, TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostAdd: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostRemove: post: FactionTerritories.Caravan_PostRemove_FactionTerritories.Postfix, FactionTerritories.Caravan_PostRemove_FactionTerritories.Postfix, TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.TickInterval: post: TrainsOfTheRim.WorldComponent_RailroadBuilding.PostTick, VFEC.WorldComponent_RoadBuilding.PostTick
Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles
Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers
Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.<>c__DisplayClass12_0.<GetFloatMenuOptions>b__1: (no patches)
CaravanArrivalAction_VisitEscapeShip.CanVisit: (no patches)
CaravanBonusUtility.HasCaravanBonus: post: Fortified.Patch_CaravanBonusUtility_HasCaravanBonus.Postfix
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2, TacticalGroups.HarmonyPatches.CaravanEnter post: RimWar.Harmony.RimWarMod.AttackInjuredSettlement_Postfix
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1
CaravanExitMapUtility.AddCaravanExitTaleIfShould: post: VanillaMemesExpanded.VanillaMemesExpanded_CaravanExitMapUtility_AddCaravanExitTaleIfShould_Patch.SetPawnCaravanTimerToZero
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow, Fortified.Patch_CanExitMapAndJoinOrCreateCaravanNow.Postfix
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: TacticalGroups.HarmonyPatches.ExitMapAndCreateCaravan
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: RimWar.Harmony.RimWarMod.ExitMapPostBattle_Prefix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: [501]Fortified.Patch_ExitMapAndJoinOrCreateCaravan.Prefix, Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanExitMapUtility.FindCaravanToJoinFor: post: Fortified.Patch_FindCaravanToJoinFor.Postfix
CaravanFormation.CheckForErrors: post: TrainsOfTheRim.Patches.Patch_CaravanFormation.CheckForTrainCaravanErrors
CaravanFormingUtility.AllItemsLoadedOntoCaravan: post: Fortified.Patch_CaravanFormingUtility_AllItemsLoadedOntoCaravan.Postfix
CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles
CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle
CaravanHelper.<>c__DisplayClass8_2.<AvailableExitTilesAt>b__2: (no patches)
CaravanHelper.BestExitTileToGoTo: (no patches)
CaravanHelper.FindAerialVehicleToJoinForAllowingVehicles: (no patches)
CaravanHelper.OpportunistcallyCreatedAerialVehicle: (no patches)
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo
CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan
CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle
CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanShuttleUtility.LaunchShuttle: PRE: AirTerritories.Patches.Patch_CaravanLaunchShuttle.Prefix
CaravanTendUtility.CheckTend: PRE: Vehicles.Patch_CaravanHandling.CheckTendInVehicleCaravan
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot
CaravanUIUtility.AddPawnsSections: PRE: TacticalGroups.HarmonyPatches_CaravanSorting.AddPawnsSectionsPrefix
CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget
CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan
CaravanUtility.IsOwner: post: Fortified.Patch_CaravanUtility_IsOwner.Postfix
CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner
CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler
Caravan_BedsTracker.RecalculateUsedBeds: PRE: Vehicles.Patch_CaravanHandling.RecalculateUsedBedsInVehicleCaravan
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: DubsBadHygiene.Patches.HarmonyPatches+Harmony_TrySatisfyPawnNeeds.Prefix
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix, RimWar.Harmony.RimWarMod.Pather_StartPath_WarObjects
Caravan_PathFollower.TryEnterNextPathTile: post: FactionTerritories.CaravanTerritoryIncidents.Caravan_PathFollower_TryEnterNextPathTile_Postfix, FactionTerritories.CaravanTerritoryIncidents.Caravan_PathFollower_TryEnterNextPathTile_Postfix
Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving
Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow
Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick
CaravansBattlefield.CheckWonBattle: (no patches)
CaravansBattlefield.PostMapGenerate: (no patches)
CasevacAndBoundaryDiagnostics.Boundary: (no patches)
CasevacAndBoundaryDiagnostics.BuildInteractiveDemo: (no patches)
CasevacAndBoundaryDiagnostics.CheckCasevac: (no patches)
CasevacAndBoundaryDiagnostics.Start: (no patches)
CasevacAndBoundaryDiagnostics.StartEmergencyDoctor: (no patches)
CasevacAndBoundaryDiagnostics.StartLostBed: (no patches)
CasevacAndBoundaryDiagnostics.Upgrade: (no patches)
CasevacNativeJoinPriorityPatch.Postfix: (no patches)
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
CharacterCardUtility.DoLeftSection: TRANS: VFEEmpire.HarmonyPatches.Patch_DoLeftSection.Transpiler
CharacterCardUtility.DrawCharacterCard: TRANS: VFEEmpire.HarmonyPatches.Patch_StripTitles.Transpiler, JobInBar.HarmonyPatches.Patch_CharacterCardUtility_DrawCharacterCard_AddButton.AddButtonNextToRenameButton
CharacterCardUtility.GetWorkTypeDisableCauses: TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
ChildcareUtility.CanBreastfeedNow: (no patches)
ChildcareUtility.SuckleFromLactatingPawn: (no patches)
CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
ColonistBar.CaravanMemberCaravanAt: PRE: TacticalGroups.HarmonyPatches.CaravanMemberCaravanAt
ColonistBar.CaravanMembersCaravansInScreenRect: PRE: TacticalGroups.HarmonyPatches.CaravanMembersCaravansInScreenRect
ColonistBar.CheckRecacheEntries: PRE: ParallelTick.Optimizations.UnspawnedPawnsMemo.Enter TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler
ColonistBar.ColonistBarOnGUI: PRE: TacticalGroups.HarmonyPatches.ColonistBarOnGUI TRANS: JobInBar.HarmonyPatches.Patch_ColonistBar_OnGUI_OffsetEquipped.OffsetWeaponIcon
ColonistBar.ColonistOrCorpseAt: PRE: TacticalGroups.HarmonyPatches.ColonistOrCorpseAt
ColonistBar.GetColonistsInOrder: PRE: TacticalGroups.HarmonyPatches.GetColonistsInOrder, SearchAndRescue.CaptureProbeHeadlessRoster.Prefix
ColonistBar.Highlight: PRE: TacticalGroups.HarmonyPatches.Highlight
ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: TacticalGroups.HarmonyPatches.MapColonistsOrCorpsesInScreenRect
ColonistBar.MarkColonistsDirty: post: TacticalGroups.HarmonyPatches.MarkColonistsDirty
ColonistBarColonistDrawer.DrawColonist: post: JobInBar.HarmonyPatches.Patch_ColonistBarDrawer_DrawColonist_AddLabels.AddLabels
ColonistBarColonistDrawer.DrawIcons: PRE: [2147483647]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Prefix post: Vehicles.Patch_Rendering.DrawIconsVehicles, [-2147483648]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Postfix
ColonistBarColonistDrawer.Notify_RecachedEntries: post: JobInBar.HarmonyPatches.Patch_ColonistBarDrawer_DrawColonist_AddLabels.Notify_RecachedEntries
CombatExtendedBombardment.FirePrefix: (no patches)
CombatExtendedLoadoutDiagnostics.RunProtectedSourceCheck: (no patches)
CombinationRegressionDiagnostics.Run: (no patches)
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix, AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
Command_ArtilleryTarget.<>c__DisplayClass10_0.<ProcessInput>b__3: (no patches)
Command_SetPlantToGrow.IsPlantAvailable: post: VanillaMemesExpanded.VanillaMemesExpanded_Command_SetPlantToGrow_IsPlantAvailable_Patch.MakeCocoaBushNotSowable
CompAbilityCallTradeCaravan.Apply: (no patches)
CompAbilityEffect_GiveHediff.ApplyInner: (no patches)
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompAbilityEffect_ReimplantXenogerm.Apply: (no patches)
CompAbilityEffect_WordOfLove.Apply: (no patches)
CompAffectedByFacilities.<PotentialThingsToLinkTo>d__24.MoveNext: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: PRE: VEF.Buildings.VanillaExpandedFramework_CompAffectedByFacilities_CanPotentiallyLinkTo_Static_Patch.Prefix
CompAffectedByFacilities.GetPotentiallySupplantedFacility: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe_Static: (no patches)
CompAffectedByFacilities.Notify_FacilityDespawned: post: PipeSystem.PipeSystem_CompAffectedByFacilities_Notify_FacilityDespawned_Patch.Postfix
CompAlertEffector.get_MapAlertLevelPct: (no patches)
CompAlertScanner.FireSignal: (no patches)
CompAlertScanner.PostDeSpawn: (no patches)
CompAlertScanner.PostSpawnSetup: (no patches)
CompAmmoResupplyOnWakeup.TickRareWorker: (no patches)
CompAmmoUser.get_IsTurretOpportunisticReloadActive: (no patches)
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompArt.JustCreatedBy: post: VFEEmpire.HarmonyPatches.CompArt_JustCreatedBy_Patch.Postfix
CompAssignableToPawn.get_PlayerCanSeeAssignments: PRE: VanillaFurnitureEC.NoLoungerOwnershipOverlays.Prefix
CompAssignableToPawn_Bed.IdeoligionForbids: post: Tent.Patch_CompAssignableToPawn_Bed_IdeoligionForbids.Postfix
CompAssignableToPawn_Bed.TryAssignPawn: post: PrisonerRealism.Patch_TryAssignPawn_QuickTransport.Postfix
CompAssignableToPawn_Bed.get_AssigningCandidates: PRE: PrisonerRealism.Patch_AssigningCandidates.Prefix
CompBiocodable.CodeFor: PRE: Fortified.Patch_Biocode.Prefix
CompBiosculpterPod.<>c.<FindPodFor>b__143_0: (no patches)
CompBiosculpterPod.CycleCompleted: PRE: DubsBadHygiene.Patches.HarmonyPatches+H_CycleCompleted.Prefix
CompBladelinkWeapon.Notify_KilledPawn: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_KilledPawn
CompBlockage.DoBreakdown: (no patches)
CompBlockage.Notify_Repaired: (no patches)
CompBouncingArrow.PostSpawnSetup: (no patches)
CompBreakdownable.CheckForBreakdown: TRANS: VEF.Buildings.VanillaExpandedFramework_CompBreakdownable_CheckForBreakdown_Patch.Transpiler
CompBreakdownable.DoBreakdown: (no patches)
CompBreakdownable.Notify_Repaired: (no patches)
CompBreakdownable.PostDeSpawn: (no patches)
CompBreakdownable.PostSpawnSetup: (no patches)
CompCamouflage.get_Invisibility: (no patches)
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompCauseHediff_AoE.GiveOrUpdateHediff: (no patches)
CompCauseHediff_Apparel.Notify_Equipped: (no patches)
CompChangeableProjectile.get_LoadedShell: PRE: Fortified.Patch_CompChangeableProjectile_LoadedShell.Prefix
CompChangeableProjectile.get_Projectile: PRE: Fortified.Patch_CompChangeableProjectile_Projectile.Prefix
CompDeadManSwitch.PostDeSpawn: (no patches)
CompDeadManSwitch.PostSpawnSetup: (no patches)
CompDreadmeld.Notify_Killed: (no patches)
CompDrug.PostIngested: post: VanillaMemesExpanded.VanillaMemesExpanded_CompDrug_PostIngested_Patch.DetectDrinkConsumed
CompEggLayer.ProduceEgg: post: VEF.AnimalGenes.VEF_AnimalGenes_CompEggLayer_ProduceEgg_Patch.ModifyEggs TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompEquippable.GetVerbsCommands: PRE: MVCF.PatchSets.PatchSet_ExtraEquipment.GetVerbsCommands_Prefix
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompExplosiveOnMelee.Detonate: (no patches)
CompExplosiveOnMelee.Detonate: (no patches)
CompExplosiveOnMelee.Detonate: (no patches)
CompFacility.DrawLinesToPotentialThingsToLinkTo: (no patches)
CompFacility.DrawPlaceMouseAttachmentsToPotentialThingsToLinkTo: (no patches)
CompFacilityLockdownController.CompTick: (no patches)
CompFarmVehicle.CheckPlant: PRE: AutoTractorAI.FarmVehicleAutoSowPatch.Prefix
CompFarmVehicle.CheckTerrain: PRE: AutoTractorAI.FarmVehicleWorkZoneTerrainPatch.Prefix
CompFloorEtching.PostSpawnSetup: (no patches)
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompForbiddable.set_Forbidden: post: SearchAndRescue.CompForbiddable_SearchAndRescueFieldSupplyPatch.Postfix
CompForbiddable_SearchAndRescueFieldSupplyPatch.Postfix: (no patches)
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGlittertechRepairer.PostDestroy: (no patches)
CompGlittertechRepairer.get_Manager: (no patches)
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompGravshipThruster.IsBlocked: (no patches)
CompGrayStatueTeleporter.Trigger: (no patches)
CompGrowsFleshmassTendrils.PostDestroy: (no patches)
CompGrowsFleshmassTendrils.PreSwapMap: (no patches)
CompHatcher.CompTick: post: VEF.AnimalGenes.VEF_AnimalGenes_CompHatcher_CompTick_Patch.RemoveIfRuined
CompHibernatable.CompTick: (no patches)
CompHunterDrone.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompHunterDrone_Transpiler.Transpiler
CompIdeoPropaganda.CanMakeQuest: (no patches)
CompIdeoPropaganda.TryIdeoConversion: (no patches)
CompInvisibilityEngulfer.Activate: (no patches)
CompLaunchable.StartChoosingDestination: PRE: AirTerritories.Patches.Patch_StartChoosingDestination.Prefix
CompLaunchable.TargetingLabelGetter: post: AirTerritories.Patches.Patch_TargetingLabelGetter.Postfix
CompLaunchable.TryLaunch: PRE: AirTerritories.Patches.Patch_TryLaunch.Prefix
CompMechAmmo.SetMagCount: (no patches)
CompObelisk.CompTick: (no patches)
CompObelisk.Initialize: (no patches)
CompObelisk.PostDeSpawn: (no patches)
CompObelisk.PostDestroy: (no patches)
CompObelisk.PostSpawnSetup: (no patches)
CompObelisk_Abductor.<>c__DisplayClass30_0.<GenerateLabyrinth>b__0: (no patches)
CompObelisk_Abductor.get_Labyrinth: (no patches)
CompObelisk_Labyrinth.OnInteracted: (no patches)
CompOrbitalScanner.get_OrbitalScannerWorldComponent: (no patches)
CompOverseerSubject.CanGoFeral: PRE: [2147483647]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Postfix
CompOverseerSubject.CompInspectStringExtra: PRE: Fortified.Patch_CompOverseerSubject_CompInspectStringExtra.Prefix
CompOverseerSubject.CompTick: PRE: ParallelTick.Optimizations.OverseerStateCache+TickPatch.Prefix post: ParallelTick.Optimizations.OverseerStateCache+TickPatch.Postfix
CompOverseerSubject.get_State: PRE: ParallelTick.Optimizations.OverseerStateCache+StatePatch.Prefix post: [800]ParallelTick.Optimizations.OverseerStateCache+StatePatch.Postfix, Fortified.Patch_CompOverseerSubject_State.Postfix
CompPilotConsole.StartChoosingDestination_NewTemp: PRE: AirTerritories.Patches.Patch_CompPilotConsole_StartChoosingDestination_NewTemp.Prefix
CompPipe.PostSpawnSetup: (no patches)
CompPlantable.ConnectionStrengthReducedByNearbyBuilding: (no patches)
CompPlantable.DrawSurroundingsInfo: (no patches)
CompPowerPlantSolar.get_RoofedPowerOutputFactor: PRE: ParallelTick.Optimizations.SolarRoofCache.FactorPrefix post: ParallelTick.Optimizations.SolarRoofCache.FactorPostfix
CompPowerPlantWater.CompTick: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_CompTick_Patch.PostFix
CompPowerPlantWater.get_DesiredPowerOutput: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_DesiredPowerOutput_Patch.PostFix
CompPowerTrader.PostDeSpawn: post: MedicalExpansionVaccines.Patch_MEV_PostDeSpawn.Postfix
CompPowerTrader.PostSpawnSetup: post: MedicalExpansionVaccines.Patch_MEV_PostSpawnSetup.Postfix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompProjectileInterceptor.get_Active: post: VFED.CompProperties_ProjectileInterceptor_Powered.Active_Postfix
CompProperties_EnvironmentExemption.<ConfigErrors>d__24.MoveNext: (no patches)
CompProperties_Facility.ResolveReferences: (no patches)
CompProperties_PostProcessText.ResolveReferences: (no patches)
CompProperties_PowerColorSwitch.<ConfigErrors>d__3.MoveNext: (no patches)
CompProperties_Serum.<SpecialDisplayStats>d__1.MoveNext: (no patches)
CompRefuelable.ConsumeFuel: TRANS: VFEEmpire.HarmonyPatches.Patch_CompRefuelable_ConsumeFuel.Transpiler
CompReportWorkSpeed.CompInspectStringExtra: (no patches)
CompRevenant.get_Invisibility: (no patches)
CompRottable.get_Active: PRE: VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix
CompRoyalImplant.CheckForViolations: (no patches)
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompShieldBubble.AbsorbingDamage: PRE: CombatExtended.Compatibility.VEFCompat.Harmony_CompShieldBubble_Patch.Prefix
CompShieldField.AbsorbDamage: TRANS: CombatExtended.Compatibility.VEFCompat.CompShieldField_AbsorbDamage.Transpiler
CompShieldingDevice.PostSpawnSetup: (no patches)
CompShuttle.get_CanLaunch: post: Fortified.Patch_DisableShuttleLaunch.Postfix_Report
CompSightstealer.get_Invisibility: (no patches)
CompSolarFlareBank.PostDeSpawn: (no patches)
CompSolarFlareBank.PostSpawnSetup: (no patches)
CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
CompSprinkler.PostDeSpawn: (no patches)
CompSprinkler.PostSpawnSetup: (no patches)
CompStatue.CreateSnapshotOfPawn_HookForMods: PRE: FacialAnimation.HarmonyPatches.PrefixCreateSnapshotOfPawn_HookForMods
CompStatue.InitFakePawn_HookForMods: PRE: FacialAnimation.HarmonyPatches.PrefixInitFakePawn_HookForMods
CompUndergroundPassage.PostDeSpawn: (no patches)
CompUniqueWeapon.Setup: post: CombatExtended.HarmonyCE.Harmony_CompUniqueWeapon_Setup+CompUniqueWeapon_Setup.Postfix
CompUsable.CanBeUsedBy: TRANS: Fortified.Patch_CompUsable_CanBeUsedBy.Transpiler
CompUseEffect_AddHediffAndEnableDisappearsComp.DoEffect: (no patches)
CompUseEffect_CallBossgroup.CallBossgroup: (no patches)
CompUseEffect_CallBossgroup.ConfirmMessage: (no patches)
CompUseEffect_CallRaidWave.CallRaidWave: (no patches)
CompUseEffect_CallRaidWave.ConfirmMessage: (no patches)
CompUseEffect_SummonRaid.DoEffect: (no patches)
CompVaccineInfo.TryGetSeverityPerDay: (no patches)
CompVehicleLauncher.<CanTarget>g__FloatMenuTooltip|61_0: post: AirTerritories.Patches.AirTerritoriesPatchUtility.Postfix_VehicleFramework_FloatMenuTooltip
CompVehicleLauncher.CanLaunchWithCargoCapacity: post: FBV.VehicleHover_CanLaunchWithCargoCapacity_Patch.Postfix
CompVehicleLauncher.Launch: PRE: AirTerritories.Patches.AirTerritoriesPatchUtility.Prefix_VehicleFramework_Launch
CompVehicleLauncher.SetTimedDeployment: PRE: FBV.VehicleHover_SetTimedDeployment_Patch.Prefix
CompVehicleMovementController.Slowdown: PRE: FBV.Patch_FBV_Handbrake.Slowdown_Prefix post: FBV.Patch_FBV_Handbrake.Slowdown_Postfix
CompVehicleWeapon.PostSpawnSetup: post: FortifiedCE.Harmony_CompVehicleWeaponCE.Postfix
ComplexThreatWorker.CanResolve: post: [200]WorldTechLevel.Patches.Patch_ComplexThreatWorker.CanResolve_Postfix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
ContainmentUtility.<GetInhibitorAffectedCells>d__8.MoveNext: (no patches)
ContainmentUtility.GetLinearBuildingFrontCell: (no patches)
ContainmentUtility.IsLinearBuildingBlocked: (no patches)
ContrabandManager.TryGiveExtension: (no patches)
ContrabandUtility.CompOf: (no patches)
ContrabandUtility.ConvertOne: (no patches)
ContrabandUtility.Give: (no patches)
Corpse.GetGizmos: post: Fortified.Patch_Corpse_GetGizmos_Recycle.Postfix
CustomizableGraphicsPatches.InjectImpliedDefComps.Postfix: (no patches)
CustomizableGraphicsPatches.UseUiIconForCustomizableGraphicGhosts.IsCustomizableGraphic: (no patches)
CustomizableGraphicsPatches.get_AllowedToMakePatches: (no patches)
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler
DamageWorker_AddInjury.Apply: PRE: VanillaMemesExpanded.VanillaMemesExpanded_DamageWorker_AddInjury_Apply_Patch.DetectIfDamagedInnocent
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler
DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_0: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DarklightUtility.IsDarklight: post: Fortified.Patch_DarklightUtility_IsDarklight.Postfix
DebugActions_Readiness.SpawnPatrolHere: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_6: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_7: (no patches)
DebugOutputsEconomy.<>c.<Drugs>b__6_41: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_0: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_2: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_3: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_4: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_5: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_6: (no patches)
DebugOutputsEconomy.LitterSizeAverage: (no patches)
DebugOutputsGeneral.<>c.<DoTablesInternalMelee>b__18_9: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_4: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_5: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelCapacity|16_0: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelToReload|16_2: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelType|16_1: (no patches)
DebugOutputsInfection.<>c.<Infections>b__3_5: (no patches)
DebugOutputsInfection.<>c__DisplayClass3_0.<Infections>b__4: (no patches)
DebugOutputsInfection.<Infections>g__baseSeverityIncrease|3_3: (no patches)
DebugOutputsMisc.<>c.<FoodPoisonChances>b__11_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_4: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_5: (no patches)
DebugOutputsMisc.<>c__DisplayClass10_0.<ThingsPowerAndHeat>b__1: (no patches)
DebugOutputsMisc.<MeditationFoci>g__TryGetOffset|6_0: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_2: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_3: (no patches)
DebugOutputsPawns.BioferriteGeneration: (no patches)
DebugToolsPawns.MakeInjuryPermanent: (no patches)
DebugToolsSpawning.<>c__DisplayClass45_0.<SpawnBossgroup>b__0: (no patches)
DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
Def.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_Def_ResolveReferences_Patch.Prefix
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix, Fortified.Patch_Def_SpecialDisplayStats_InfoDisplay.Postfix
DefExtensions.ResolveReferences: (no patches)
DefExtensions.get_SaunaDefs: (no patches)
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs, VanillaFurnitureExpandedFactory.VanillaFurnitureExpandedFactory_DefGenerator_GenerateImpliedDefs_PreResolve_Patch.GenerateAutoProcesses post: USH_GE.Patch_DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefInjection_CompPaintable.InjectOverlays: (no patches)
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration, USH_GE.Patch_DefOfHelper_RebindAllDefOfs.Postfix
DefTechLevels.ThingDefFirstPass: (no patches)
DefTechLevels.ThingDefSecondPass: (no patches)
DefUtility.ProcessWeapons: (no patches)
DeserterTabWorker_Contraband.DoLeftPart: (no patches)
Designation.Notify_Added: post: VFED.HarmonyPatches.MiscPatches.BiosecurityWarning
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
DesignationManager.RemoveDesignation: post: SearchAndRescue.DesignationManager_SearchAndRescueSchedulePatch.Postfix
DesignationManager_SearchAndRescueSchedulePatch.Postfix: (no patches)
Designator.CreateReverseDesignationGizmo: PRE: [2147483647]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Prefix post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix, [-2147483648]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Postfix
DesignatorContextMenuController.RegisterReverseDesignatorPair: (no patches)
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.DrawPlaceMouseAttachments: post: VFEProps.VFEProps_Designator_Build_DrawPlaceMouseAttachments_Patch.AddSilverCost
Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: VFEArchitect.ArchitectMod.RequireGodMode
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_PawnStage.DesignateThing: (no patches)
Designator_Place.HandleRotationShortcuts: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDesignatorPlaceRotateAgainIfNeededTranspiler
Designator_Place.SelectedUpdate: post: VanillaFurnitureExpandedFactory.VanillaFurnitureExpandedFactory_Designator_Place_SelectedUpdate_Patch.DrawInputOutput
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Designator_Rescue.<>c__DisplayClass5_0.<get_RightClickFloatMenuOptions>b__1: (no patches)
Designator_RescuePoint.DesignateSingleCell: (no patches)
Designator_RestoreWall.CanDesignateCell: (no patches)
Designator_RestoreWall.CanDesignateThing: (no patches)
Designator_RestoreWall.DesignateSingleCell: (no patches)
Designator_SearchAndRescue.<>c__DisplayClass12_0.<get_RightClickFloatMenuOptions>b__1: (no patches)
Designator_SearchAndRescue.<get_RightClickFloatMenuOptions>d__12.MoveNext: (no patches)
DespairUtility.Comp: (no patches)
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
DestructibleBuilding.Notify_Killed: (no patches)
DevVassalagePointsUtility.AddPointsForAllVassalFactions: (no patches)
Dialog_AdvancedGameConfig.DoWindowContents: post: MapPreview.Patches.Patch_RimWorld_Dialog_AdvancedGameConfig.DoWindowContents
Dialog_BillConfig.DoWindowContents: TRANS: TacticalGroups.HarmonyPatches_GroupBills.DoWindowContents_Transpiler
Dialog_BillConfig.GeneratePawnRestrictionOptions: post: TacticalGroups.HarmonyPatches_GroupBills.GeneratePawnRestrictionOptions
Dialog_ChangeDryadCaste.DrawLeftRect: (no patches)
Dialog_ChooseMemes.CanUseMeme: post: [200]WorldTechLevel.Patches.Patch_Dialog_ChooseMemes.CanUseMeme_Postfix
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_ChooseMemes.get_MemeCountRangeAbsolute: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_MemeCountRangeAbsolute_Patch.SetMaxToOptions
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_DebugHygiene.<>c.<DoWindowContents>b__19_3: (no patches)
Dialog_DebugHygiene.<>c.<DoWindowContents>b__19_4: (no patches)
Dialog_DebugSetHediffRemaining.get_Comp: (no patches)
Dialog_FormCaravan.<>c__DisplayClass95_0.<CheckForErrors>b__1: post: Fortified.Patch_CheckForErrors.Postfix
Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly
Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler
Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler
Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose
Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler
Dialog_FormCaravan.ShouldShowWarningForMechWithoutMechanitor: PRE: Fortified.Patch_ShouldShowWarningForMechWithoutMechanitor.Prefix
Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles
Dialog_FormCaravan.get_DaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles
Dialog_FormCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.TicksToArriveWithVehicles
Dialog_InfoCard..ctor: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Dialog_InfoCard_Postfix
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ManageDrugPolicies.DoEntryRow: TRANS: MedicalExpansionVaccines.Patch_DrugPolicyFrequencySlider.Transpiler
Dialog_ManageLoadouts.DrawSlot: (no patches)
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_NamePawn.NameContext.MakeRow: PRE: JobInBar.HarmonyPatches.Patch_Dialog_NamePawn_NameContext_TitleRowButton.AddButtonToTitleRow
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler
Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen
Dialog_SplitCaravan.get_DestDaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.SplitDaysOfWorthOfFoodWithVehicles
Dialog_SplitCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.SplitTicksToArriveWithVehicles
Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Vassalage.DoWindowContents: (no patches)
Dialog_VehicleSelector.DoBottomButtons: (no patches)
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix
DirectXmlLoader.DefFromNode: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
DirectXmlToObjectNew.DefFromNodeNew: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef, DubsBadHygiene.DubsBadHygieneMod.Prefix post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
District.get_Map: (no patches)
DmsCompatibilityDiagnostics.<>c__DisplayClass12_0.<SpawnMech>b__0: (no patches)
DmsCompatibilityDiagnostics.DiagnoseMech: (no patches)
DmsCompatibilityDiagnostics.StartManagedLadyRepair: (no patches)
DmsCompatibilityDiagnostics.StartResponderTreatment: (no patches)
DrugPolicy.<>c.<InitializeIfNeeded>b__13_0: (no patches)
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
DrugPolicy.InitializeIfNeeded: PRE: MedicalExpansionVaccines.Patch_DrugPolicy_RemoveObsoleteEntries.Prefix
DrugStatsUtility.GetAddictionOffsetPerDay: (no patches)
DrugStatsUtility.GetDrugComp: (no patches)
DrugStatsUtility.GetHighOffsetPerDay: (no patches)
DrugStatsUtility.GetToleranceOffsetPerDay: (no patches)
DubUtils.Hygiene: (no patches)
DubUtils.PipeNet: (no patches)
DynamicDrawManager.DrawDynamicThings: post: FBV.VehicleHover_DrawDynamicThings_Patch.Postfix
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_RenderNodeSetup_ProcessApparel.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EmpireUtility.RoyaltyTracker: (no patches)
EmpireUtility.Terrorism: (no patches)
EngineBenchmarkDiagnostics.Build: (no patches)
EnterCooldownCompUtility.EnterCooldownBlocksEntering: (no patches)
EnterCooldownCompUtility.EnterCooldownDaysLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownHoursLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownTicksLeft: (no patches)
EnterMapUtilityVehicles.SpawnVehicles: post: TrainsOfTheRim.Patches.Patch_EnterMap.RecallCaravanToTrainPosition
EntityCodex.Hidden: post: Fortified.Patch_EntityCodex_Hidden.Postfix
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix, Fortified.Patch_EquipmentUtility_CanEquip.Postfix
EscapeSetbackUtility.ApplyFailedEscape: (no patches)
ExitMapGrid.get_MapUsesExitGridNow: (no patches)
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix, MapModeFramework.ExpandableWorldObjectsUtility_ExpandableWorldObjectsOnGUI_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix, FactionTerritories.Invasions.Patches_ExpandableWorldObjectsOnGUI.Postfix, DreamsOutposts.OutpostUpgradeIconPatch.Postfix, FactionTerritories.Invasions.Patches_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
ExpectationsUtility.CurrentExpectationFor: post: PrisonerRealism.Patch_Expectations.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_ExpectationsUtility_CurrentExpectationFor_Patch.LowerOrDecreaseExpectation TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit.Expectations
Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Ext_Caravan.EnsureWorldGridInitialized: (no patches)
Ext_Vehicles.GetAerialVehicle: (no patches)
FBVMod.DoSettingsWindowContents: (no patches)
FBV_AlertController.Alert: (no patches)
FBV_AlertController.AlertForPawn: (no patches)
FBV_AlertController.EvaluateLordAlert: (no patches)
FBV_AlertController.IsAlerted: (no patches)
FBV_AlertController.MusterCellFor: (no patches)
FBV_DutyAssigner.TryDestroyAbandoned: (no patches)
FBV_FactionVehicleStyle.ApplyTo: (no patches)
FBV_FleeController.IsPermanentlyImmobile: PRE: FBV.Patch_FBV_FleeController_AirborneMobile.Prefix
FBV_Ownership.IsFbvVehicle: (no patches)
FBV_SpawnGuard.AlreadySpawned: (no patches)
FBV_SpawnGuard.MarkOwned: (no patches)
FBV_SpawnGuard.MarkSpawned: (no patches)
FBV_VehicleArchetypeUtil.Detect: (no patches)
FFF_IntelProcessor.get_Instance: (no patches)
FacilityExtension.<>c__DisplayClass4_0.<ResolveReferences>b__0: (no patches)
FacilityExtension.ResolveReferences: (no patches)
Faction.CanChangeGoodwillFor: post: VFED.HarmonyPatches.GoodwillPatches.CanChangeGoodwillFor_Postfix, Fortified.Patch_Faction_CanChangeGoodwillFor_HostilityLock.Postfix, VFEC.Senators.WorldComponent_Senators.LockGoodwill2
Faction.GoodwillWith: post: VFEC.Senators.WorldComponent_Senators.LockGoodwill1
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_RelationKindChanged: post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
Faction.RelationKindWith: post: VFEC.Senators.WorldComponent_Senators.ForceAlly
Faction.RelationWith: PRE: RimWar.Harmony.RimWarMod+FactionRelationCheck_Patch.Prefix
Faction.TryAffectGoodwillWith: PRE: Fortified.Patch_ConeExplosiveGoodwill.Prefix
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix, VFED.HarmonyPatches.GoodwillPatches.TryMakeInitialRelationsWith_Postfix
Faction.get_Color: post: VFEC.Senators.WorldComponent_Senators.OverrideColor
Faction.get_LeaderTitle: PRE: VFEC.Senators.SenatorQuests.ForceTitle
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix, Fortified.Patch_Faction_NaturalGoodwill.Postfix
FactionDef.RaidCommonalityFromPoints: post: VFED.HarmonyPatches.MiscPatches.EmpireRaidChance
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix, WorldTechLevel.Patches.Patch_FactionDef.GetDescription_Postfix
FactionDialogMaker.<>c__DisplayClass3_0.<RequestAICoreQuest>b__0: (no patches)
FactionDialogMaker.CallForAid: PRE: RimWar.Harmony.RimWarMod.CallForAid_Replacement_Patch
FactionDialogMaker.FactionDialogFor: post: RimWar.Harmony.RimWarMod+CommsConsole_RimWarOptions_Patch.Postfix, ResearchCommission.Patch_FactionDialogMaker_FactionDialogFor.Postfix, ItemRequests.FactionDialogMaker_FactionDialogFor.Postfix, AirTerritories.Patches.Patch_FactionDialogFor.Postfix
FactionDialogMaker_FactionDialogFor.<>c__DisplayClass1_0.<RequestItemOption>b__0: (no patches)
FactionDialogReMaker.<>c__DisplayClass5_0.<RequestMilitaryAid_LaunchedWarband_Option>b__3: (no patches)
FactionDialogReMaker.<>c__DisplayClass5_0.<RequestMilitaryAid_LaunchedWarband_Option>b__6: (no patches)
FactionDialogReMaker.<>c__DisplayClass6_1.<RequestTraderOption>b__2: (no patches)
FactionDialogReMaker.CallForAid: (no patches)
FactionDialogReMaker.RequestMilitaryAid_LaunchedWarband_Option: (no patches)
FactionDialogReMaker.RequestMilitaryAid_Scouts_Option: (no patches)
FactionDialogReMaker.RequestMilitaryAid_Warband_Option: (no patches)
FactionGenerator.InitializeFactions: TRANS: WorldTechLevel.Patches.Patch_FactionGenerator.InitializeFactions_Transpiler
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
FactionGenerator.get_ConfigurableFactions: post: [200]WorldTechLevel.Patches.Patch_FactionGenerator.GetConfigurableFactions
FactionGiftUtility.GetBaseGoodwillChange: PRE: PropagandaAndManifestos.PropagandaPatch.Prefix
FactionGiftUtility.GiveGift: PRE: RimWar.Harmony.RimWarMod.GiveGiftAsRimWarPoints_Prefix
FactionGiftUtility.GiveGift: PRE: RimWar.Harmony.RimWarMod.GivePodGiftAsRimWarPoints_Prefix
FactionGiftUtility.GiveGiftInternal: PRE: MedicalExpansionVaccines.Patch_EpidemiologyTransportPodGift.Prefix
FactionHostilityLock.get_Component: (no patches)
FactionManager.RandomEnemyFaction: PRE: FactionTerritories.Patch_FactionManager_RandomEnemyFaction_ForceAmbushFaction.Prefix, FactionTerritories.Patch_FactionManager_RandomEnemyFaction_ForceAmbushFaction.Prefix
FactionManager.RandomRaidableEnemyFaction: PRE: FactionTerritories.Patch_FactionManager_RandomRaidableEnemyFaction_ForceAmbushFaction.Prefix, FactionTerritories.Patch_FactionManager_RandomRaidableEnemyFaction_ForceAmbushFaction.Prefix
FactionManager.Remove: post: RimWar.Harmony.RimWarMod+RemoveFaction_Patch.Postfix
FactionManager.TryGetRandomNonColonyHumanlikeFaction: PRE: FactionTerritories.Patch_FactionManager_TryGetRandomNonColonyHumanlikeFaction_ForceAmbushFaction.Prefix, FactionTerritories.Patch_FactionManager_TryGetRandomNonColonyHumanlikeFaction_ForceAmbushFaction.Prefix
FactionTerritoriesUtility.GetContestedVoronoiMaterial: (no patches)
FactionTerritoriesUtility.IsOutpostWorldObject: post: DreamsOutposts.FactionTerritoriesCompatibility.IsOutpostWorldObjectPostfix
FactionTerritories_VassalOutpost.GetGizmos: post: FactionTerritories.Invasions.DevTools_Vassal.Postfix, FactionTerritories.Invasions.DevTools_Vassal.Postfix
FactionUIUtility.DoWindowContents: post: VFEC.Senators.SenatorUIUtility.DoPerkButton
FactionUIUtility.DrawFactionRow: PRE: FactionTerritories.Vassalise.VassalageUI.Prefix, FactionTerritories.Vassalise.VassalageUI.Prefix, VFEC.Senators.SenatorUIUtility.DoSenatorInfoButton post: FactionTerritories.Vassalise.VassalageUI.Postfix, FactionTerritories.Vassalise.VassalageUI.Postfix
FallingStructureArrival.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.Patches.HarmonyPatches_Fertilizer+H_CalculateFertilityAt.PostFix
FieldTendFinalizeEligibilityPatch.<>c__DisplayClass0_0.<Postfix>b__0: (no patches)
FieldTreatmentBoundary.IsEmergency: (no patches)
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Find.get_Anomaly: (no patches)
Find.get_BossgroupManager: (no patches)
Find.get_GravshipController: (no patches)
Find.get_PawnDuplicator: (no patches)
Find.get_PsychicRitualManager: (no patches)
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix
Fire.TickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TickInterval.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenuMakerMap.GetOptions: post: AchtungMod.FloatMenuMakerMap_GetOptions_Patch.Postfix
FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles
FloatMenuOptionProvider.GetOptionsFor: post: MedicalExpansionVaccines.Patch_FloatMenuOptionProvider_Ingest_AntiVaccinator.Postfix, MedicalExpansionVaccines.Patch_FloatMenuOptionProvider_AdministerTo.Postfix
FloatMenuOptionProvider_CleanRoom.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked
FloatMenuOptionProvider_DraftedMove.PawnGotoAction: PRE: Fortified.Patch_PawnGotoAction.Prefix
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_EnterMapPortal.GetSingleOptionFor: PRE: AchtungMod.FloatMenuOptionProvider_EnterMapPortal_GetSingleOptionFor_Patch.Prefix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_ExtinguishFires.get_Drafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_ExtinguishFires.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_FulfillRequest.<GetOptionsFor>d__6.MoveNext: (no patches)
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables
FloatMenuOptionProvider_OpenThing.GetSingleOptionFor: post: VFED.HarmonyPatches.MiscPatches.Postfix
FloatMenuOptionProvider_OrderVehicle.PawnGotoAction: post: TrainsOfTheRim.Patches.Patch_OrderVehicle.PawnGotoActionTrain
FloatMenuOptionProvider_PickUpItem.AppliesInt: PRE: CombatExtended.HarmonyCE.Harmony_PickUpItemProvider.Prefix
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks, AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler
FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles
FoodUtility.GetFoodKind: (no patches)
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_FoodUtility_ThoughtsFromIngesting_Patch.NotifyAnimalProducstIngested
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForbidUtility.IsForbidden: post: VanillaFurnitureExpandedFactory.ForbidUtility_IsForbidden_Faction_Patch.Postfix
ForbidUtility.IsForbidden: PRE: [2147483647]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Prefix post: VanillaFurnitureExpandedFactory.ForbidUtility_IsForbidden_Pawn_Patch.Postfix, [-2147483648]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Postfix
ForcedWork.get_Instance: (no patches)
FormCaravanComp.<GetGizmos>d__18.MoveNext: TRANS: Vehicles.Patch_FormCaravanDialog.ReformCaravanWithVehiclesGizmoTranspiler
FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles
FormCaravanComp.GetGizmos: post: Fortified.Patch_FormCaravanComp_GetGizmos.Postfix
Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler
Frame.Destroy: PRE: VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Frame.FailConstruction: TRANS: AchtungMod.Frame_FailConstruction_Patch.Transpiler
Frame.GetIdeoForStyle: PRE: Fortified.Patch_Frame_GetIdeoForStyle.Prefix
Frame.get_WorkToBuild: PRE: [2147483647]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Postfix
Frame_Destroy_Patch.Postfix: (no patches)
FulfillItemRequestWindow.TradeButtonPressed: (no patches)
FulfillItemRequestWindow.get_deal: (no patches)
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.PreCache, TacticalGroups.HarmonyPatches.EntriesDirty
Game.ClearCaches: post: CombatExtended.HarmonyCE.Harmony_Game_ClearCaches.Postfix, PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix
Game.Dispose: PRE: SmashTools.GameEvent.RaiseOnGameDisposing post: SmashTools.GameEvent.RaiseOnGameDisposed
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.ExposeSmallComponents: PRE: ParallelTick.SaveCompat.Before
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.FinalizeInit: PRE: WorldEdit_2_0.Patches.WorldPatches.WE_Game_FinalizeInit.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Brrainz.ModFeatures.Game_FinalizeInit_Postfix
Game.InitNewGame: PRE: ResearchCommission.Patch_Game_InitNewGame.Prefix, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, FactionsWithBiome.Patch_ClearCacheOnNewGame.Prefix post: MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix
Game.UpdatePlay: post: ItemRequests.HarmonyPatches.Game_UpdatePlay.Postfix, AchtungMod.Game_UpdatePlay_Patch.Postfix
Game.set_CurrentMap: post: TacticalGroups.HarmonyPatches.EntriesDirty
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: UpdateLogTool.Patches.UpdateOnGameInit
GameComponentUtility.LoadedGame: post: SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.Patches.UpdateOnLoadedGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.Patches.UpdateOnNewGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix
GameComponent_Epidemiology.get_Instance: (no patches)
GameComponent_KnowledgeStore.get_CompSafe: (no patches)
GameComponent_OutpostRandomEvents.get_Instance: (no patches)
GameComponent_ResearchCommission.get_Instance: (no patches)
GameComponent_ResearchDiscovery.get_CompSafe: (no patches)
GameConditionManager.RegisterCondition: post: VanillaMemesExpanded.VanillaMemesExpanded_GameConditionManager_RegisterCondition_Patch.SendRandomMood
GameCondition_Aurora.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_GameCondition_Aurora_Init_Patch.SendRandomMood
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameCondition_VolcanicAsh.GiveOrUpdateHediff: (no patches)
GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game_UpdatePlay.TryCancelRequestsWithLostDestination: (no patches)
GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle
GasGrid.Tick: PRE: ParallelTick.Optimizations.GasGridFastPath.Prefix
GasUtility.PawnGasEffectsTickInterval: post: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Transpiler
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: [800]Vehicles.Patch_LordAi.VehiclesDontParty
GauranlenTreeModeDef.get_Description: (no patches)
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles
GenCelestial.CurCelestialSunGlow: PRE: [2147483647]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Postfix
GenClosest.ClosestThingReachable: PRE: PerformanceSurgeon.Modules.StockpileIndex.Patch_ClosestThingEarlyExit.Prefix
GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix
GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.CanBuildOnTerrain_Prefix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix
GenDraw.DrawAimPie: TRANS: VFED.Building_TurretGunBarrels+CastSourceReplacer.ReplaceCall
GenGrid.StandableBy: post: FBV.VehicleHover_StandableBy_Patch.Postfix
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenHostility.AnyHostileActiveThreatToPlayer: post: VFED.HarmonyPatches.MiscPatches.ComplexHostileWithQuest
GenLeaving.DoLeavingsFor: post: VFEProps.VFEProps_GenLeaving_DoLeavingsFor_Patch.ReturnSilver
GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds
GenLeaving.GetBuildingResourcesLeaveCalculator: post: VanillaMemesExpanded.VanillaMemesExpanded_GenLeaving_GetBuildingResourcesLeaveCalculator_Patch.SetYieldTo100
GenRadial.NumCellsInRadius: PRE: CombatExtended.HarmonyCE.Harmony_GenRadial.NumCellsInRadius TRANS: VEF.GenRadialPatches.IncreaseNumCellsInRadiusCount
GenRecipe.MakeRecipeProducts: PRE: [2147483647]VanillaBooksExpanded.GenRecipe_MakeRecipeProducts_Patch.Prefix post: [-2147483648]VanillaBooksExpanded.GenRecipe_MakeRecipeProducts_Patch.Postfix
GenRecipe.PostProcessProduct: post: VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.Postfix
GenSpawn.Spawn: PRE: MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_ByDef_Prefix
GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned, Fortified.Patch_ReplaceBuilding.Prefix, Fortified.Patch_Replace.Prefix, VVERaid.RaidInjector.Prefix_RedirectVehicleSpawn, MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_Prefix post: VanillaFurnitureExpandedFactory.GenSpawn_Spawn_Patch.Postfix
GenStep_AncientComplex.GenerateAndSpawn: (no patches)
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_Attrition.Generate: (no patches)
GenStep_DownedRefugee.ScatterAt: (no patches)
GenStep_FBVSettlement.Generate: post: FBV.Patch_FBV_HoverSpawnActivation.Postfix
GenStep_ItemStash.ScatterAt: (no patches)
GenStep_Labyrinth.Generate: (no patches)
GenStep_PrisonerWillingToJoin.ScatterAt: (no patches)
GenStep_ReserveGravshipArea.Generate: (no patches)
GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen
GenStep_ScatterLumpsMineable.ChooseThingDef: TRANS: WorldTechLevel.Patches.Patch_GenStep_ScatterLumpsMineable.ChooseThingDef_Transpiler
GenStep_Settlement.ScatterAt: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_ID_Prefix, [0]VFE_Settlers.Utilities.Harmony+GenStep_SettlementScatterAt_Patch.PreFix TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: PRE: WorldTechLevel.Patches.Patch_GenStuff.RandomStuffInexpensiveFor_Prefix
GenStuff.RandomStuffInexpensiveFor: PRE: WorldTechLevel.Patches.Patch_GenStuff.RandomStuffInexpensiveFor_Prefix TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.ComfortableTemperatureRange: PRE: ParallelTick.Optimizations.TemperatureRangeCache.RangePrefix post: ParallelTick.Optimizations.TemperatureRangeCache.RangePostfix
GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneCreationDialogBase.DoWindowContents: PRE: Fortified.Patch_GeneCreationDialogBase_DoWindowContents.Prefix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUtility.ExtractXenogerm: (no patches)
GeneUtility.get_GenesInOrder: post: Fortified.Patch_GeneUtility_GenesInOrder.Postfix
GeneratorVehicleSkyfallerCrashing.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerIncoming.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerLeaving.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Patch_Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDrawGhostThingTranspiler
GhostUtility.GhostGraphicFor: TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler, DoorsExpanded.HarmonyPatches.DoorExpandedGhostGraphicForTranspiler
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GizmoGridDrawer_ProcessGizmoStateTranspiler
GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators, PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.InspectGizmoGrid_DrawInspectGizmoGridForTranspiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler
GlobalControls.GlobalControlsOnGUI: (no patches)
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix, ItemRequests.HarmonyPatches.GlobalControlsUtility_DoDate.Postfix
GlobalControlsUtility_DoDate.Postfix: (no patches)
GoodwillSituationWorker_PermanentEnemy.ArePermanentEnemies: post: VFED.HarmonyPatches.GoodwillPatches.ArePermanentEnemies_Postfix
GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
Graphic_Cluster.DrawWorker: PRE: VFEProps.VFEProps_Graphic_Cluster_DrawWorker_Patch.DisableErrors
Graphic_Flicker.DrawWorker: (no patches)
Gravship.get_ThingPlacements: PRE: VEF.Buildings.CustomizableGraphicsPatches+Gravship_ThingPlacements_Patch.Prefix
GravshipLandingMarker.CacheCells: (no patches)
GravshipUtility.TravelTo: PRE: AirTerritories.Patches.Patch_GravshipUtility_TravelTo.Prefix
GravshipUtility.get_ShowConnectedSubstructure: (no patches)
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
HardworkingRegressionDiagnostics.Run: (no patches)
HarmonyUtility.HasActivePatches: PRE: PerformanceOptimizer.Optimization_FasterGetCompReplacement.StripPOPatchesInfo
Harmony_Fire_DoComplexCalcs.GetWindGrowthAdjust: (no patches)
Harmony_Fire_SpreadInterval.Prefix: (no patches)
Harmony_Fire_TrySpread.GetRandWindShift: (no patches)
Harmony_Fire_TrySpread.GetWindMult: (no patches)
Harmony_GlobalControls.Postfix: (no patches)
Harmony_HediffTendPriority.Postfix: (no patches)
Harmony_HediffWithComps_BleedRate_Patch.Postfix: (no patches)
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility.Compatibility_CombatExtended.DontOverrideVehicleCapacity
Harmony_MechClusterGenerator_GetBuildingDefsForCluster.<>c.<PostFix>b__0_0: (no patches)
Harmony_ThingDef.Postfix: (no patches)
Harmony_TurretGunUtility.<>c.<Prefix>b__0_3: (no patches)
Harmony_WorldObject.Harmony_WorldObject_Destroy.Prefix: (no patches)
Harmony_WorldObject.Harmony_WorldObject_SpawnSetup.Postfix: (no patches)
HaulAIUtility.PawnCanAutomaticallyHaul: PRE: [800]SearchAndRescue.HaulAIUtilityGeneral_SearchAndRescueFieldSupplyPatch.Prefix
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: [800]SearchAndRescue.HaulAIUtility_SearchAndRescueFieldSupplyPatch.Prefix, AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
HaulAIUtility.PawnCanAutomaticallyHaulFast_NewTemp: PRE: [800]SearchAndRescue.HaulAIUtilityNewTemp_SearchAndRescueFieldSupplyPatch.Prefix
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.CanRescueNow: post: [800]SearchAndRescue.HealthAIUtility_SearchAndRescueStageOrderPatch.Postfix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.GetPawnCapacityTip: TRANS: VEF.Apparels.VanillaExpandedFramework_HealthCardUtility_GetPawnCapacityTip_Patch.Transpiler
HealthComp.<>c.<Notify_PreDestroyed>b__38_0: (no patches)
HealthUtility.AddStartingHediffs: (no patches)
HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead
HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned
HealthUtility.FindImmunizableHediffWhichCanKill: (no patches)
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel post: Fortified.Patch_HealthUtility_GetGeneralConditionLabel.Postfix
HealthUtility.RandomPermanentInjuryDamageType: post: [200]WorldTechLevel.Patches.Patch_HealthUtility.RandomPermanentInjuryDamageType_Postfix
HealthUtility.RandomViolenceDamageType: post: [200]WorldTechLevel.Patches.Patch_HealthUtility.RandomViolenceDamageType_Postfix
Hediff.SpecialDisplayStats: post: Fortified.Patch_Hediff_SpecialDisplayStats.Postfix, Fortified.Patch_Hediff_SpecialDisplayStats_InfoDisplay.Postfix
Hediff.TendableNow: (no patches)
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
Hediff.get_TipStringExtra: (no patches)
HediffCompProperties_Reloadable.TargetVerb: (no patches)
HediffComp_AutoPermanentInjury.CompPostMake: (no patches)
HediffComp_Disappears.CompPostMerged: (no patches)
HediffComp_EntropyLink.Notify_EntropyGained: (no patches)
HediffComp_GiveHediffsInRange.CompPostTick: (no patches)
HediffComp_GiveHediffsInRangeExpanded.CompPostTick: (no patches)
HediffComp_GiveHediffsInRangeMech.CompPostTick: (no patches)
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CheckMakeInfection: (no patches)
HediffComp_InfecterCE.CheckMakeInfection: (no patches)
HediffComp_InfecterCE.CompPostTickInterval: (no patches)
HediffComp_Invisibility.UpdateTarget: PRE: PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.ClearCache
HediffComp_Modification.CompPostMerged: (no patches)
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_ProtectiveShield.CompPostMerged: (no patches)
HediffComp_ProtectiveShield.set_Hitpoints: (no patches)
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffComp_VaccineEffect.CompPostTick: (no patches)
HediffComp_VaccineEffect.get_ImmunizableProps: (no patches)
HediffComp_VaccineEffectMulti.ProcessTarget: (no patches)
HediffDef.PossibleToDevelopImmunityNaturally: PRE: [2147483647]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Postfix
HediffDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_HediffDef_ResolveReferences_Patch.Prefix
HediffDef.SpecialDisplayStats: post: Fortified.Patch_HediffDef_SpecialDisplayStats_InfoDisplay.Postfix
HediffGiver_Heat.OnIntervalPassed: TRANS: VEF.Pawns.VanillaExpandedFramework_HediffGiver_Heat_OnIntervalPassed_Patch.Transpiler
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: ParallelTick.Optimizations.PawnVersions.HediffsChanged
HediffSet.GetHediffsVerbs: (no patches)
HediffSet.Notify_PawnDied: PRE: Fortified.Patch_HediffSet_Notify_PawnDied.Prefix
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix
HediffTickPlan.FastEffecter: (no patches)
HediffTickPlan.HealthPatch.Postfix: (no patches)
HediffTickPlan.VerifyBefore: (no patches)
HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal
HediffUtility.FullyImmune: (no patches)
HediffUtility.IsPermanent: (no patches)
HediffUtility.IsTended: (no patches)
Hediff_Addiction.get_LabelInBrackets: (no patches)
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Injury.get_LabelBase: (no patches)
Hediff_Injury.get_LabelInBrackets: (no patches)
Hediff_Injury.get_PainOffset: (no patches)
Hediff_Labor.GetRandomLaborPushingDuration: (no patches)
Hediff_Labor.PreRemoved: (no patches)
Hediff_Labor.get_Progress: (no patches)
Hediff_LaborPushing.get_Progress: (no patches)
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalGenes.VEF_AnimalGenes_Hediff_Pregnant_DoBirthSpawn_Patch.AddCrossbreedGenes, VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Scaria.Notify_PawnDamagedThing: (no patches)
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
HiddenItemsManager.Hidden: post: [200]WorldTechLevel.Patches.Patch_HiddenItemsManager.Hidden_Postfix
HonorWorker_Gallery.<>c.<Available>b__0_1: (no patches)
HostilitySheller.HealthMultiplier: (no patches)
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
HumanlikeMeshPoolUtility.GetHumanlikeBeardSetForPawn: post: FacialAnimation.HarmonyPatches.PostfixGetHumanlikeBeardSetForPawn
HumanlikeMeshPoolUtility.GetHumanlikeHairSetForPawn: post: FacialAnimation.HarmonyPatches.PostfixGetHumanlikeHairSetForPawn
HungerStrikeUtility.StartStrike: (no patches)
HungerStrikeUtility.Tick: (no patches)
HuntdownUtility.get_Component: (no patches)
ITab_Pawn_Character.get_IsVisible: post: Fortified.Patch_ITab_Pawn_Character_IsVisible.Postfix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: TRANS: PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControlColonist: post: Fortified.Patch_CanDropWeapon.CanControl
ITab_Pawn_Visitor.<>c__DisplayClass8_0.<DoPrisonerTab>g__CanUsePrisonerInteractionMode|0: post: VanillaMemesExpanded.PreceptPatches.CanUseInteractionMode_Postfix
ITab_Pawn_Visitor.DoPrisonerTab: TRANS: PrisonerRealism.Patch_RiotTabLine.Transpiler
ITab_Pawn_Visitor.InteractionModeChanged: post: VanillaMemesExpanded.PreceptPatches.InteractionModeChanged_Postfix
ITab_Vehicle_Cargo.InterfaceDrop: PRE: FBV.Patch_FBV_BlockCargoDrop.Prefix, VVERaid.AI_Patches.Prefix_BlockNPCInterfaceDrop
ITab_Vehicle_Cargo.InterfaceDropAll: PRE: FBV.Patch_FBV_BlockCargoDropAll.Prefix, VVERaid.AI_Patches.Prefix_BlockNPCInterfaceDropAll
ITab_Vehicle_Cargo.get_AllowDropping: post: FBV.Patch_FBV_BlockCargoVisibility.Postfix
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
Ideo.MemberWillingToDo: PRE: VanillaMemesExpanded.PreceptPatches.MemberWillingToDo_Prefix
Ideo.RecacheColonistBelieverCount: PRE: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPrefix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPrefix post: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPostfix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPostfix
IdeoDevelopmentUtility.ConfirmChangesToIdeo: post: VEF.Memes.VanillaExpandedFramework_IdeoDevelopmentUtility_ConfirmChangesToIdeo_Patch.ForceTraitAndAbilitiesOnReformIdeoDialog
IdeoFoundation.CanAdd: post: [200]WorldTechLevel.Patches.Patch_IdeoFoundation.CanAdd_Postfix
IdeoUIUtility.AddPrecept: TRANS: VEF.Memes.VanillaExpandedFramework_IdeoUIUtility_AddPrecept_Patch.Transpiler, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_AddPrecept_Patch.Transpiler
IdeoUIUtility.DoMemes: PRE: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxSmaller, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MoreThanEightMemes post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxBigger
IdeoUIUtility.DoPrecepts: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoPrecepts_Patch.EnableMorePrecepts
IdeoUIUtility.DoStyles: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoStyles_Patch.Transpiler
IdeoUtility.GetStyleDominance: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Postfix
IdeoUtility.IsMemeAllowedFor: post: [200]WorldTechLevel.Patches.Patch_IdeoUtility.IsMemeAllowedFor_Postfix
IdeoUtility.IsMemeAllowedForInitialFluidIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUtility_IsMemeAllowedForInitialFluidIdeo_Patch.AllowAllMemes
ImmunityHandler.DiseaseContractChanceFactor: post: Fortified.Patch_DiseaseContractChanceFactor.Postfix
ImmunityHandler.TryAddImmunityRecord: (no patches)
ImmunityRecord.ImmunityChangePerTick: (no patches)
IncidentQueue.Add: PRE: RimWar.Harmony.RimWarMod.IncidentQueueAdd_Replacement_Prefix
IncidentUtility.DoPeaceTalks_Caravan: (no patches)
IncidentUtility.DoRaidWithPoints: (no patches)
IncidentUtility.DoReinforcementWithPoints: (no patches)
IncidentUtility.ResolveRimWarBattle: (no patches)
IncidentWorker.CanFireNow: PRE: VFED.HarmonyPatches.MiscPatches.CheckForVisibility, MedicalExpansionVaccines.Patch_EpidemiologyAnyIncidentCanFire.Prefix, VanillaMemesExpanded.VanillaMemesExpanded_IncidentWorker_CanFireNow_Patch.DisableIncident
IncidentWorker.SendStandardLetter: PRE: [800]MedicalExpansionVaccines.Patch_EpidemiologyDiseaseLetter.Prefix
IncidentWorker.SendStandardLetter: PRE: [800]MedicalExpansionVaccines.Patch_EpidemiologyDiseaseLetter.Prefix
IncidentWorker.TryExecute: PRE: [10000]RimWar.Harmony.RimWarMod.IncidentWorker_Prefix, VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix, Fortified.Patch_IncidentWork.Prefix, Fortified.Patch_IncidentWorkerForDevice.Prefix, MedicalExpansionVaccines.Patch_EpidemiologyAnyIncidentExecution.Prefix
IncidentWorker_Ambush.TryExecuteWorker: PRE: FactionTerritories.Patch_AmbushEnemyFaction_TryExecuteWorker_ForceFaction.Prefix, FactionTerritories.Patch_AmbushEnemyFaction_TryExecuteWorker_ForceFaction.Prefix post: FactionTerritories.Patch_AmbushEnemyFaction_TryExecuteWorker_ForceFaction.Postfix, FactionTerritories.Patch_AmbushEnemyFaction_TryExecuteWorker_ForceFaction.Postfix
IncidentWorker_Ambush_EnemyFaction.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod.CanFireNow_Ambush_EnemyFaction_RemovalPatch_Prefix, FactionTerritories.Patch_AmbushEnemyFaction_CanFireNowSub_ForceFaction.Prefix, FactionTerritories.Patch_AmbushEnemyFaction_CanFireNowSub_ForceFaction.Prefix
IncidentWorker_Ambush_EnemyFaction.GeneratePawns: PRE: FactionTerritories.Patch_AmbushEnemyFaction_GeneratePawns_ForceFaction.Prefix, FactionTerritories.Patch_AmbushEnemyFaction_GeneratePawns_ForceFaction.Prefix
IncidentWorker_CaravanDemand.ActionGive: PRE: RimWar.Harmony.RimWarMod.Caravan_Give_Prefix
IncidentWorker_CaravanDemand.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod.CanFireNow_CaravanDemand_RemovalPatch_Prefix
IncidentWorker_CaravanMeeting.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod.CanFireNow_CaravanMeeting_RemovalPatch_Prefix, FactionTerritories.CaravanTerritoryIncidents+IncidentWorker_CaravanMeeting_CanFireNowSub_FactionTerritories.Prefix, FactionTerritories.CaravanTerritoryIncidents+IncidentWorker_CaravanMeeting_CanFireNowSub_FactionTerritories.Prefix
IncidentWorker_CaravanMeeting.TryExecuteWorker: PRE: FactionTerritories.CaravanTerritoryIncidents+IncidentWorker_CaravanMeeting_TryExecuteWorker_FactionTerritories.Prefix, FactionTerritories.CaravanTerritoryIncidents+IncidentWorker_CaravanMeeting_TryExecuteWorker_FactionTerritories.Prefix
IncidentWorker_CaravanRaid.TryExecuteWorker: (no patches)
IncidentWorker_Disease.CanFireNowSub: PRE: MedicalExpansionVaccines.Patch_EpidemiologyDiseaseIncident.Prefix
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Disease.TryExecuteWorker: PRE: MedicalExpansionVaccines.Patch_EpidemiologyDiseaseIncidentExecution.Prefix
IncidentWorker_NeutralGroup.SpawnPawns: post: VFEEmpire.HarmonyPatches.Patch_SpawnPawns.Postfix
IncidentWorker_NeutralGroup.TryResolveParms: PRE: RimWar.Harmony.RimWarMod.TryResolveParms_Points_Prefix
IncidentWorker_Obelisk.<>c.<ChanceFactorNow>b__2_0: (no patches)
IncidentWorker_PawnsArrive.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod.CanFireNow_PawnsArrive_RemovalPatch_Prefix
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix, VVERaid.RaidInjector.Prefix_StoreIncidentParms
IncidentWorker_RaidEnemy.GetLetterText: PRE: VFEEmpire.HarmonyPatches.Patch_GetLetterText.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix, Fortified.Patch_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix post: Fortified.Patch_IncidentWorkerRaid_TryExecuteWorker.Postfix, PrisonerRealism.Patch_AssistedBreaks.Postfix
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_ShamblerAssault.PostProcessSpawnedPawns: (no patches)
IncidentWorker_ShamblerSwarm.SetupShamblerHediffs: (no patches)
IncidentWorker_TowerContamination.TryExecuteWorker: (no patches)
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
IncidentWorker_WarObjectDemand.TryExecuteWorker: (no patches)
InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
InfestationUtility.SpawnJellyTunnels: (no patches)
InfestationUtility.SpawnTunnels: (no patches)
IngestionOutcomeDoer_GiveHediffMemoryCell.DoIngestionOutcomeSpecial: (no patches)
InteractionWorker_RecruitAttempt.Interacted: post: VanillaMemesExpanded.VanillaMemesExpanded_InteractionWorker_RecruitAttempt_Interacted_Patch.DecreaseAnonymity
InterceptBaseDestroyedLetterPatch.Prefix: (no patches)
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
InvisibilityUtility.GetAlpha: (no patches)
InvisibilityUtility.GetInvisibilityComp: (no patches)
InvisibilityUtility.IsHiddenFromPlayer: (no patches)
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Postfix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.CheckCurrentToilEndOrFail: PRE: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPrefix post: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPostfix
JobDriver.Cleanup: post: SearchAndRescue.MoreInjuriesMedicalJob_SearchAndRescueForcedWaitCleanupPatch.Postfix
JobDriver.DriverTick: (no patches)
JobDriver.Notify_Starting: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_Notify_Starting_Patch.ModifyOnWork
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_ApplyModification.ModificationForPawn: (no patches)
JobDriver_BoardTractorAndFarm.<MakeNewToils>b__3_3: (no patches)
JobDriver_CleanFilth.<>c__DisplayClass7_0.<MakeNewToils>b__1: TRANS: VFED.HarmonyPatches.FilthCleaningPatch.Transpiler
JobDriver_CleanFilth.MakeNewToils: post: RemoveCleanMote.JobDriver_CleanFilth_MakeNewToils_Patch.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix
JobDriver_ConvertPrisoner.MakeNewToils: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_ConvertPrisoner_MakeNewToils_Patch.ReduceAnonymity
JobDriver_DeliverMedicalSupply.<MakeNewToils>b__3_5: (no patches)
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_InteractWithPassage.<MakeNewToils>b__1_0: (no patches)
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB
JobDriver_ManTurret.<>c__DisplayClass11_0.<FindFuelForTurret>g__FuelValidator|0: PRE: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Prefix post: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Postfix
JobDriver_MechLeave.<MakeNewToils>b__1_0: (no patches)
JobDriver_MechLeave.<MakeNewToils>b__1_1: (no patches)
JobDriver_PrepareCaravan_GatherItems.IsUsableCarrier: post: Fortified.Patch_IsUsableCarrier.Postfix
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle
JobDriver_Reading.ReadBook: PRE: VanillaBooksExpanded.JobDriver_Reading_ReadBook_Patch.Prefix post: VanillaBooksExpanded.JobDriver_Reading_ReadBook_Patch.Postfix
JobDriver_RemoveSewage.DoEffect: (no patches)
JobDriver_Replant.get_Duration: PRE: VEF.Plants.VanillaExpandedFramework_JobDriver_Replant_Duration_Patch.AvoidError
JobDriver_RestoreWall.<MakeNewToils>d__3.MoveNext: (no patches)
JobDriver_Scarify.Scarify: (no patches)
JobDriver_Stabilize.<MakeNewToils>b__10_4: (no patches)
JobDriver_Stabilize.TryMakePreToilReservations: PRE: SearchAndRescue.CombatExtendedStabilize_SearchAndRescueReservationPatch.Prefix
JobDriver_TakeToBed.TryMakePreToilReservations: PRE: [800]SearchAndRescue.JobDriverTakeToBed_SearchAndRescueStageOrderPatch.Prefix
JobDriver_TendPatient.TryMakePreToilReservations: PRE: [800]SearchAndRescue.JobDriverTendPatient_SearchAndRescueOwnershipPatch.Prefix
JobDriver_UnloadYourHauledInventory.FirstUnloadableThing: PRE: SearchAndRescue.PickUpAndHaulUnload_SearchAndRescueFieldSupplyPatch.Prefix
JobDriver_UnnaturalCorpseAttack.<>c__DisplayClass4_0.<MakeNewToils>b__4: (no patches)
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobDriver_poopOutside.<MakeNewToils>b__1_3: (no patches)
JobGiverRescueNearby_SearchAndRescueAnimalPatch.Prefix: (no patches)
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIDefendOverseer.GetDefendee: post: Fortified.Patch_JobGiver_AIDefendOverseer.Postfix
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFollowOverseer.GetFollowee: post: Fortified.Patch_JobGiver_AIFollowOverseer.Postfix
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: [2147483647]PerformanceOptimizer.Optimization_JobGiver_ConfigurableHostilityResponse.Prefix
JobGiver_DefenderReloadTurret.TryFindTurretWhichNeedsReloading: (no patches)
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_DyeHair.TryGiveJob: PRE: TacticalGroups.HarmonyPatches.JobGiver_DyeHair_TryGiveJobPrefix
JobGiver_ExitMap.TryGiveJob: TRANS: WallsAreSolid.PatchTryGiveJob.Transpiler
JobGiver_GetEnergy.GetMaxRechargeLimit: PRE: Fortified.Patch_JobGiver_GetEnergy_Max.Prefix
JobGiver_GetEnergy.GetMinAutorechargeThreshold: PRE: Fortified.Patch_JobGiver_GetEnergy_Min.Prefix
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings, PrisonerRealism.Patch_GetFood_HungerStrike.Prefix post: AutoTractorAI.TractorEatPatch.Postfix
JobGiver_GetJoyInBed.TryGiveJob: post: SearchAndRescue.InBedJoy_SearchAndRescueTemporaryTendSpotPatch.Postfix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GotoNearestHostile.TryGiveJob: post: FBV.Patch_FBV_GotoNearestHostile_IgnoreDowned.Postfix, VVERaid.Patch_VehicleGotoLoopGuard.Postfix_TryGiveJob
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_ManTurretsNearPointCE.TryGiveJob: (no patches)
JobGiver_ManTurretsNearSelfCE.TryGiveJob: (no patches)
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_JobGiver_OptimizeApparel_ApparelScoreGain_Postfix.PostFix
JobGiver_OptimizeApparel.TryCreateRecolorJob: PRE: TacticalGroups.HarmonyPatches.TryCreateRecolorJobPrefix
JobGiver_Orders.TryGiveJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_Orders_TryGiveJob.Postfix
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_PrisonerEscape.TryGiveJob: PRE: PrisonerRealism.Patch_PrisonerEscape_Grace.Prefix
JobGiver_ReactToCloseMeleeThreat.TryGiveJob: post: VanillaMemesExpanded.PreceptPatches.NoFightingInterrogator
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_RescueNearby.TryGiveJob: PRE: SearchAndRescue.JobGiverRescueNearby_SearchAndRescueAnimalPatch.Prefix
JobGiver_SabotageVehicle.TryGiveJob: post: VVERaid.Patch_BlockNPCSabotage.Postfix_CancelSabotageJob
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_UpdateLoadout.GetUpdateLoadoutJob: PRE: SearchAndRescue.CombatExtendedLoadoutPickup_SearchAndRescueSupplyPatch.Prefix
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander
JobGiver_WanderOverseer.Target: post: Fortified.Patch_JobGiver_WanderOverseer.Postfix
JobGiver_Work.TryIssueJobPackage: PRE: ParallelTick.Optimizations.MergeIndex.SearchStart
JobMaker.ReturnToPool: PRE: Fortified.Patch_JobMaker_ReturnToPool_SkipModificationJobs.Prefix
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob
JoyGiver.GetSearchSet: post: PrisonerRealism.Patch_JoyExcludeCells.Postfix
JoyUtility.JoyTickCheckEnd: post: VanillaMemesExpanded.VanillaMemesExpanded_JoyUtility_JoyTickCheckEnd_Patch.InformJoyTakingPlace
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LaunchProtocol.GetArrivalOptions: post: DreamsOutposts.VehicleAerialArrivalCompat.GetArrivalOptionsPostfix
LearningReadout.LearningReadoutOnGUI: PRE: [600]MapPreview.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
LetterStack.LettersOnGUI: PRE: AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix
LetterStack.ReceiveLetter: PRE: [800]MedicalExpansionVaccines.Patch_EpidemiologyLetterStack.Prefix
LetterStack.ReceiveLetter: PRE: [800]MedicalExpansionVaccines.Patch_EpidemiologyLetterStack.Prefix, VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_FixRaidLetterLookTarget
LetterStack.ReceiveLetter: PRE: [800]MedicalExpansionVaccines.Patch_EpidemiologyLetterStack.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerBuildings.Add: (no patches)
ListerBuildings.Remove: (no patches)
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle
ListerHaulables.CellsCheckTick: PRE: ParallelTick.Optimizations.HaulablesFastPath.CellsCheckStart TRANS: ParallelTick.Optimizations.HaulablesFastPath.CellsTranspiler
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LiveRegressionDiagnostics.ExternalTransport: (no patches)
LiveRegressionDiagnostics.HasRoute: (no patches)
LiveRegressionDiagnostics.OwnershipLifecycle: (no patches)
LiveRegressionDiagnostics.RescueDestinations: (no patches)
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
LoadoutGenericDef.<>c.<.cctor>b__8_0: (no patches)
LoadoutGenericDef.<>c.<.cctor>b__8_6: (no patches)
LoadoutGenericDef.<>c__DisplayClass8_1.<.cctor>b__8: (no patches)
LoadoutManager.FinalizeInit: (no patches)
LoadoutManager.GetUniqueLabel: (no patches)
LoadoutManager.GetUniqueLoadoutID: (no patches)
LoadoutManager.GetUniqueTrackerID: (no patches)
LoadoutManager.IsUniqueLabel: (no patches)
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix, PerformanceOptimizer.Log_Error_Patch.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix
Lord.CheckTransitionOnSignal: post: VFEEmpire.HarmonyPatches.Patch_Lords.CheckTransitionOnSignal_Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix
Lord.GotoToil: post: VFEEmpire.HarmonyPatches.Patch_Lords.GotoToil_Postfix
LordJob_FulfillItemRequest.<>c__DisplayClass15_0.<CreateGraph>b__0: (no patches)
LordJob_Joinable_Party.get_AttendeeThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_AttendeeThought_Patch.ChangeThoughtForParty
LordJob_Joinable_Party.get_OrganizerThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_OrganizerThought_Patch.ChangeThoughtForPartyOrganizer
LordJob_PrisonBreak..ctor: PRE: PrisonerRealism.Patch_NoMiningPrisonBreak.Prefix
LordMaker.MakeNewLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.MakeNewLord_Postfix
LordManager.RemoveLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.RemoveLord_Prefix
LordToil_AssaultColony.UpdateAllDuties: post: FBV.Patch_FBV_LordToilAssaultColony.Postfix
LordToil_DefendBase.UpdateAllDuties: post: FBV.Patch_FBV_LordToilDefendBase.Postfix
LordToil_ExitMap.UpdateAllDuties: post: FBV.Patch_FBV_LordToilExitMap.Postfix
LordToil_ExitMapAndDefendSelf.UpdateAllDuties: post: FBV.Patch_FBV_LordToilExitMapAndDefendSelf.Postfix
LordToil_ExitMapRandom.UpdateAllDuties: post: FBV.Patch_FBV_ExitMapRandom.Postfix
LordToil_PanicFlee.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_LordToil_PanicFlee_Init_Patch.UndraftWhenEnemyFlees
LordToil_PanicFlee.UpdateAllDuties: post: FBV.Patch_FBV_PanicFlee.Postfix
LordToil_PrepareCaravan_GatherDownedPawns.UpdateAllDuties: post: Fortified.Patch_LordToil_PrepareCaravan_GatherDownedPawns.Postfix
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: post: Fortified.Patch_LordToil_PrepareCaravan_GatherItems.Postfix
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: PRE: Fortified.Patch_SiegeAsBuilder.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker.get_Visible: PRE: MedicalExpansionVaccines.Patch_EpidemiologyMainButtonVisibility.Prefix
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld post: TacticalGroups.HarmonyPatches.EntriesDirty
MainButtonsRoot.HandleLowPriorityShortcuts: TRANS: TacticalGroups.HarmonyPatches.HandleLowPriorityShortcuts_Transpiler
MainButtonsRoot.MainButtonsOnGUI: PRE: [100]WorldEdit_2_0.Patches.MainMenu.WE_MainButtonsRoot_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix
MainTabWindow_Architect.CacheDesPanels: post: Fortified.Patch_MainTabWindow_Architect_CacheDesPanels.Postfix
MainTabWindow_Architect.PreOpen: post: Fortified.Patch_MainTabWindow_Architect_PreOpen.Postfix
MainTabWindow_Factions.PreOpen: post: FactionTerritories.Vassalise.Patches.Postfix, FactionTerritories.Vassalise.Patches.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: [800]SmashTools.Patching.Patch_Rendering.InspectablePaneButtons
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix, VFED.HarmonyPatches.MiscPatches.AddDeserterIcon
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DoBeginResearch: PRE: VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawProjectInfo: PRE: Fortified.Patch_MainTabWindow_Research.Patch_DrawProjectInfo
MainTabWindow_Research.DrawResearchPrerequisites: TRANS: Fortified.Patch_MainTabWindow_Research_DrawResearchPrerequisites.Transpiler
MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler
MainTabWindow_Research.DrawUnlockableHyperlinks: TRANS: Fortified.Patch_MainTabWindow_Research_DrawUnlockableHyperlinks.Transpiler
MainTabWindow_Research.HeaderLabel: PRE: Fortified.Patch_MainTabWindow_Research_HeaderLabel.Prefix
MainTabWindow_Research.MatchesUnlockedDef: PRE: Fortified.Patch_MainTabWindow_Research_MatchesUnlockedDef.Prefix
MainTabWindow_Research.UpdateSelectedProject: PRE: Fortified.Patch_MainTabWindow_Research.Patch_UpdateSelectedProject
MainTabWindow_Research.get_VisibleResearchProjects: PRE: [600]WorldTechLevel.Patches.Patch_MainTabWindow_Research.GetVisibleResearchProjects_Prefix post: [200]WorldTechLevel.Patches.Patch_MainTabWindow_Research.GetVisibleResearchProjects_Postfix
MainTabsRoot.ToggleTab: post: TacticalGroups.HarmonyPatches.EntriesDirty
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix TRANS: [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_Filter_Transpiler, [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_CheckRand_Transpiler
Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PerformanceOptimizer.Map_FinalizeInit.Postfix, PerformanceSurgeon.Modules.TickThrottle.Patch_IdleInit.Postfix, PerformanceSurgeon.Modules.StockpileIndex.Patch_MapInit.Postfix
Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst
Map.MapUpdate: PRE: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.GridRegen_Prefix, Rimatomics.Harmony_GridRegen.Prefix, ParallelTick.Optimizations.WindSwayDeferral.Flush
Map.get_MixedBiomeComp: (no patches)
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapComponent_FacilityLockdown.For: (no patches)
MapComponent_OutpostBombardment.LaunchShell: PRE: DreamsOutposts.CombatExtendedBombardment.LaunchShellPrefix
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix, FactionTerritories.Invasions.Patches_MapDeiniter.Prefix, FactionTerritories.Expansion.Patches_MapDeiniter.Prefix, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, PerformanceSurgeon.Modules.TickThrottle.Patch_IdleDeinit.Prefix, PerformanceSurgeon.Modules.StockpileIndex.Patch_MapDeinit.Prefix, FactionTerritories.Invasions.Patches_MapDeiniter.Prefix, FactionTerritories.Expansion.Patches_MapDeiniter.Prefix, FBV.Patch_FBV_DestroyVehiclesOnMapDeinit.Prefix post: SmashTools.ComponentCache.ClearMap, FactionTerritories.Vassalise.ShowVassalisePromptOnMapRemovedPatch.Postfix, FactionTerritories.Vassalise.ShowVassalisePromptOnMapRemovedPatch.Postfix, FBV.Patch_FBV_ClearCachesOnMapDeinit.Postfix
MapEvents.Notify_GameConditionAdded: post: USH_GE.Patch_GameConditionManager_RegisterCondition.Postfix
MapGenerator.GenerateContentsIntoMap: PRE: [200]WorldTechLevel.Patches.Patch_MapGenerator.GenerateContentsIntoMap_Prefix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapHelper.AnyAerialVehiclesInRecon: (no patches)
MapInterface.HandleMapClicks: post: PerformanceOptimizer.Optimization_UIToggle.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions
MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions
MapModeComponent.GameComponentUpdate: PRE: FactionTerritories.MapModeFrameworkToolbarPatch.Prefix, FactionTerritories.MapModeFrameworkToolbarPatch.Prefix
MapModeUI.DoWindowContents: PRE: FactionTerritories.MapModeFrameworkToolbarPatch_MapModeUI_DoWindowContents.Prefix, FactionTerritories.MapModeFrameworkToolbarPatch_MapModeUI_DoWindowContents.Prefix
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.PlayerEjectablePodHolder: PRE: [800]VVERaid.AI_Patches.Prefix_FixNPCPodHolder, Vehicles.Patch_MapPawns.PlayerEjectableVehicles
MapPawns.get_AllPawnsUnspawned: PRE: ParallelTick.Optimizations.UnspawnedPawnsMemo.Prefix post: ParallelTick.Optimizations.UnspawnedPawnsMemo.Postfix
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval, Fortified.Patch_AnyPawnBlockingMapRemoval.Postfix
MapPreviewGenerator.ConstructMinimalMapComponents: (no patches)
MapPreviewToolbar.ButtonRerollMapUndo.OnAction: (no patches)
MapSeedRerollWindow.PreOpen: (no patches)
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix, Fortified.ApparelPatch.CapacityPostfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechModificationOrders.OrderUninstall: (no patches)
MechRepairUtility.GenerateWeapon: PRE: Fortified.Patch_MechRepairUtility_GenerateWeapon.Prefix
MechRepairUtility.IsMissingWeapon: post: Fortified.Patch_IsMissingWeapon.Postfix
MechWorkerCompatibility.IsFieldResponderOptedIn: (no patches)
MechanicalWorkflowDiagnostics.Start: (no patches)
MechanitorUtility.CanControlMech: post: Fortified.Patch_MechanitorUtility_CanControlMech.Postfix
MechanitorUtility.CanDraftMech: post: Fortified.Patch_CanDraftMech.Postfix, Fortified.Patch_MechanitorUtility_CanDraftMech.Postfix
MechanitorUtility.GetMechGizmos: post: Fortified.Patch_MechanitorUtility_GetMechGizmos.Postfix
MechanitorUtility.InMechanitorCommandRange: post: Fortified.Patch_InMechanitorCommandRange.Postfix
MedicalRecipesUtility.<GetMedicalStatsFromRecipeDefs>d__6.MoveNext: (no patches)
MedicalResourceLedger.CanTakeFromInventoryHolder: (no patches)
MedicalResourceLedger.FieldSupplyReferenceValid: (no patches)
MeditationUtility.<FocusObjectsForPawnHyperlinks>d__18.MoveNext: (no patches)
MeditationUtility.FocusTypeAvailableExplanation: (no patches)
MemoryThoughtHandler.ExposeData: (no patches)
MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, MapModeFramework.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsBadHygiene.Patches.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, Rimatomics.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, VEF.VanillaExpandedFramework_MemoryUtility_ClearAllMapsAndWorld.Postfix, MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix, WorldTechLevel.Patches.Patch_MemoryUtility.ClearAllMapsAndWorld_Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix
MemoryUtils.CreatePostExtractionHediff: (no patches)
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix, VanillaMemesExpanded.VanillaMemesExpanded_MentalBreakWorker_BreakCanOccur_Patch.DisableMostMentalBreaksIfPacifist
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreaker.get_BreakThresholdExtreme: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Postfix
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix
MentalStateHandler.TryStartMentalState: PRE: Vehicles.Patch_PawnAi.EjectPawnForMentalState post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles
Messages.MessagesDoGUI: PRE: TacticalGroups.HarmonyPatches_DynamicMessages.MessagesDoGUI
MetalhorrorUtility.CanBeInfected: post: Fortified.Patch_CanBeInfected.Postfix
MinifiedThingDeployable.DeployCECompatHook: post: FortifiedCE.Harmony_DeployableTurretCompat.PostFix
MinifyUtility.MakeMinified: post: FortifiedCE.Harmony_MinifyUtility.PostFix TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
ModMetaData.GetWorkshopUploadDirectory: post: Fortified.Patch_WorkshopIgnore.ModMetaData_GetWorkshopUploadDirectory_Postfix
ModSettings.ApplyEffects: (no patches)
ModSettings.ReadEffects: (no patches)
ModificationInstallValidator.CanInstall: (no patches)
ModificationInstallValidator.GetInstalledCount: (no patches)
ModificationProfileDatabase.Rebuild: (no patches)
ModificationUtility.CanAttachToPart: (no patches)
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MoodThresholdExtensions.CurrentMoodThresholdFor: PRE: [2147483647]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Postfix
MouseoverReadout.MouseoverReadoutOnGUI: post: DubsBadHygiene.Patches.HarmonyPatches_Fertilizer+H_MouseoverReadoutOnGUI.Postfix TRANS: DubsBadHygiene.Patches.HarmonyPatches_Fertilizer+H_MouseoverReadoutOnGUI.Transpiler
MoveColonyUtility.MoveColonyAndReset: (no patches)
MusicManagerPlay.ChooseNextSong: PRE: VEF.Sounds.ForcedMusicManager.ChooseNextSong_Prefix
MusicManagerPlay.get_DangerMusicMode: PRE: VEF.Sounds.ForcedMusicManager.DangerMusicMode_Prefix
MutantUtility.ResurrectAsShambler: (no patches)
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
NaturalRandomQuestChooser.<>c__DisplayClass1_0.<ChooseNaturalRandomQuest>g__TryGetQuest|0: TRANS: WorldTechLevel.Patches.Patch_NaturalRandomQuestChooser.ChooseNaturalRandomQuest_TryGetQuest_Transpiler
Need_Beauty.CurrentInstantBeauty: PRE: [2147483647]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Postfix
Need_Food.FoodFallPerTickAssumingCategory: (no patches)
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Joy.GainJoy: PRE: sbz.Joy.GainJoy_Patch.Prefix
Need_Joy.get_FallPerInterval: post: sbz.Joy.FallPerInterval_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Need_Joy_FallPerInterval_Patch.ModifyFallIntervalForPartyHost
OutgoingMech.Trigger: (no patches)
Outpost.ExposeData: post: DreamsOutposts.CombatExtendedBombardment.ExposeOutpostPostfix
Outpost.OutpostHealthTickInterval: (no patches)
OutpostAirdropUtility.get_PodMassCapacity: (no patches)
OutpostBombardmentUtility.AvailableShells: PRE: DreamsOutposts.CombatExtendedBombardment.AvailableShellsPrefix
OutpostBombardmentUtility.BombardCommand: PRE: DreamsOutposts.CombatExtendedBombardment.CommandPrefix
OutpostBombardmentUtility.CanBombard: PRE: DreamsOutposts.CombatExtendedBombardment.CanBombardPrefix
OutpostBombardmentUtility.Fire: PRE: DreamsOutposts.CombatExtendedBombardment.FirePrefix
OutpostBombardmentUtility.SelectedShellDef: PRE: DreamsOutposts.CombatExtendedBombardment.SelectedShellPrefix
OutpostBombardmentUtility.ShellChoiceOptions: PRE: DreamsOutposts.CombatExtendedBombardment.ShellChoicePrefix
OutpostUiCache.BuildDetails: post: DreamsOutposts.CombatExtendedBombardment.DetailsPostfix
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
OverlayDrawer.RenderOutOfFuelOverlay: PRE: Vehicles.Patch_Rendering.RenderVehicleOutOfFuelOverlay
OverlayDrawer.RenderPulsingOverlayInternal: PRE: Fortified.Patch_OverlayDrawer_BuildingMover.Prefix
PR_DebugActions.MarkForRevenge: (no patches)
Page.DoBack: PRE: MapModeFramework.Page_DoBack_Patch.Prefix, WorldTechLevel.Patches.Patch_Page_CreateWorldParams.DoBack_Prefix post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
Page_ChooseIdeoPreset.DrawCategory: TRANS: WorldTechLevel.Patches.Patch_Page_ChooseIdeoPreset.DrawCategory_Transpiler
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.CanDoNext: PRE: [600]WorldTechLevel.Patches.Patch_Page_CreateWorldParams.CanDoNext_Prefix
Page_CreateWorldParams.DoWindowContents: post: RimWar.Harmony.RimWarMod+Patch_Page_CreateWorldParams_DoWindowContents.Postfix, FactionsWithBiome.Patch_Page_CreateWorldParams_DoWindowContents.Postfix TRANS: [100]WorldTechLevel.Patches.Patch_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.ResetFactionCounts: PRE: WorldTechLevel.Patches.Patch_Page_CreateWorldParams.ResetFactionCounts_Prefix post: WorldTechLevel.Patches.Patch_Page_CreateWorldParams.ResetFactionCounts_Postfix
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Page_SelectScenario.BeginScenarioConfiguration: post: [100]WorldEdit_2_0.Patches.MainMenu.WE_Scenario_BeginScenarioConfiguration.Postfix
Page_SelectStartingSite.PostOpen: post: MapModeFramework.Page_SelectStartingSite_PostOpen_Patch.Postfix
Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: (no patches)
PatchOperationAttributeRemove.ApplyWorker: (no patches)
PatchOperationAttributeSet.ApplyWorker: (no patches)
PatchOperationConditional.ApplyWorker: (no patches)
PatchOperationFindMod.ApplyWorker: (no patches)
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: (no patches)
PatchOperationSetName.ApplyWorker: (no patches)
PatchSet_Hediffs.PostRemoved_Prefix: (no patches)
Patch_ArtilleryCooldown.Postfix_SpawnVehicle: (no patches)
Patch_Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.PatchConstruction_CompleteConstructionVehicle_Patch.Prefix
Patch_Debug.DebugGroundAllAerialVehicles: (no patches)
Patch_DisableShuttleLaunch.IsBlockedNow: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_0: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_1: (no patches)
Patch_DrugPolicy_RemoveObsoleteEntries.IsInvalidEntry: (no patches)
Patch_FormCaravanDialog.<>c__DisplayClass37_0.<TryFormCaravanInstantly>b__0: (no patches)
Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles: (no patches)
Patch_FormCaravanDialog.TicksToArriveWithVehicles: (no patches)
Patch_FormCaravanDialog.WorldRoutePannerReroute: (no patches)
Patch_GameConditionManager_RegisterCondition.Postfix: (no patches)
Patch_Hediff_SpecialDisplayStats.<Postfix>d__0.MoveNext: (no patches)
Patch_IdleInit.Postfix: (no patches)
Patch_Lords.MakeNewLord_Postfix: (no patches)
Patch_Lords.RemoveLord_Prefix: (no patches)
Patch_MEV_PostDeSpawn.Postfix: (no patches)
Patch_MEV_PostSpawnSetup.Postfix: (no patches)
Patch_MEV_Thing_AmbientTemperature.Prefix: (no patches)
Patch_MapInit.Postfix: (no patches)
Patch_MapPawns.AllAerialVehicles_AliveOrDead: (no patches)
Patch_PawnAddictionHediffsGenerator.<>c__DisplayClass1_0.<PossibleWithTechLevel_Prefix>b__0: (no patches)
Patch_PawnGotoAction.Prefix: (no patches)
Patch_Rendering.RecacheAerialVehicleEntries: (no patches)
Patch_VehicleCapture.<>c__DisplayClass1_0.<Postfix_GetGizmos>b__1: (no patches)
Patch_WorldGenerator.TechLevel: (no patches)
Patch_WorldHandling.AddVehicleObjectToCache: (no patches)
Patch_WorldHandling.GameEnderWithVehicles: (no patches)
Patch_WorldHandling.RecacheVehicleObjectCache: (no patches)
Patch_WorldHandling.RemoveVehicleObjectToCache: (no patches)
Patch_WorldPathing.VehicleRoutePlannerButton: (no patches)
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
PathFinder.FindPathNow: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPathNow.Prefix, PerformanceSurgeon.Modules.PathCache.Patch_FindPathNow.Prefix post: PerformanceSurgeon.Modules.PathCache.Patch_FindPathNow.Postfix
PathGrid.CalculatedCostAt: PRE: Fortified.Patch_PathGrid_CalculatedCostAt_Floating.Prefix post: [0]FBV.VehicleHover_PathGridCost_Patch.Postfix
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle
PathingHelper.AnyVehicleBlockingPathAt: PRE: VVERaid.Patch_VFPathingBounds.Prefix_AnyVehicleBlockingPathAt
Pawn..ctor: post: ParallelTick.Optimizations.AlertEarlyOut.PawnCreated
Pawn.<GetDisabledWorkTypes>g__FillList|375_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix
Pawn.DeSpawn: post: VEF.Hediffs.PhasingPatches.Despawn_Postfix, AchtungMod.Pawn_DeSpawn_Patch.Postfix
Pawn.Destroy: PRE: TacticalGroups.HarmonyPatches.Pawn_Destroy_Prefix TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles
Pawn.Discard: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Discard_Postfix
Pawn.DropAndForbidEverything: PRE: Fortified.Patch_Pawn_DropAndForbidEverything.PreFix
Pawn.ExitMap: PRE: Fortified.Patch_FFF_Pawn_ExitMap.Prefix
Pawn.ExposeData: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.ExposeData_Postfix, VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, JobInBar.HarmonyPatches.Patch_Pawn_ExposeData.ExposeData, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, VFEEmpire.HarmonyPatches.Patch_HonorsMisc.GetGizmos_Postfix, AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, Fortified.Patch_MechModificationGizmo.Postfix, SearchAndRescue.Pawn_SearchAndRescueCommandPatch.Postfix, SearchAndRescue.ExtractionRecoveryGizmoPatch.Postfix
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix, VVERaid.AI_Manager.Postfix_VehicleInspectString
Pawn.GetPathContext: post: Fortified.Patch_Pawn_GetPathContext_Floating.Postfix
Pawn.GetReasonsForDisabledWorkType: TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.Kill: PRE: Vehicles.Patch_Misc.MoveOnDeath, VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, USH_GE.Patch_Pawn_Kill.Prefix, FBV.Patch_FBV_CrewKilled.Prefix, VFE_Settlers.Utilities.Harmony+PawnKill_Patch.PreFix post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Postfix, VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix, VFED.HarmonyPatches.MiscPatches.ExplodePackOnDeath, AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix, FBV.Patch_FBV_CrewKilled.Postfix, VFEC.Senators.WorldComponent_Senators.Notify_PawnDied
Pawn.Notify_DisabledWorkTypesChanged: PRE: [800]Brrainz.DynamicWorkTypes.Pawn_Notify_DisabledWorkTypesChanged_Prefix
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.PreTraded: post: Vehicles.Patch_CaravanHandling.RemoveSoldPawnFromVehicle
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals TRANS: ParallelTick.Optimizations.PawnTickBookkeeping.Transpiler
Pawn.SetFaction: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix, TacticalGroups.HarmonyPatches.SetFaction_Postfix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing, TacticalGroups.HarmonyPatches.Pawn_SpawnSetup_Postfix
Pawn.SpecialDisplayStats: post: Fortified.Patch_Pawn_SpecialDisplayStats_InfoDisplay.Postfix
Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled
Pawn.Tick: PRE: [0]ParallelTick.Optimizations.PawnTimeDilation+TickPatch.Prefix post: [0]ParallelTick.Optimizations.PawnTimeDilation+TickPatch.Postfix TRANS: ParallelTick.Optimizations.PawnTickBookkeeping.Transpiler
Pawn.TickInterval: TRANS: ParallelTick.Optimizations.PawnTickBookkeeping.Transpiler
Pawn.TickRare: post: VFE_Settlers.Utilities.Harmony+PawnTickRare_Patch.PostFix
Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
Pawn.get_CanTakeOrder: post: Vehicles.Patch_Components.CanVehicleTakeOrder, VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable, FBV.Patch_FBV_BlockNPCVehicleOrders.Postfix
Pawn.get_CombinedDisabledWorkTags: PRE: Fortified.Patch_CombinedDisabledWorkTags.Prefix post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_Disabled TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_DescriptionHyperlinks: post: VEF.AnimalGenes.VEF_AnimalGenes_Pawn_DescriptionHyperlinks_Patch.Postfix
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist, Fortified.Patch_Pawn_IsColonistPlayerControlled.Postfix
Pawn.get_IsColonyMechPlayerControlled: post: Fortified.Patch_IsColonyMechPlayerControlled.Postfix
Pawn.get_KindLabel: post: Fortified.Patch_Pawn_KindLabel.Postfix
Pawn.set_Name: PRE: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Set_Name_Prefix post: Fortified.Patch_Pawn_Name.Postfix
PawnAddictionHediffsGenerator.<>c.<GenerateAddictionsAndTolerancesFor>b__4_0: (no patches)
PawnAddictionHediffsGenerator.<>c__DisplayClass6_0.<PossibleWithTechLevel>b__0: (no patches)
PawnAddictionHediffsGenerator.DoIngestionOutcomeDoers: (no patches)
PawnAddictionHediffsGenerator.PossibleWithTechLevel: PRE: [200]WorldTechLevel.Patches.Patch_PawnAddictionHediffsGenerator.PossibleWithTechLevel_Prefix
PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: TRANS: WorldTechLevel.Patches.Patch_PawnBioAndNameGenerator.FillBackstorySlotShuffled_Transpiler
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: PRE: [200]WorldTechLevel.Patches.Patch_PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor_Prefix
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix, Fortified.ApparelPatch.MinLevelPostfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Prefix, FBV.VehicleHover_PawnCollisionPosOffsetFor_Patch.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Postfix
PawnColumnWorker_AllowedArea.DoCell: PRE: Fortified.Patch_PawnColumnWorker_AllowedArea_DoCell.Prefix
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_WorkPriority.SpecificWorkListString: PRE: SearchAndRescue.FieldRescueWorkList.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, Fortified.Patch_AddAndRemoveDynamicComponents.Postfix
PawnComponentsUtility.AddComponentsForSpawn: post: Fortified.Patch_MechInteracte.Postfix, [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnDraftController_SearchAndRescueSchedulePatch.Prefix: (no patches)
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.AdjustXenotypeForFactionlessPawn: post: WorldTechLevel.Patches.Patch_PawnGenerator.AdjustXenotypeForFactionlessPawn_Postfix
PawnGenerator.ApplyMiscDamage: (no patches)
PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix, [200]WorldTechLevel.Patches.Patch_PawnGenerator.GenerateGearFor_Postfix
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn, [200]WorldTechLevel.Patches.Patch_PawnGenerator.GeneratePawn_Prefix post: Fortified.Patch_PawnGenerator_GeneratePawn_Request.Postfix, Fortified.Patch_GeneratePawnTitle.Postfix, MedicalExpansionVaccines.Patch_PawnGenerator_MRGA_AntiVaccinator.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateTraitsFor: TRANS: WorldTechLevel.Patches.Patch_PawnGenerator.GenerateTraitsFor_Transpiler
PawnGenerator.RedressPawn: PRE: [200]WorldTechLevel.Patches.Patch_PawnGenerator.RedressPawn_Prefix
PawnGenerator.TryGenerateNewPawnInternal: TRANS: VFEEmpire.HarmonyPatches.Patch_PawnGenerator.Transpiler
PawnGenerator.XenotypesAvailableFor: post: WorldTechLevel.Patches.Patch_PawnGenerator.XenotypesAvailableFor_Postfix
PawnGroupKindWorker_Normal.GeneratePawns: PRE: VVERaid.RaidInjector.Prefix_DeductVehicleBudget post: VVERaid.RaidInjector.Postfix_InjectVehicleAndAmmo
PawnGroupMakerUtility.GeneratePawnKindsExample: PRE: VFED.HarmonyPatches.ImperialForcesSizePatches.Prefix
PawnGroupMakerUtility.GeneratePawns: PRE: VFED.HarmonyPatches.ImperialForcesSizePatches.Prefix
PawnGroupMakerUtility.PawnGenOptionValid: post: VFED.HarmonyPatches.MiscPatches.CheckDeserterSpawn
PawnInventoryGenerator.<>c__DisplayClass3_1.<GiveDrugsIfAddicted>b__0: (no patches)
PawnInventoryGenerator.<>c__DisplayClass4_0.<GiveCombatEnhancingDrugs>b__0: (no patches)
PawnJobTracker_SearchAndRescuePlayerOverridePatch.Prefix: (no patches)
PawnJobTracker_SearchAndRescuePlayerQueueReleasePatch.Postfix: (no patches)
PawnJobTracker_SearchAndRescueSchedulePatch.Postfix: (no patches)
PawnJobTracker_SearchAndRescueSchedulePatch.Prefix: (no patches)
PawnKindDef.<ConfigErrors>d__156.MoveNext: (no patches)
PawnNameColorUtility.PawnNameColorOf: post: JobInBar.HarmonyPatches.Patch_PawnNameColorUtility_PawnNameColorOf.ApplyCustomNameColor
PawnRenderNode.AddChildren: post: FacialAnimation.HarmonyPatches.PostfixAddChildren
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.CanDrawNow: post: Fortified.Patch_PawnRenderNodeWorker_HideAimingApparel.Postfix
PawnRenderNodeWorker.GetMaterial: post: [0]DeepSwimming.Patch_SwimBody_GetMaterial.Postfix
PawnRenderNodeWorker.GetMaterialPropertyBlock: post: DeepSwimming.Patch_FactionColourUnderWater.Postfix
PawnRenderNodeWorker.OffsetFor: post: [0]DeepSwimming.Patch_SwimBody_OffsetFor.Postfix
PawnRenderNodeWorker.RotationFor: post: [0]DeepSwimming.Patch_SwimBody_RotationFor.Postfix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Body.CanDrawNow: PRE: Fortified.Patch_PawnRenderNodeWorker_Apparel_Body_CanDrawNow.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Body_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: Fortified.Patch_PawnRenderNodeWorker_Apparel_Head_CanDrawNow.Prefix post: DeepSwimming.Patch_HideScarvesInDeepWater.Postfix TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: post: VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Beard.OffsetFor: post: FacialAnimation.HarmonyPatches.PostfixBeardOffsetFor
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix, DeepSwimming.Patch_HideAttachmentsInDeepWater.Postfix
PawnRenderNodeWorker_Carried.CanDrawNow: post: Fortified.Patch_PawnRenderNodeWorker_Carried_CanDrawNow.Postfix
PawnRenderNodeWorker_Carried.PostDraw: post: [600]Fortified.Patch_PawnRenderNodeWorker_Carried.Postfix
PawnRenderNodeWorker_Overlay.PostDraw: PRE: DeepSwimming.Patch_HideSubmergedOverlays.Prefix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_AnimalPart.GraphicFor: post: Fortified.Harmony_Painting.AnimalPartPostfix
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderTree.AddChild: PRE: FacialAnimation.HarmonyPatches.Prefix_AddChild
PawnRenderTree.Draw: TRANS: ParallelTick.Optimizations.PawnPreDrawSkip.Transpiler
PawnRenderTree.ParallelPreDraw: post: FacialAnimation.HarmonyPatches.PostfixParallelPreDraw
PawnRenderTree.SetupDynamicNodes: post: Fortified.PawnRenderTree_SetupDynamicNodes_Patch.Postfix
PawnRenderTree.ShouldAddNodeToTree: post: Fortified.PawnRenderTree_ShouldAddNodeToTree_Patch.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: [600]Fortified.Patch_DrawVehicleTurret.Prefix, ShowTools.Patch_DrawEquipment.Prefix, Fortified.Patch_PawnRenderUtility_DrawAimingApparel.Prefix, DeepSwimming.Patch_HideWeaponWhileSwimming.Prefix post: ShowTools.Patch_DrawEquipment.Postfix
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix, FacialAnimation.HarmonyPatches.PostfixBaseHeadOffsetAt
PawnRenderer.BodyAngle: PRE: VFEEmpire.HarmonyPatches.PawnRenderer_BodyAngle_Patch.Prefix post: DubsBadHygiene.Patches.HarmonyPatches+H_BodyAngle.Postfix
PawnRenderer.DrawShadowInternal: PRE: DeepSwimming.Patch_NoShadowWhileSwimming.Prefix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
PawnRenderer.GetDrawParms: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_GetDrawParms.Postfix, DeepSwimming.Patch_PawnRenderer_GetDrawParms.Postfix
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
PawnRenderer.ParallelGetPreRenderResults: PRE: Vehicles.Patch_Rendering.DisableCachingPawnOverlays, VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, FacialAnimation.HarmonyPatches.PrefixParallelGetPreRenderResults, DeepSwimming.Patch_PawnRenderer_ParallelGetPreRenderResults.Prefix
PawnRenderer.RenderPawnAt: PRE: Tent.Patch_PawnRenderer_RenderPawnAt.Prefix, VFEC.VFEC_PawnRenderer_RenderPawnAt_Patch.PreFix
PawnShieldGenerator.<Reset>g__isShield|2_0: (no patches)
PawnShieldGenerator.TryGenerateShieldFor: (no patches)
PawnStatusEffecters.EffectersTick: TRANS: ParallelTick.Optimizations.HediffTickPlan.EffectersTranspiler
PawnTable.PawnTableOnGUI: post: TacticalGroups.HarmonyPatches.PawnTableOnGUI
PawnTechHediffsGenerator.InstallPart: PRE: [200]WorldTechLevel.Patches.Patch_PawnTechHediffsGenerator.InstallPart_Prefix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix
PawnUnloadChecker.CheckIfPawnShouldUnloadInventory: PRE: SearchAndRescue.PickUpAndHaulUnloadChecker_SearchAndRescueFieldSupplyPatch.Prefix
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.CanTakeDrug: (no patches)
PawnUtility.CanTakeDrugForDependency: (no patches)
PawnUtility.ForceWait: PRE: SearchAndRescue.MoreInjuriesMedicalJob_SearchAndRescueForcedWaitLeasePatch.Prefix post: SearchAndRescue.MoreInjuriesMedicalJob_SearchAndRescueForcedWaitLeasePatch.Postfix
PawnUtility.GainComfortFromThingIfPossible: PRE: Vehicles.Patch_CaravanHandling.GainComfortFromVehicle
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.IsTeetotaler: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.PawnWouldBeUnhappyTakingDrug: (no patches)
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle
PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
PawnWaterRippleMaker.ProcessPostTickVisuals: post: DeepSwimming.Patch_RippleWhileStanding.Postfix
PawnWaterRippleMaker.SpawnRippleFleck: PRE: DeepSwimming.Patch_RipplePosition.Prefix
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix, USH_GE.Patch_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix, Fortified.Patch_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AbilityTracker.AbilitiesTick: PRE: PerformanceSurgeon.Modules.VisualSkip.Patch_OffScreenAbilities.Prefix
Pawn_AgeTracker.BirthdayBiological: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_AgeTracker_BirthdayBiological_Patch.IfElderAddTrait
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.PostResolveLifeStageChange: post: ParallelTick.Optimizations.PawnVersions.LifeStageChanged
Pawn_ApparelTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_ExposeData_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, ParallelTick.Optimizations.PawnVersions.ApparelChanged
Pawn_ApparelTracker.Notify_ApparelChanged: post: Fortified.Patch_ApparelTracker_ApparelChanged.Postfix, ParallelTick.Optimizations.PawnVersions.ApparelChanged
Pawn_ApparelTracker.Notify_ApparelRemoved: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, ParallelTick.Optimizations.PawnVersions.ApparelChanged
Pawn_ConnectionsTracker.<GetGizmos>d__10.MoveNext: (no patches)
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.get_ShowDraftGizmo: post: Fortified.Patch_ShowDraftGizmo.Postfix, Fortified.Patch_Pawn_DraftController_ShowDraftGizmo.Postfix
Pawn_DraftController.set_Drafted: PRE: SearchAndRescue.PawnDraftController_SearchAndRescueSchedulePatch.Prefix post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.ProcessPostTickVisuals: PRE: PerformanceSurgeon.Modules.VisualSkip.Patch_DrawVisuals.Prefix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledEver: PRE: MedicalExpansionVaccines.Patch_PawnDrugPolicyTracker_ArchoScheduledGuard.Prefix post: MedicalExpansionVaccines.Patch_DrugPolicyTracker_AntiVaccinator.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeToInventory: PRE: MedicalExpansionVaccines.Patch_PawnDrugPolicyTracker_ArchoInventoryGuard.Prefix
Pawn_DrugPolicyTracker.CanCauseOverdose: (no patches)
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_ExposeData_Patch.Postfix
Pawn_EquipmentTracker.GetGizmos: post: VFEC.ClassicMod.GetEquipGizmos, Fortified.Patch_PawnEquipmentTracker_GetGizmos.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.TryPickupFilth_Postfix
Pawn_GeneTracker.Notify_GenesChanged: PRE: FacialAnimation.HarmonyPatches.Prefix_Notify_GenesChanged post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix, ParallelTick.Optimizations.PawnVersions.GenesChanged
Pawn_HealthTracker.<>c.<Notify_Resurrected>b__74_0: (no patches)
Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs, MedicalExpansionVaccines.Patch_EpidemiologyDiseaseApplication.Prefix post: MedicalExpansionVaccines.Patch_EpidemiologyDiseaseApplication.Postfix
Pawn_HealthTracker.AddHediff: PRE: MedicalExpansionVaccines.Patch_EpidemiologyDiseaseApplication.Prefix post: MedicalExpansionVaccines.Patch_EpidemiologyDiseaseApplication.Postfix
Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTick: PRE: PerformanceSurgeon.Modules.PawnThrottle.Patch_AnimalHealthTick.Prefix, [0]ParallelTick.Optimizations.HediffTickPlan+HealthPatch.Prefix post: ParallelTick.Optimizations.HediffTickPlan+HealthPatch.Postfix
Pawn_HealthTracker.HealthTickInterval: (no patches)
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned, FBV.Patch_FBV_CrewDowned.Prefix post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix, FBV.Patch_FBV_CrewDowned.Postfix
Pawn_HealthTracker.MakeUndowned: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.Notify_Resurrected: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix, TacticalGroups.HarmonyPatches.EntriesDirty
Pawn_HealthTracker.PostApplyDamage: post: PrisonerRealism.Patch_PostApplyDamage_Surrender.Postfix
Pawn_HealthTracker.Reset: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.SetDead: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned, VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.OffsetCertainty: PRE: PropagandaAndManifestos.ReligiousTextPatch.Prefix
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities
Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_Pawn_InteractionsTracker_TryInteractWith.Transpiler
Pawn_InteractionsTracker.get_CurrentSocialMode: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Postfix
Pawn_InventoryTracker.GetGizmos: post: Fortified.Patch_Pawn_GetGizmos.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: Vehicles.Patch_Components.RemovePawnFromInventory, PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.ClearQueuedJobs: PRE: SearchAndRescue.PawnJobTracker_SearchAndRescuePlayerQueueReleasePatch.Prefix post: SearchAndRescue.PawnJobTracker_SearchAndRescuePlayerQueueReleasePatch.Postfix
Pawn_JobTracker.EndCurrentJob: PRE: TacticalGroups.HarmonyPatches.EndCurrentJobPrefix, SearchAndRescue.PawnJobTracker_CommonSenseCompatibilityPatch.Prefix, SearchAndRescue.PawnJobTracker_SearchAndRescueSchedulePatch.Prefix post: TacticalGroups.HarmonyPatches.EndCurrentJobPostfix, SearchAndRescue.PawnJobTracker_SearchAndRescueSchedulePatch.Postfix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
Pawn_JobTracker.TryOpportunisticJob: PRE: [800]SearchAndRescue.PawnJobTracker_OpportunisticWorkCompatibilityPatch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: PRE: [800]SearchAndRescue.PawnJobTracker_SearchAndRescuePlayerOverridePatch.Prefix, VVERaid.AI_Patches.Prefix_BlockNPCOrderedJob
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MechanitorTracker.Notify_BandwidthChanged: PRE: Fortified.Patch_MechanitorTracker_BandwidthChanged.Prefix
Pawn_MechanitorTracker.get_CanControlMechs: post: Fortified.Patch_CanControlMechs.Postfix
Pawn_MechanitorTracker.get_TotalBandwidth: post: DreamsOutposts.Pawn_MechanitorTracker_TotalBandwidth_OutpostPatch.Postfix, Fortified.Patch_MechanitorTracker_TotalBandwidth.Postfix
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings
Pawn_MindState.MindStateTickInterval: PRE: PerformanceSurgeon.Modules.PawnThrottle.Patch_AnimalMindStateTick.Prefix post: Tent.Patch_Pawn_MindState_MindStateTickInterval.Postfix
Pawn_MindState.Notify_ClamorImpact: PRE: CombatExtended.HarmonyCE.Harmony_NotifyClamorImpact.Prefix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_MutantTracker.Revert: (no patches)
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.NeedsTrackerTickInterval: PRE: PerformanceSurgeon.Modules.PawnThrottle.Patch_AnimalNeedsTick.Prefix
Pawn_NeedsTracker.ShouldHaveNeed: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_ShouldHaveNeed.Postfix, PrisonerRealism.Patch_ShouldHaveNeed_Joy.Postfix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures, Fortified.Patch_CostToMoveIntoCell_Floating.Postfix, [0]FBV.VehicleHover_CostToMoveIntoCell_Patch.Postfix TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix
Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: PRE: Fortified.Patch_SensorDoor_TryEnter.Prefix post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells, Fortified.Patch_TryEnterNextPathCell_Trample.Postfix
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.get_RespectsAllowedArea: post: AchtungMod.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.OpinionExplanation: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.OpinionOf: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_RotationTracker.ProcessPostTickVisuals: PRE: PerformanceSurgeon.Modules.VisualSkip.Patch_RotationVisuals.Prefix
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation
Pawn_RoyaltyTracker.OnPostTitleChanged: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_OnPostTitleChanged_Patch.RemoveMajordomoRole
Pawn_RoyaltyTracker.ReduceTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.SetTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.TryRemoveFavor: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_TryRemoveFavor_Patch.Transpiler
Pawn_RoyaltyTracker.UpdateRoyalTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_SearchAndRescueCommandPatch.<AddCommand>d__1.MoveNext: (no patches)
Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_StyleTracker.get_CanDesireLookChange: PRE: Fortified.Patch_Pawn_StyleTracker_CanDesireLookChange.Prefix
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
PawnsArrivalModeWorker.CanUseWith: post: [200]WorldTechLevel.Patches.Patch_PawnsArrivalModeWorker.CanUseWith_Postfix
PawnsArrivalModeWorker_Airdrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_ClusterDrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWaterIn.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: PRE: VVERaid.Patch_RaidArrivalMode_Helicopter.Prefix_ArrivalIntercept post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_MapPawns.AllAerialVehicles_AliveOrDead
PawnsFinder.get_AllMapsCaravansAndTravellingTransporters_Alive_OfPlayerFaction: post: Vehicles.Patch_MapPawns.AllMapsVehiclePassengers_Alive_OfPlayerFaction
PawnsFinder.get_Temporary: (no patches)
PitGate.BeginCollapsing: (no patches)
PlaceWorker_AlertScanner.DrawGhost: (no patches)
PlaceWorker_BuildingMover.DrawPlaceMouseAttachments: (no patches)
PlaceWorker_CocoonTriggerRadius.DrawGhost: (no patches)
PlaceWorker_CompCustomCauseHediff_AoE.DrawGhost: (no patches)
PlaceWorker_ContinuousDamagerRange.DrawGhost: (no patches)
PlaceWorker_GlowRadius.DrawGhost: (no patches)
PlaceWorker_GravshipThruster.DrawGhost: (no patches)
PlaceWorker_IceUserGrid.GetComponentProperties: (no patches)
PlaceWorker_IceUserGrid.GetOverlapCells: (no patches)
PlaceWorker_InRangeOfGravEngine.AllowsPlacing: (no patches)
PlaceWorker_InRangeOfGravEngine.DrawGhost: (no patches)
PlaceWorker_NeuroclearConsole.WillWork: (no patches)
PlaceWorker_NoiseSource.DrawGhost: (no patches)
PlaceWorker_PerimeterScanner.DrawGhost: (no patches)
PlaceWorker_Pipe.AllowsPlacing: (no patches)
PlaceWorker_Pipe.AllowsPlacing: (no patches)
PlaceWorker_PollutionPump.DrawGhost: (no patches)
PlaceWorker_PollutionPumpArtificialBuildings.DrawGhost: (no patches)
PlaceWorker_ShowCauseHediffAoE.DrawGhost: (no patches)
PlaceWorker_ShowCompSendSignalOnPawnProximityRadius.DrawGhost: (no patches)
PlaceWorker_ShowExplosionRadius.DrawGhost: (no patches)
PlaceWorker_ShowFacilitiesRange.DrawGhost: (no patches)
PlaceWorker_ShowMotionDetectionRadius.DrawGhost: (no patches)
PlaceWorker_ShowOccultechExtractorConnection.DrawGhost: (no patches)
PlaceWorker_ShowProjectileInterceptorRadius.DrawGhost: (no patches)
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix, FortifiedCE.Harmony_PlaceWorker_ShowTurretRadius.Postfix
PlaceWorker_ShowTurretRadius.AllowsPlacing: TRANS: VFED.HarmonyPatches.MiscPatches.FixPlaceworkerForLargeRadius
PlaceWorker_SmokeCloudMaker.DrawGhost: (no patches)
PlaceWorker_ToxifierGenerator.DrawGhost: (no patches)
PlaceWorker_UserGrid.DrawGhost: (no patches)
PlanetLayerDef.get_GenStepsInOrder: post: [200]WorldTechLevel.Patches.Patch_WorldGenerator.GetGenStepsInOrder_Postfix
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.TickLong: PRE: [2147483647]PerformanceOptimizer.Optimization_Plant_TickLong.Prefix TRANS: PerformanceOptimizer.Optimization_Plant_TickLong.Transpiler
Plant.YieldNow: post: VanillaMemesExpanded.VanillaMemesExpanded_Plant_YieldNow_Patch.IncreaseTreeCuttingYield
PlantFallColors.GetFallColorFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Postfix
PlantUtility.CanSowOnGrower: post: VFEF.VFEF_PlantUtility_CanSowOnGrower_Patch.Postfix TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler
Plant_Blooming.GiveOrUpdateHediff: (no patches)
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: FacialAnimation.HarmonyPatches.PostfixDoPlaySettingsGlobalControls, JobInBar.HarmonyPatches.Patch_PlaySettings_GlobalControl_ToggleLabels.AddPlaySettings, MapPreview.Patches.Patch_RimWorld_PlaySettings.DoPlaySettingsGlobalControls
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
PollutionInfo.MapRemoved: (no patches)
PowerBeam.StartStrike: post: VFEEmpire.HarmonyPatches.Patch_PowerBeam_StartStrike.Postfix
PreceptWorker.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
PreceptWorker.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
PreceptWorker.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
PreceptWorker_Animal.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
PreceptWorker_Apparel.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
PreceptWorker_Relic.get_ThingDefs: post: WorldTechLevel.Patches.Patch_PreceptWorker.GetThingDefs_Postfix
Precept_Relic.GenerateNameRaw: (no patches)
Precept_Role.get_DisabledWorkTypes: post: VanillaMemesExpanded.VanillaMemesExpanded_Precept_Role_DisabledWorkTypes_Patch.DisableDumbLabor
Precept_RoleMulti.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.Prefix
Precept_RoleSingle.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.Prefix
PrefabUtility.SpawnPrefab: PRE: VEF.Storyteller.PrefabUtility_SpawnPrefab_Patch.Prefix post: VEF.Storyteller.PrefabUtility_SpawnPrefab_Patch.Postfix
PregnancyUtility.ApplyBirthOutcome: PRE: Fortified.Patch_PregnancyUtility_ApplyBirthOutcome.Prefix
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
PriorityTreatmentCompatibility.CanRequestManagedOverride: (no patches)
PriorityTreatmentCompatibility.RouteManagedTreatmentPrefix: (no patches)
PriorityWork.ClearPrioritizedWorkAndJobQueue: post: AchtungMod.PriorityWork_ClearPrioritizedWorkAndJobQueue_Patch.Postfix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
PrisonBreakUtility.InitiatePrisonBreakMtbDays: post: PrisonerRealism.Patch_InitiatePrisonBreakMtbDays.Postfix
PrisonBreakUtility.RemoveRandomRooms: post: PrisonerRealism.Patch_RemoveRandomRooms.Postfix
Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileInterceptor, VEF.Pawns.VanillaExpandedFramework_Projectile_CheckForFreeIntercept_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: PRE: Rimatomics.HarmonyPatches+H_CheckForFreeInterceptBetween.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileChanceToHit, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret
Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles
PsychicRitualDef_InvocationCircle.CalculateFacilityQualityOffset: (no patches)
PsychicRitualDef_Psychophagy.OutcomeDescription: (no patches)
PsychicRitualToil_Brainwipe.ApplyOutcome: (no patches)
PsychicRitualToil_NeurosisPulse.ApplyOutcome: (no patches)
PsychicRitualToil_PleasurePulse.ApplyOutcome: (no patches)
PsychicRitualToil_Psychophagy.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbduction.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbductionPlayer.ApplyOutcome: (no patches)
PsychicRitualToil_VoidProvocation.ApplyOutcome: (no patches)
QualityUtility.GenerateQualityCreatedByPawn: post: VanillaMemesExpanded.VanillaMemesExpanded_QualityUtility_GenerateQualityCreatedByPawn_Patch.Postfix
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix post: VFEEmpire.Patch_Quest_End.Postfix, VFED.HarmonyPatches.MiscPatches.CheckForPlotEnd
Quest.QuestReserves: PRE: ParallelTick.Optimizations.QuestReserveFilter.ReservesPrefix
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestManager.Add: PRE: WorldTechLevel.Patches.Patch_QuestManager.Add_Prefix post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GeneratePawn.<>c__DisplayClass22_0.<RunInt>b__0: (no patches)
QuestNode_GenerateThreats.RunInt: TRANS: WorldTechLevel.Patches.Patch_QuestNode_GenerateThreats.RunInt_Transpiler
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetNearbySettlement.<>c__DisplayClass0_0.<RandomNearbyTradeableSettlement>g__Validator|0: (no patches)
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawn.RunInt: PRE: VFEC.Senators.SenatorQuests.SetSenatorPawn
QuestNode_GetPawn.TestRunInt: PRE: VFEC.Senators.SenatorQuests.CheckSenatorPawn
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_GetSiteTile.TryFindTile: (no patches)
QuestNode_RandomNode.GetNodesCanRun: post: [200]WorldTechLevel.Patches.Patch_QuestNode_RandomNode.GetNodesCanRun_Postfix
QuestNode_Root_AncientMercenaries.RunInt: post: CombatExtended.HarmonyCE.QuestNode_Root_AncientMercenaries_RunInt.Postfix
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_Hack_AncientComplex.RunInt: (no patches)
QuestNode_Root_Hack_WorshippedTerminal.RunInt: (no patches)
QuestNode_Root_Loot_AncientComplex.RunInt: (no patches)
QuestNode_Root_Mission_AncientComplex.RunInt: (no patches)
QuestNode_Root_Mission_BanditCamp.TryGetSiteFaction: post: WorldTechLevel.Patches.Patch_QuestNode_Root_Mission_BanditCamp.TryGetSiteFaction_Postfix
QuestNode_Root_RefugeePodCrash_Ghoul.GeneratePawn_NewTemp: (no patches)
QuestNode_Root_WorkSite.GenerateSite: TRANS: WorldTechLevel.Patches.Patch_QuestNode_Root_WorkSite.GenerateSite_Transpiler
QuestNode_TradeRequest_GetRequestedThing.<>c__DisplayClass4_0.<TryFindRandomRequestedThingDef>g__GlobalValidator|0: (no patches)
QuestPart_DisableTradeRequest.<>c.<AssignDebugData>b__8_0: (no patches)
QuestPart_DisableTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_FlagshipFight.Notify_QuestSignalReceived: (no patches)
QuestPart_InitiateIdeoConversion.<>c.<AssignDebugData>b__15_0: (no patches)
QuestPart_InitiateIdeoConversion.Cleanup: (no patches)
QuestPart_InitiateIdeoConversion.Notify_QuestSignalReceived: (no patches)
QuestPart_InitiateTradeRequest.<>c.<AssignDebugData>b__15_0: (no patches)
QuestPart_InitiateTradeRequest.Cleanup: (no patches)
QuestPart_InitiateTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_MarkObjectives.Notify_QuestSignalReceived: (no patches)
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
QuestPart_StartDetectionRaids.Notify_QuestSignalReceived: (no patches)
QuestPart_TradeRequestInactive.QuestPartTick: (no patches)
QuestPart_TransporterPawns_Feed.Process: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_QuestPart_FeedPawns.Postfix
QuestUtility.IsBorrowedByAnyFaction: PRE: ParallelTick.Optimizations.QuestReserveFilter.BorrowedPrefix
QuestUtility.IsQuestLodger: PRE: [2147483647]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Postfix
QuestUtility.SendLetterQuestAvailable: PRE: WorldTechLevel.Patches.Patch_QuestUtility.SendLetterQuestAvailable_Prefix
RCellFinder.CanWanderToCell: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_CanWanderToCell.Postfix
RaceProperties.NutritionEatenPerDayExplanation: (no patches)
RaidStrategyWorker.CanUseWith: post: VVERaid.Patch_RaidStrategySelection.CanUseWith_Postfix, [200]WorldTechLevel.Patches.Patch_RaidStrategyWorker.CanUseWith_Postfix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
RaidWaveWorker.CanResolve: (no patches)
RaidWaveWorker.Resolve: (no patches)
Rand.PopState: (no patches)
Rand.PushState: (no patches)
Rand.PushState: (no patches)
Rand.get_Int: (no patches)
Rand.get_Value: (no patches)
Rand.set_Seed: (no patches)
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable post: FBV.VehicleHover_CoreReachability_Patch.Postfix
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ReachabilityUtility.CanReach: post: FBV.VehicleHover_CanReach_Patch.Postfix
Reactor_Explosive.CreateExploder: PRE: VehicleAutoCombat.CE_ExplosionFix.CreateExploder_Prefix
ReadinessUtility.get_Component: (no patches)
ReadingOutcomeDoerGainResearch.IsValid: post: WorldTechLevel.Patches.Patch_ReadingOutcomeDoerGainResearch.IsValid_Postfix
ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix
RecipeDef.SpecialDisplayStats: post: Fortified.Patch_RecipeDef_SpecialDisplayStats.Postfix
RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
RecipeWorkerCounter.CountProducts: post: MedicalExpansionVaccines.Patch_RecipeWorkerCounter_CountProducts.Postfix
Recipe_AddHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_AdministerArchoVaccine.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_AdministerIngestible.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_AdministerUsableItem.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_BloodTransfusion.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ChangeImplantLevel.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ExecuteByCut.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ExtractHemogen.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_GhoulInfusion.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ImplantEmbryo.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ImplantIUD.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_ImplantXenogerm.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn_Patch.InstalledNonNaturalBodyPart
Recipe_InstallImplant.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_InstallNaturalBodyPart.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveAilmentBrainHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveAilmentHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveBodyPart.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveBrainScarHediff.<>c__DisplayClass1_0.<ApplyOnPawn>b__0: (no patches)
Recipe_RemoveBrainScarHediff.<>c__DisplayClass2_0.<GetLabelWhenUsedOn>b__0: (no patches)
Recipe_RemoveBrainScarHediff.<GetPartsToApplyOn>d__0.MoveNext: (no patches)
Recipe_RemoveBrainScarHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveImplant.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_RemoveScarHediff.<>c__DisplayClass1_0.<ApplyOnPawn>b__0: (no patches)
Recipe_RemoveScarHediff.<>c__DisplayClass2_0.<GetLabelWhenUsedOn>b__0: (no patches)
Recipe_RemoveScarHediff.<GetPartsToApplyOn>d__0.MoveNext: (no patches)
Recipe_RemoveScarHediff.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_StabilizeCryogenicNexus.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_SurgicalInspection.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
Recipe_TerminatePregnancy.ApplyOnPawn: post: PrisonerRealism.Patch_SurgeryViolationRelations.Postfix
RecordsUtility.Notify_PawnDowned: post: VanillaMemesExpanded.VanillaMemesExpanded_RecordsUtility_Notify_PawnDowned_Patch.ThrowPawnDownedEvent
RefuelWorkGiverUtility.CanRefuel: PRE: VFED.CompBoxRefuel.CanRefuel_Prefix
Region.Allows: TRANS: VFEArchitect.ArchitectMod.PrisonerProof
Region.get_Map: (no patches)
RegionAndRoomUpdater.RebuildAllRegionsAndRooms: (no patches)
RegionAndRoomUpdater.RegenerateNewRegionsFromDirtyCells: (no patches)
RegionDirtyer.SetRegionDirty: (no patches)
RegionGrid.RoomRemoved: post: VFEEmpire.MapComponent_RoyaltyTracker.RegionGrid_RoomRemoved
ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix
ReorderableWidget.ReorderableWidgetOnGUI_AfterWindowStack: post: TacticalGroups.HarmonyPatches.ReorderableWidgetOnGUI_AfterWindowStack
ResearchManager.ExposeData: PRE: ResearchCommission.Patch_ResearchManager_ExposeData.Prefix
ResearchManager.FinishProject: PRE: [800]ResearchCommission.Patch_ResearchManager_FinishProject.Prefix post: VEF.Storyteller.VanillaExpandedFramework_ResearchManager_FinishProject_Patch.Postfix, ResearchCommission.Patch_ResearchManager_FinishProject.Postfix, WorldTechLevel.Patches.Patch_ResearchManager.FinishProject_Postfix
ResearchManager.GetProgress: post: Fortified.Patch_ResearchManager_GetProgress.Postfix
ResearchManager.ResetAllProgress: post: Rimatomics.HarmonyPatches+Harmony_ResetAllProgress.Postfix
ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix, WorldTechLevel.Patches.Patch_ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites_Postfix
ResearchProjectDef.<get_Techprint>b__73_0: (no patches)
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_AnalyzedThingsCompleted: (no patches)
ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix, WorldTechLevel.Patches.Patch_ResearchProjectDef.CanStartNow_Postfix
ResearchProjectDef.get_IsHidden: post: Fortified.Patch_ResearchProjectDef_IsHidden.Postfix
ResearchProjectDef.get_UnlockedDefs: post: VEF.Buildings.VanillaExpandedFramework_ResearchProjectDef_UnlockedDefs_Patch.Postfix, PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ResearchProjectUtility.AutoAssignRules: (no patches)
ResearchUtility.ApplyPlayerStartingResearch: TRANS: WorldTechLevel.Patches.Patch_ResearchUtility.ApplyPlayerStartingResearch_Transpiler
ReservationManager.CanReserve: post: FBV.VehicleHover_CanReserve_Patch.Postfix TRANS: ParallelTick.Optimizations.ReservationDedup.Transpiler
ReservationManager.Release: PRE: SearchAndRescue.CasevacReleaseOwnedBedPatch.Prefix
ReservationManager.ReleaseAllForTarget: PRE: SearchAndRescue.CasevacReleaseTeamBedPatch.Prefix
ReservationUtility.CanReserve: PRE: SearchAndRescue.CombatExtendedLoadoutReservation_SearchAndRescueSupplyPatch.Prefix
ResourceCounter.UpdateResourceCounts: post: VanillaFurnitureExpandedFactory.ResourceCounter_UpdateResourceCounts_Patch.Postfix
RestUtility.KickOutOfBed: PRE: SearchAndRescue.TemporaryOrRemovedBed_SearchAndRescueKickOutPatch.Prefix
RestoreWallUtility.RestoreWall: (no patches)
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, LayeredDestruction.Patch.Postfix
RewardsGenerator.DoGenerate: PRE: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Prefix post: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Postfix, VFEC.Senators.SenatorQuests.AddFavorReward
RimWarData.HasWarSettlementFor: (no patches)
RimWarData.get_AnyCapitol: (no patches)
RimWarData.get_PointsFromWorldObjects: (no patches)
RimWarData.get_WarSettlementComps: (no patches)
RimWarMod.AttackInjuredSettlement_Postfix: (no patches)
RimWarMod.AttackNow_SettlementReinforcement_Postfix: (no patches)
RimWarMod.CallForAid_Replacement_Patch: (no patches)
RimWarMod.ExitMapPostBattle_Prefix: (no patches)
RimWarMod.GenStep_Map_ID_Prefix: (no patches)
RimWarMod.GiveGiftAsRimWarPoints_Prefix: (no patches)
RimWarMod.GivePodGiftAsRimWarPoints_Prefix: (no patches)
RimWarMod.PodsArrived_SettlementHasAttackers_Postfix: (no patches)
RimWarMod.Prevent_AffectRelationsOnAttacked_Patch.Prefix: (no patches)
RimWarMod.Prevent_IsDefeated_Patch.Prefix: (no patches)
RimWarMod.Settlement_InspectString_WithPoints_Postfix: (no patches)
RimWarMod.Settlement_ShuttleReinforce_Postfix: (no patches)
RimWarMod.ShuttleArrived_SettlementHasAttackers_Postfix: (no patches)
RimWarMod.WorldCapitolOverlay: (no patches)
RimWarSettlementComp.NearbyFriendlySettlementsWithinRange: (no patches)
RimWarSettlementComp.get_NearbyFriendlySettlements: (no patches)
RimWarSettlementComp.get_NearbyHostileSettlements: (no patches)
RimWarSettlementComp.get_ShouldRequestReinforcements: (no patches)
RimWar_DebugToolsPlanet.DebugResetAllMobileUnits: (no patches)
RimWar_DebugToolsPlanet.Debug_FixRimWarSettlements: (no patches)
RimWar_DebugToolsPlanet.LogRimWarSettlementsInRange: (no patches)
RimkitDeathRattleDiagnostics.Run: (no patches)
RitualAttachableOutcomeEffectDef.CanAttachToRitual: post: [200]WorldTechLevel.Patches.Patch_RitualAttachableOutcomeEffectDef.CanAttachToRitual_Postfix
RitualObligationTargetWorker_IdeoBuildingOrRitualSpot.CanUseTargetInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_RitualObligationTargetWorker_IdeoBuildingOrRitualSpot_CanUseTargetInternal_Patch.DontAllowWickerManToActAsSpeechFocus
RitualObligationTrigger_SecondDefeat.Tick: (no patches)
RitualOutcomeComp_GravshipFacilities.GetQualityFactor: (no patches)
RitualOutcomeEffectWorker_BestowTitle.Apply: post: VFEEmpire.HarmonyPatches.Patch_Bestowing.Postfix
RitualRole_Suicidal.AppliesToPawn: (no patches)
RoofGrid.RemoveRoofUnsafe: post: ParallelTick.Optimizations.SolarRoofCache.RoofChanged
RoofGrid.SetRoof: post: ParallelTick.Optimizations.SolarRoofCache.RoofChanged
Room.UpdateRoomStatsAndRole: post: VFEEmpire.MapComponent_RoyaltyTracker.Room_UpdateRoomStatsAndRole_Postfix
Room.get_IsPrisonCell: post: PrisonerRealism.Patch_RoomIsPrisonCell_Commons.Postfix
RoomContents_Obelisk.FillRoom: (no patches)
RoomRequirement_AllThingsAnyOfAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRequirement_AllThingsAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.GetScore_Postfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix, SearchAndRescue.AncientUrbanRuinsDiagnostics.Postfix, SearchAndRescue.CaptureTendingDiagnostics.Postfix, SearchAndRescue.CombinationRegressionDiagnostics.Postfix, SearchAndRescue.EngineBenchmarkWorker.Postfix, SearchAndRescue.RimkitDeathRattleDiagnostics.Postfix
Root_Play.SetupForQuickTestPlay: PRE: WorldTechLevel.Patches.Patch_Root_Play.SetupForQuickTestPlay_Prefix
RoyalTitleDef.SpecialDisplayStats: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleDef_SpecialDisplayStats.Postfix
RoyalTitlePermitDef.get_CooldownTicks: post: VanillaMemesExpanded.VanillaMemesExpanded_RoyalTitlePermitDef_CooldownTicks_Patch.AdjustPreceptCooldown
RoyalTitlePermitWorker.FillAidOption: TRANS: VanillaMemesExpanded.RoyalTitlePermitWorker_FillAidOption_Patch.Transpiler
RoyalTitlePermitWorker_CallShuttle.GetReportFromCell: post: VFEProps.VFEProps_RoyalTitlePermitWorker_CallShuttle_GetReportFromCell_Patch.LandOnDecals
RoyalTitleUtility.ShouldGetBestowingCeremonyQuest: post: VFEEmpire.HarmonyPatches.Patch_ShouldGetBestowingCeremonyQuest.Postfix
RoyalTitleUtility.ShouldGetBestowingCeremonyQuest: post: VFEEmpire.HarmonyPatches.Patch_ShouldGetBestowingCeremonyQuest.Postfix
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, WorldEdit_2_0.Patches.SavedGameLoaderNow_LoadGameFromSaveFileNow_WorldEdit.Prefix
ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
ScenPart_PlayerFaction.PreMapGenerate: PRE: [100]WorldEdit_2_0.Patches.MainMenu.WE_ScenPart_PlayerFaction_PreMapGenerate.Prefix
ScenPart_StartingMech.<>c.<get_PossibleMechs>b__3_0: (no patches)
Scenario.MapRemoved: post: Fortified.Patch_Huntdown_MapRemoved.Postfix
Scenario.PostGravshipLanded: post: AirTerritories.Patches.Patch_Scenario_PostGravshipLanded.Postfix, Fortified.Patch_Huntdown_PostGravshipLanded.Postfix
ScenarioDiagnostics.ConfigureBenchmark: (no patches)
SchedulerDiagnostics.DumpSchedulerState: (no patches)
SchoolUtility.CanTeachNow: PRE: Vehicles.Patch_HealthAndStats.CantTeachVehicles, VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
Scout.ArrivalAction: (no patches)
SearchAndRescueCoordinator.NotifyGlobalSettingsChanged: (no patches)
SearchAndRescueJobContext.HasManagedBattlefieldOrder: (no patches)
SearchAndRescueJobContext.HasManagedTransportOrder: (no patches)
SearchAndRescueJobContext.HasManagedTreatmentOrder: (no patches)
SearchAndRescueJobContext.IsActive: (no patches)
SearchAndRescueJobContext.IsClaimedMedicalSupply: (no patches)
SearchAndRescueJobContext.IsProtectedFieldSupply: (no patches)
SearchAndRescueJobContext.ShouldWaitForFieldTreatment: (no patches)
SectionLayer_BridgeProps.ShouldDrawPropsBelow: post: VFEArchitect.ArchitectMod.IsVanillaBridge
SectionLayer_BuildingsDamage.PrintDamageVisualsFrom: PRE: Fortified.Patch_DamageLayer_BuildingMover.Prefix
SectionLayer_PipeOverlay.DrawLayer: (no patches)
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SeedRerollData.GetFor: (no patches)
SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, VanillaFurnitureExpandedFactory.SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, FBV.VehicleHover_SelectionBracket_Patch.Prefix, Fortified.Patch_SelectionDrawer_BuildingMover.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.Deselect: PRE: VanillaFurnitureExpandedFactory.Selector_Deselect_Patch.Prefix
Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu, FBV.VehicleHover_HandleMapClicks_Patch.Prefix
Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix
Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix
SettleInEmptyTileUtility.<>c__DisplayClass4_0.<SetupCamp>b__1: (no patches)
SettleInExistingMapUtility.Settle: post: TacticalGroups.HarmonyPatches.Settle
SettleInExistingMapUtility.SettleCommand: post: Fortified.Patch_SettleInExistingMapUtility_SettleCommand.Postfix
Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked, AirTerritories.Patches.Patch_Settlement_GetCaravanGizmos.Postfix, VFEC.Senators.WorldComponent_Senators.AddSenatorsCaravanGizmo, VFE_Settlers.Utilities.Harmony+SettlementGetCaravanGizmos_Patch.PostFix
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix, FactionTerritories.Invasions.Patches_GetFloatMenuOptions.Postfix, FactionTerritories.Invasions.Patches_GetFloatMenuOptions.Postfix
Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough, FactionTerritories.Settlement_GetGizmos_FactionTerritories.Postfix, FactionTerritories.Vassalise.Settlement_GetGizmos_Vassalise.Postfix, FactionTerritories.Invasions.DevTools.Postfix, RenameSettlements.Patches.RenameSettlementsPatch.Postfix, FactionTerritories.Settlement_GetGizmos_FactionTerritories.Postfix, FactionTerritories.Vassalise.Settlement_GetGizmos_Vassalise.Postfix, FactionTerritories.Invasions.DevTools.Postfix, VFEC.Senators.WorldComponent_Senators.AddSenatorsGizmo
Settlement.GetInspectString: post: RimWar.Harmony.RimWarMod.Settlement_InspectString_WithPoints_Postfix
Settlement.GetShuttleFloatMenuOptions: post: RimWar.Harmony.RimWarMod.Settlement_ShuttleReinforce_Postfix
Settlement.Notify_MyMapRemoved: post: FactionTerritories.Invasions.Patches_Notify_MyMapRemoved.Postfix, FactionTerritories.Invasions.Patches_Notify_MyMapRemoved.Postfix
Settlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementAbandonUtility.Abandon: post: VanillaMemesExpanded.VanillaMemesExpanded_SettlementAbandonUtility_Abandon_Patch.SetAbandonedTimeToZero
SettlementDefeatUtility.CheckDefeated: PRE: [800]FactionTerritories.Invasions.Patches_CheckDefeated.Prefix, [800]FactionTerritories.Invasions.Patches_CheckDefeated.Prefix, FactionTerritories.Vassalise.InterceptBaseDestroyedLetterPatch.Prefix, FactionTerritories.Vassalise.InterceptBaseDestroyedLetterPatch.Prefix, FBV.Patch_FBV_KeepBaseAliveWhileVehicles.Prefix TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: PRE: RimWar.Harmony.RimWarMod+Prevent_IsDefeated_Patch.Prefix post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
SettlementProximityGoodwillUtility.AppendProximityGoodwillOffsets: post: RimWar.Harmony.RimWarMod+SettlementProximity_NoVassalDegradation_Patch.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: RimWar.Harmony.RimWarMod+Prevent_AffectRelationsOnAttacked_Patch.Prefix
SettlementUtility.Attack: PRE: FactionTerritories.Invasions.Patches_Attack.Prefix, FactionTerritories.Invasions.Patches_Attack.Prefix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix post: RimWar.Harmony.RimWarMod.AttackNow_SettlementReinforcement_Postfix
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems
Settlement_TraderTracker.GiveSoldThingToPlayer: TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler
Settler.ArrivalAction: (no patches)
ShaderUtility.GetSkinShader: post: FacialAnimation.HarmonyPatches.PostfixGetSkinShader
ShipLandingBeaconUtility.DrawLinesToNearbyBeacons: (no patches)
ShipUtility.<>c__DisplayClass8_0.<ShipStartupGizmos>b__0: (no patches)
ShotReport.GetTextReadout: TRANS: VEF.Pawns.ShotReport_GetTextReadout_Patch.Transpiler
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.PostMapGenerate: (no patches)
Site.ShouldRemoveMapNow: post: VEF.Storyteller.Site_ShouldRemoveMapNow_Patch.Postfix, VFED.HarmonyPatches.MiscPatches.NoRemoveObjectiveMaps, Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SiteMakerHelper.SitePartDefsWithTag: post: [200]WorldTechLevel.Patches.Patch_SiteMakerHelper.SitePartDefsWithTag_Postfix
SitePartWorker_ConditionCauser.GetPostProcessedThreatLabel: (no patches)
SitePartWorker_ConditionCauser.PostDrawExtraSelectionOverlays: (no patches)
SitePartWorker_FFF_TimedHostileSite.PostMapGenerate: (no patches)
SitePartWorker_Objectives.ShouldKeepSiteForObjectives: (no patches)
SitePartWorker_WorkSite.LootThings: post: WorldTechLevel.Patches.Patch_SitePartWorker_WorkSite.LootThings_Postfix
SitePartWorker_WorshippedTerminal.GetArrivedLetterPart: (no patches)
Sketch.AddTerrain: PRE: WorldTechLevel.Patches.Patch_Sketch.AddTerrain_Prefix
SketchGenUtility.IsFloorAllowed: post: DubsBadHygiene.Patches.HarmonyPatches+H_IsFloorAllowed.Postfix
SketchGenUtility.IsStuffAllowed: post: DubsBadHygiene.Patches.HarmonyPatches+H_IsStuffAllowed.Postfix
SkillRecord.Interval: PRE: [800]VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Prefix_Interval, [501]Fortified.Patch_SkillRecord.Interval, VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, Fortified.Patch_SkillRecord.RemoveLearnForMechanoid
SkillRecord.LearnRateFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Postfix
Skyfaller.HitRoof: PRE: ResearchCommission.Patch_CommissionSilver_NoRoofDamage.Prefix
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix post: VFED.HarmonyPatches.MiscPatches.CheckForIntercept
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SlaveRebellionUtility.InitiateSlaveRebellionMtbDays: post: VanillaMemesExpanded.VanillaMemesExpanded_SlaveRebellionUtility_InitiateSlaveRebellionMtbDays_Patch.SetCorruptedSlaveToMinusOne
Smoke.DeSpawn: (no patches)
Smoke.SpawnSetup: (no patches)
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SocialInteractionUtility.CanReceiveInteraction: post: VanillaMemesExpanded.VanillaMemesExpanded_SocialInteractionUtility_CanReceiveInteraction_Patch.DontInteract
SocialProperness.IsSociallyProper: post: PrisonerRealism.Patch_IsSociallyProper_Commons.Postfix
SpecialThingFilterWorker_Fresh.AlwaysMatches: (no patches)
SpecialThingFilterWorker_Fresh.CanEverMatch: (no patches)
SpecialThingFilterWorker_Rotten.CanEverMatch: (no patches)
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle
Stance_Warmup.InitEffects: TRANS: CombatExtended.HarmonyCE.Harmony_StanceWarmup_Effects.Transpiler
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
StartingPawnUtility.<>c__DisplayClass35_0.<GeneratePossessions>b__3: (no patches)
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix, [200]WorldTechLevel.Patches.Patch_StartingPawnUtility.GeneratePossessions_Postfix
StartingPawnUtility_GenerateAmmo.Postfix: (no patches)
StashedVehicle.Create: (no patches)
StatDef.PopulateMutableStats: post: VEF.Weapons.VanillaExpandedFramework_StatDef_PopulateMutableStats.Postfix
StatExtension.GetStatValue: PRE: ParallelTick.Optimizations.StatCache.Prefix post: ParallelTick.Optimizations.StatCache.Postfix
StatWorker.<RelevantGear>d__23.MoveNext: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_RelevantGear_Transpiler.Transpiler
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetOffsetsAndFactorsExplanation: post: VEF.AnimalGenes.VEF_AnimalGenes_StatWorker_GetOffsetsAndFactorsExplanation_Patch.ApplyStatModifiersExplanations TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetOffsetsAndFactorsExplanation_Transpiler.Transpiler
StatWorker.GetValue: PRE: PerformanceSurgeon.Modules.StatCache.Patch_StatWorkerGetValue.Prefix post: PerformanceSurgeon.Modules.StatCache.Patch_StatWorkerGetValue.Postfix
StatWorker.GetValueUnfinalized: post: VEF.AnimalGenes.VEF_AnimalGenes_StatWorker_GetValueUnfinalized_Patch.ApplyStatModifiers TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle TRANS: Fortified.Patch_StatWorker_IsDisabledFor.Transpiler
StatWorker_AmmoCaliber.<>c__DisplayClass2_2.<GetExplanationUnfinalized>b__0: (no patches)
StatWorker_AmmoConsumedPerShotCount.GetValueUnfinalized: (no patches)
StatWorker_AmmoConsumedPerShotCount.ShouldShowFor: (no patches)
StatWorker_Caliber.<GetInfoCardHyperlinks>d__3.MoveNext: (no patches)
StatWorker_Caliber.GetExplanationUnfinalized: (no patches)
StatWorker_Caliber.GetStatDrawEntryLabel: (no patches)
StatWorker_Caliber.ShouldShowFor: (no patches)
StatWorker_Flammability.GetPrecipitationFactorFor: (no patches)
StatWorker_Magazine.GetExplanationUnfinalized: (no patches)
StatWorker_Magazine.GetMagSize: (no patches)
StatWorker_Magazine.GetStatDrawEntryLabel: (no patches)
StatWorker_Magazine.GetValueUnfinalized: (no patches)
StatWorker_Magazine.ShouldShowFor: (no patches)
StatWorker_MarketValue.CalculableRecipe: PRE: [2147483647]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Postfix
StatWorker_MarketValue.CalculatedBaseMarketValue: PRE: ParallelTick.Optimizations.WealthRecountMemo.Prefix post: ParallelTick.Optimizations.WealthRecountMemo.Postfix
StatWorker_MeleeAverageDPS.GetVerbsAndTools: (no patches)
StatWorker_PossibleCompOffsets.AbstractValueRange: (no patches)
StatWorker_PossibleCompOffsets.GetExplanationUnfinalized: (no patches)
StatWorker_ShootingAccuracy.GetExplanationFinalizePart: PRE: CombatExtended.HarmonyCE.Harmony_StatWorker_ShootingAccuracy.Prefix
StatWorker_UBGLStats.GetExplanationUnfinalized: (no patches)
StatWorker_UBGLStats.ShouldShowFor: (no patches)
StaticCollections.<>c.<.cctor>b__18_0: (no patches)
StaticCollections.<>c.<.cctor>b__2_1: (no patches)
StaticCollectionsClass.<>c.<.cctor>b__2_0: (no patches)
StaticConstructorOnStartupUtility.CallAll: post: LayeredDestruction.StaticConstructorOnStartupUtilityPatch.Postfix, PerformanceOptimizer.InitializeMod.Postfix
SteadyEnvironmentEffects.TryDoDeteriorate: post: VanillaFurnitureExpandedFactory.SteadyEnvironmentEffects_TryDoDeteriorate_Patch.Postfix
StockGenerator_Category.GenerateThings: PRE: [600]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Prefix post: [200]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Postfix
StockGenerator_MiscItems.GenerateThings: PRE: [600]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Prefix post: [200]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Postfix
StockGenerator_Tag.GenerateThings: PRE: [600]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Prefix post: [200]WorldTechLevel.Patches.Patch_StockGenerator.GenerateThings_Postfix
StoreUtility.IsGoodStoreCell: post: VanillaFurnitureExpandedFactory.StoreUtility_IsGoodStoreCell_Patch.Postfix
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterNonSlotGroupStorageFor: TRANS: ParallelTick.Optimizations.HaulablesFastPath.DestinationsTranspiler
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
Storyteller.MakeIncidentsForInterval: post: [200]WorldTechLevel.Patches.Patch_Storyteller.MakeIncidentsForInterval_Postfix
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
StorytellerDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_StorytellerDef_ResolveReferences_Patch.Prefix
StructureAugmentUtility.ThingRotation: (no patches)
StudyManager.ExposeData: (no patches)
StunHandler.CanAdaptToDamage: PRE: USH_GE.Patch_StunHandler_CanAdaptToDamage.Prefix
StunHandler.CanBeStunnedByDamage: PRE: USH_GE.Patch_StunHandler_CanBeStunnedByDamage.Prefix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix, USH_GE.Patch_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle
SurgeryOutcome_HediffWithDuration.Apply: (no patches)
SymbolResolver_Interior_AncientTemple.Resolve: post: USH_GE.Patch_SymbolResolver_Interior_AncientTemple_Resolve.Postfix
SymbolResolver_Interior_Brewery.get_SpawnPassiveCoolerIfTemperatureAbove: (no patches)
SymbolStack.Push: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_Params_Prefix
TacticUtils.ResetTacticGroups: (no patches)
TacticUtils.get_TacticalGroups: (no patches)
TaleUtility.Notify_PawnDied: post: VanillaMemesExpanded.VanillaMemesExpanded_TaleUtility_Notify_PawnDied_Patch.NotifyEnemyDied
Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents
Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: Vehicles.Patch_Rendering.TargeterUpdate
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
TechprintUtility.<>c__DisplayClass0_0.<GetResearchProjectsNeedingTechprintsNow>b__0: (no patches)
TechprintUtility.GetResearchProjectsNeedingTechprintsNow: post: [200]WorldTechLevel.Patches.Patch_TechprintUtility.GetResearchProjectsNeedingTechprintsNow_Postfix
TendUtility.DoTend: PRE: [2147483647]SearchAndRescue.TendUtility_SearchAndRescueCommittedRoundPatch.Prefix, [800]SearchAndRescue.FieldTendScopePatch.Prefix post: [0]SearchAndRescue.TendUtility_SearchAndRescueCommittedRoundPatch.Postfix
TendUtility.GetOptimalHediffsToTendWithSingleTreatment: PRE: [0]SearchAndRescue.FieldTendSelectionPatch.Prefix post: [0]SearchAndRescue.FieldTendSelectionPatch.Postfix
TendUtility_SearchAndRescueCommittedRoundPatch.Postfix: (no patches)
TerrainComp_Healer.FirstInjuryToThreat: (no patches)
TerrainDef.PostLoad: PRE: DubsBadHygiene.Patches.HarmonyPatches+Harmony_TerrainPostLoad.Prefix
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts post: DubsBadHygiene.Patches.HarmonyPatches+H_DoTerrainChangedEffects.Postfix
TerrainGrid.RemoveTopLayer: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.RemoveTopLayer, VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix
TerrainGrid.SetTerrain: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrain, VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix
TerrainGrid.SetTerrainColor: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrainColor
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix
Thing.BlocksPawn: post: [0]FBV.VehicleHover_BlocksPawn_Patch.Postfix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, PerformanceSurgeon.Modules.StockpileIndex.Patch_ThingDeSpawned.Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld, SearchAndRescue.ThingDestroy_SearchAndRescueLifecyclePatch.Prefix post: SearchAndRescue.ThingDestroy_SearchAndRescueLifecyclePatch.Postfix
Thing.DoTick: TRANS: ParallelTick.Optimizations.ContentsTickSkip.Transpiler
Thing.DrawAt: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedThingDrawAtPrefix
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VFEEmpire.HarmonyPatches.Patch_Thing_Ingested.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Thing_Ingested_Patch.NotifyAnimalProducstIngested
Thing.PostMapInit: PRE: PipeSystem.PipeSystem_Thing_PostMapInit_Patch.Prefix
Thing.PreSwapMap: post: VanillaMemesExpanded.VanillaMemesExpanded_Thing_PreSwapMap_Patch.SetPawnCaravanTimerToZero
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix, PerformanceSurgeon.Modules.StockpileIndex.Patch_ThingSpawned.Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler, PipeSystem.PipeSystem_Thing_SpawnSetup_Patch.Transpiler
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, FBV.Patch_FBV_AlertOnDamage.Postfix
Thing.get_AmbientTemperature: PRE: MedicalExpansionVaccines.Patch_MEV_Thing_AmbientTemperature.Prefix post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix
Thing.get_FlammableNow: post: Fortified.Patch_Thing_FlammableNow.Postfix
Thing.get_Graphic: post: Fortified.Harmony_Painting.ThingGraphicPostfix
Thing.set_Position: post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping
ThingDef.<SpecialDisplayStats>d__407.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_ThingDef_ResolveReferences_Patch.Prefix
ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_ConnectToPower: post: Fortified.Patch_ThingDef_ConnectToPower.Postfix
ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_DescriptionDetailed_Transpiler.Transpiler, CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler
ThingDef.get_IsAddictiveDrug: (no patches)
ThingDef.get_IsShieldThatBlocksRanged: (no patches)
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Corpses.GenerateCorpseDef: post: VEF.AnimalGenes.VEF_AnimalGenes_ThingDefGenerator_Corpses_GenerateCorpseDef_Patch.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingDestroy_SearchAndRescueLifecyclePatch.Prefix: (no patches)
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingListGroupHelper.Includes: TRANS: VFED.HarmonyPatches.MiscPatches.FixLudeonsStupidHardcoding
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException, FBV.VehicleHover_SelectableByMapClick_Patch.Postfix
ThingSetMaker.Generate: PRE: [600]WorldTechLevel.Patches.Patch_ThingSetMaker.Generate_Prefix post: [2000]RimWar.Harmony.RimWarMod.ThingSetMaker_TraderCheck_Postfix
ThingSetMakerUtility.<>c__DisplayClass3_0.<GetAllowedThingDefs>b__1: (no patches)
ThingSetMakerUtility.CanGenerate: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_ThingSetMakerUtility.Postfix
ThingSetMakerUtility.GetAllowedThingDefs: post: [200]WorldTechLevel.Patches.Patch_ThingSetMakerUtility.GetAllowedThingDefs_Postfix
ThingSetMaker_Books.CanGenerateSub: post: WorldTechLevel.Patches.Patch_ThingSetMaker.Books_CanGenerateSub_Postfix
ThingSetMaker_MapGen_AncientPodContents.MakeIntoContainer: PRE: WorldTechLevel.Patches.Patch_ThingSetMaker.AncientPodContents_MakeIntoContainer_Prefix
ThingSetMaker_Meteorite.FindRandomMineableDef: post: WorldTechLevel.Patches.Patch_ThingSetMaker.Meteorite_FindRandomMineableDef_Postfix
ThingSetMaker_Pawn.Generate: PRE: WorldTechLevel.Patches.Patch_ThingSetMaker.Pawn_Generate_Prefix
ThingSetMaker_RandomGeneralGoods.RandomMeals: post: WorldTechLevel.Patches.Patch_ThingSetMaker.RandomGeneralGoods_RandomMeals_Postfix
ThingSetMaker_RandomGeneralGoods.RandomMedicine: post: WorldTechLevel.Patches.Patch_ThingSetMaker.RandomGeneralGoods_RandomMedicine_Postfix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, WorldTechLevel.Patches.Patch_ThingSetMaker.ResourcePod_PossiblePodContentsDefs_Postfix
ThingSetMaker_TraderStock.Generate: post: WorldTechLevel.Patches.Patch_ThingSetMaker.TraderStock_Generate_Postfix
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: PRE: VFEProps.VFEProps_ThingUtility_CheckAutoRebuildOnDestroyed_Patch.NoAutoRebuildProps
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.Tick: PRE: PerformanceSurgeon.Modules.TickThrottle.Patch_BuildingTick.Prefix
ThingsTracker.GetCachedTracker: (no patches)
ThinkNode_ConditionalWorkMode.Satisfied: post: Fortified.Patch_ConditionalWorkMode_Satisfied.Postfix
ThinkNode_Duty.TryIssueJobPackage: (no patches)
ThoughtHandler.TotalMoodOffset: PRE: [2147483647]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Postfix
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_MusicalInstrumentListeningBase.CurrentStateInternal: PRE: ParallelTick.Optimizations.MusicListeningShortcut.Prefix post: ParallelTick.Optimizations.MusicListeningShortcut.Postfix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_Sick.CurrentStateInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_ThoughtWorker_Sick_CurrentStateInternal_Patch.DontShowIfHolyDisease
Thought_DisableFirstDefeatThought.MoodOffset: (no patches)
Thought_Memory.TryMergeWithExistingMemory: TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
Thought_PsychicHarmonizer.get_ShouldDiscard: (no patches)
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix, PerformanceSurgeon.Patch_TickTimer.Prefix, AchtungMod.TickManager_DoSingleTick_Patch.Prefix, SearchAndRescue.EngineBenchmarkRandomScope.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix, PerformanceSurgeon.Patch_TickTimer.Postfix, AchtungMod.TickManager_DoSingleTick_Patch.Postfix, AirTerritories.Patches.Patch_TickManager_DoSingleTick.Postfix
TickManager.TickManagerUpdate: post: ParallelTick.Optimizations.WindSwayDeferral.Flush
TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles
TileEditorWindow.get_customNaturalRocks: (no patches)
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: Vehicles.Patch_MapHandling.AdjustSettlement, VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix, FactionsWithBiome.Patch_TileFinder_RandomSettlementTileFor.Postfix
TileMutatorDef.EverValid: post: [200]WorldTechLevel.Patches.Patch_TileMutatorDef.EverValid_Postfix
TileMutatorDef.IsValidTile: post: [200]WorldTechLevel.Patches.Patch_TileMutatorDef.IsValidTile_Postfix
TileMutatorWorker_ArcheanTrees.GenerateCriticalStructures: (no patches)
TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth
TilePicker.StopTargeting: PRE: AirTerritories.Patches.Patch_TilePicker_StopTargeting.Prefix
TilePicker.StopTargetingInt: PRE: AirTerritories.Patches.Patch_TilePicker_StopTargetingInt.Prefix
TilePicker.TileSelectorOnGUI: post: AirTerritories.Patches.Patch_TilePicker_TileSelectorOnGUI.Postfix
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
Toils_Haul.CheckForGetOpportunityDuplicate: post: [800]SearchAndRescue.ToilsHaul_SearchAndRescueTendMedicineQuotaPatch.Postfix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_LayDown.ApplyBedThoughts: post: Tent.Patch_Toils_LayDown_ApplyBedThoughts.Postfix, VFEC.ClassicMod.TellBedAboutThoughts
Toils_Recipe.DoRecipeWork: post: SearchAndRescue.ExtractionRecoveryStartPatch.Postfix
Toils_Tend.FinalizeTend: post: SearchAndRescue.FieldTendFinalizeEligibilityPatch.Postfix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
ToxicUtility.DoAirbornePawnToxicDamage: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_DoAirbornePawnToxicDamage.Transpiler
ToxicUtility.PawnToxicTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_PawnToxicTickInterval.Transpiler
TractorWorkSession.TickToWorkCell: (no patches)
TradeDeal.InSellablePosition: post: Vehicles.Patch_CaravanHandling.NegotiatorInVehicle
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix, MedicalExpansionVaccines.Patch_EpidemiologyTrade.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix, MedicalExpansionVaccines.Patch_EpidemiologyTrade.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_TradeDeal_TryExecute_Patch.NotifySuccessfulTrade
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
Tradeable.GetPriceTooltip: post: VFEEmpire.HarmonyPatches.DestroyerPatches.AddToTooltip
Tradeable.InitPriceDataIfNeeded: PRE: VFEEmpire.HarmonyPatches.DestroyerPatches.CheckShouldModify post: VFEEmpire.HarmonyPatches.DestroyerPatches.ModifySellPrice
Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck
Tradeable_Pawn.ResolveTrade: post: VanillaMemesExpanded.VanillaMemesExpanded_Tradeable_Pawn_ResolveTrade_Patch.DetectSlaveBought
Trader.ArrivalAction: (no patches)
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix post: ParallelTick.Optimizations.PawnVersions.TraitsChanged
TraitSet.RemoveTrait: post: ParallelTick.Optimizations.PawnVersions.TraitsChanged
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable
TransferableUIUtility.DrawOverseerIcon: PRE: Fortified.Patch_TransferableUIUtility_DrawOverseerIcon.Prefix
TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle
TransferableVehicleWidget.Init: (no patches)
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix
TransportPodsArrivalAction_GiveSupplies.<>c__DisplayClass9_0.<GetFloatMenuOptions>b__2: (no patches)
TransportPodsArrivalAction_GiveSupplies.GiveGift: (no patches)
TransportPodsArrivalAction_ReinforceSettlement.Arrived: (no patches)
TransportPodsArrivalAction_ReinforceSettlement.CanReinforce: (no patches)
TransportPodsArrivalAction_Shuttle_ReinforceSettlement.Arrived: (no patches)
TransportersArrivalAction_AttackSettlement.Arrived: post: RimWar.Harmony.RimWarMod.PodsArrived_SettlementHasAttackers_Postfix
TransportersArrivalAction_GiveGift.<>c__DisplayClass9_0.<GetFloatMenuOptions>b__2: (no patches)
TravelingShell.TryShell: (no patches)
TreatmentContinuityDiagnostics.Finish: (no patches)
TreatmentContinuityDiagnostics.InjectUrgent: (no patches)
TreatmentContinuityDiagnostics.Start: (no patches)
TreatmentOutcome.Changed: (no patches)
TreatmentOutcomeDiagnostics.Run: (no patches)
Trigger_FractionColonyDamageTaken.ActivateOn: post: VVERaid.Patch_RaidSatisfaction.Postfix_ActivateOn
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix, CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, [0]UpdateLogTool.Patches.UpdateOnStartup
UndercaveMapComponent.Notify_BeginCollapsing: (no patches)
UnfinishedThing.ExposeData: post: Fortified.Patch_DroneUnfinishedOwnership.Postfix
UnnaturalCorpseTracker.ApplyCorpseDestroyedThoughts: (no patches)
UnnaturalCorpseTracker.Notify_AwokenAttackStarting: (no patches)
UtilityEvent.AnyQuestExistsFrom: (no patches)
UtilityEvent.GenerateBounty: (no patches)
UtilityPawn.GenerateWanted: (no patches)
UtilityPawn.GetWantedComponent: (no patches)
UtilityPawn.GetWantedComponent: (no patches)
Utility_HoldTracker.GetExcessThing: post: SearchAndRescue.CombatExtendedLoadoutDrop_SearchAndRescueSupplyPatch.Postfix
Utility_Loadouts.IsItemMechanoidWeapon: post: Fortified.CombatExtended_Utility_Loadouts_IsItemMechanoidWeapon.Postfix
Utils.IsDisabled: (no patches)
VEF_AnimalGenes_Hediff_Pregnant_DoBirthSpawn_Patch.AdjustGenes: (no patches)
VEF_HarmonyCategories.IsMoveSpeedFactorByTerrainTagActive: (no patches)
VaccineUtils.GetVaccineDiseaseDef: (no patches)
VanillaExpandedFramework_CompEggLayer_ProduceEgg.<ModifyCrossbreedEgg>g__GetEggForPawnKind|1_1: (no patches)
VanillaExpandedFramework_DoSingleTick_Patch.Postfix: (no patches)
VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization: (no patches)
VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.TryGetCachedSpreadableComp: (no patches)
VanillaExpandedFramework_Projectile_Launch_Patch.<>c.<Postfix>b__0_0: (no patches)
VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix: (no patches)
VanillaExpandedFramework_StatPart_TerrainMoveSpeed_ExplanationPart.FillSpeedFactorsData: (no patches)
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch.SetFaction.Postfix: PRE: CombatExtended.Compatibility.VEFCompat.Harmony_RemoveUsableWIthShields.Prefix
VanillaFurnitureExpandedFactory_DefGenerator_GenerateImpliedDefs_PreResolve_Patch.ProcessFromFishingRecipe: (no patches)
VanillaFurnitureExpandedFactory_DefGenerator_GenerateImpliedDefs_PreResolve_Patch.ProcessFromMachiningRecipe: (no patches)
VanillaFurnitureExpandedFactory_DefGenerator_GenerateImpliedDefs_PreResolve_Patch.ProcessFromTailoringRecipe: (no patches)
VanillaFurnitureExpandedFactory_Designator_Place_SelectedUpdate_Patch.DrawInputOutput: (no patches)
VanillaShieldsExpandedStartup.<>c.<.cctor>b__1_0: (no patches)
VassalRoadProgressComponent.AnyRoadWorkRemainingAnywhere: (no patches)
VassalRoadProgressComponent.TryGet: (no patches)
VassalagePointsComponent.TryGet: (no patches)
VassaliseComponent.TryGet: (no patches)
VehicleCaravan.Launch: PRE: AirTerritories.Patches.AirTerritoriesPatchUtility.Prefix_VehicleFramework_CaravanLaunch
VehicleCaravan.LaunchAerialVehicle: PRE: AirTerritories.Patches.AirTerritoriesPatchUtility.Prefix_VehicleFramework_LaunchAerialVehicle
VehicleCaravanPathingHelper.EstimatedTicksToArrive: (no patches)
VehicleDef.CacheCompProperties: (no patches)
VehicleDef.CreateRole: (no patches)
VehicleDrawTracker.get_DrawPos: post: FBV.VehicleHover_DrawTrackerDrawPos_Patch.Postfix
VehicleIgnitionController.GetGizmos: post: FBV.VehicleHover_IgnitionGizmo_Patch.Postfix
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehicleMod.GenerateImpliedDefs: (no patches)
VehiclePath.DrawPath: PRE: FBV.VehicleHover_DrawPath_Patch.Prefix
VehiclePathFollower.CostToMoveIntoCell: PRE: FBV.Patch_FBV_CostToMoveIntoCell.Prefix
VehiclePathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
VehiclePathFollower.PatherTick: PRE: RealisticVehicleCollisions.CollisionPatch.PatherTickPrefix
VehiclePathGrid.CalculatePathCostFor: post: TrainsOfTheRim.Patches.Patch_VehiclePathing.CalculatePathCostForTrain
VehiclePawn.CanDraft: PRE: FBV.Patch_FBV_VehicleCanDraft_Suppress.Prefix
VehiclePawn.CheckForCollisions: PRE: RealisticVehicleCollisions.CollisionPatch.CheckForCollisionsPrefix
VehiclePawn.DeSpawn: PRE: VVERaid.AI_Manager.Prefix_TrackVehicleDespawn post: VVERaid.AI_Manager.Postfix_TrackVehicleDespawn
VehiclePawn.DisembarkPawn: PRE: FBV.VehicleHover_DisembarkPawn_Patch.Prefix post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.DoInspectPaneButtons: PRE: FBV.Patch_FBV_BlockVehicleButtons.Prefix
VehiclePawn.DynamicDrawPhaseAt: PRE: FBV.VehicleHover_DynamicDrawPhaseAt_Patch.Prefix post: FBV.VehicleHover_DynamicDrawPhaseAt_Patch.Postfix
VehiclePawn.GetFloatMenuOptions: post: FBV.VehicleHover_GetFloatMenuOptions_Patch.Postfix
VehiclePawn.GetGizmos: post: TrainsOfTheRim.Patches.Patch_Gizmos.GetTrainGizmos, VVERaid.Patch_VehicleCapture.Postfix_GetGizmos
VehiclePawn.Kill: PRE: FBV.Patch_FBV_VehicleDestroyed.Prefix
VehiclePawn.SpawnSetup: post: VVERaid.AI_Manager.Postfix_TrackVehicleSpawn, VVERaid.Patch_AIFireMode.Postfix_SpawnSetup, VVERaid.Patch_ArtilleryCooldown.Postfix_SpawnVehicle, VVERaid.Patch_FactionColor.Postfix_SpawnVehicle
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.TryAddPawn: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.get_CanMove: post: FBV.VehicleHover_CanMove_Patch.Postfix
VehiclePawn.get_CanMoveFinal: post: FBV.VehicleHover_CanMoveFinal_Patch.Postfix
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_SurroundingCells: post: FBV.VehicleHover_SurroundingCells_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
VehicleReachabilityCache.AddCachedResult: PRE: VVERaid.Patch_VFPathingBounds.Prefix_AddCachedResult
VehicleReachabilityCache.CachedResultFor: PRE: VVERaid.Patch_VFPathingBounds.Prefix_CachedResultFor
VehicleRoutePlanner.FinalizeInit: (no patches)
VehicleSkyfaller_Arriving.FinalizeLanding: post: FBV.VehicleHover_FinalizeLanding_Patch.Postfix
VehicleSkyfaller_Arriving.get_VehicleLauncherProps: (no patches)
VehicleSkyfaller_Leaving.LeaveMap: PRE: VVERaid.Patch_HeliTakeoffComplete.Prefix_BlockLeaveMapAndVanish
VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix
VehicleTabHelper_Passenger.HandleDragEvent: PRE: FBV.Patch_FBV_BlockPassengerDrag.Prefix
VehicleTurret.<ConfigErrors>d__189.MoveNext: (no patches)
VehicleTurret.AlignToTargetRestricted: PRE: FBV.Patch_FBV_TurretAlignSkipUnspawned.Prefix
VehicleTurret.AngleBetween: PRE: FBV.VehicleHover_TurretAngleBetween_Patch.Prefix
VehicleTurret.DrawTargeter: PRE: FBV.VehicleHover_TurretDrawTargeter_Patch.Prefix
VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix
VehicleTurret.FireTurretCE: TRANS: CombatExtended.Compatibility.VehiclesCompat.GravityFactorPatch.Transpiler
VehicleTurret.ResolveGraphics: PRE: VVERaid.Patch_FactionColor.Prefix_TurretResolveGraphics
VehicleTurret.ScanForTarget: PRE: FBV.Patch_FBV_TurretHoldFireUntilAlerted.Prefix, FBV.VehicleHover_ScanForTarget_Patch.Prefix
VehicleTurret.TurretRotationTick: post: Motorization.VehicleTurret_TurretRotationTick.Postfix
VehicleTurret.get_TurretLocation: post: FBV.VehicleHover_TurretLocation_Patch.Postfix
VehicleTurret.get_TurretTargetValid: post: FBV.VehicleHover_TurretTargetValid_Patch.Postfix
VehicleWorldObjectsHolder.get_Instance: (no patches)
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb.CanHitTargetFrom: post: FBV.VehicleHover_VerbCanHitTargetFrom_Patch.Postfix, DeepSwimming.Patch_Verb_CanHitTargetFrom.Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler
Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix, CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
Verb.TryStartCastOn: PRE: DeepSwimming.Patch_Verb_TryStartCastOn.Prefix
Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix, DeepSwimming.Patch_Verb_TryStartCastOn.Prefix, [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix
Verb.get_TicksBetweenBurstShots: post: USH_GE.Verb_TicksBetweenBurstShots_Postfix.Postfix
VerbAccuracyUtility.CheckAccuracyEffects: (no patches)
VerbCIWS.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
VerbManagerUtility.AddVerbs: (no patches)
VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.AdjustedRange: PRE: VEF.Weapons.VerbUtility+VerbProperties_AdjustedRange_Patch.Prefix
VerbProperties.get_CausesExplosion: (no patches)
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix TRANS: Fortified.Patch_CreateVerbTargetCommand.Transpiler
VerbTracker.GetVerbsCommands: post: DeepSwimming.Patch_VerbTracker_GetVerbsCommands.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetConcreteExampleVerbs: (no patches)
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbilityArcSprayProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_CastAbilityArcSprayProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_HELBeam.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix TRANS: [800]VFED.HarmonyPatches.MiscPatches.APAlwaysHits, VFED.Building_TurretGunBarrels+CastSourceReplacer.ReplaceCall
Verb_LaunchProjectile.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_LaunchProjectileCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile_AmmoSwitch.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile_AmmoSwitch.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_MarkForArtillery.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MarkForArtillery.MarkingConditionsMet: (no patches)
Verb_MeleeAttackCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MeleeAttackCE.CanDoParry: (no patches)
Verb_MeleeAttackCE.DoParry: (no patches)
Verb_Railgun.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_RimatomicsVerb.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Shoot.TryCastShot: post: Fortified.Patch_Verb_Shoot_Building_TurretCapacity.Postfix, Fortified.Patch_Verb_Shoot_CompCastPushHeat.Postfix, FortificationMedieval.Harmony_Verb_Shoot.Postfix
Verb_ShootCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_ShootCE.TryCastShot: post: FortifiedCE.Harmony_Verb_ShootCE.Postfix
Verb_Shoot_AmmoSwitch.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Shoot_AmmoSwitch.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_TryStartCastOn.Prefix: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_Compat_RunAndGun.Transpiler
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WE_Game_FinalizeInit.Prefix: (no patches)
WE_World_HasCaves.get_customNaturalRocks: (no patches)
WE_World_NaturalRockTypesIn.get_customNaturalRocks: (no patches)
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns
WITab_Planet.FillTab: post: WorldTechLevel.Patches.Patch_WITab_Planet.FillTab_Postfix
WITab_Planet.get_Desc: post: [200]WorldTechLevel.Patches.Patch_WITab_Planet.GetDesc_Postfix
WarObject.ScanAction: (no patches)
WarObject.get_WarSettlementComp: (no patches)
Warband.ArrivalAction: (no patches)
WatchBuildingUtility.CalculateAllowedDirections: post: BallGames.DirectionsPatch.Postfix
WealthWatcher.ForceRecount: PRE: ParallelTick.Optimizations.WealthRecountMemo.Enter
WeaponTagUtil.HasMannableComponent: (no patches)
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_DefIcon_Prefix, CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix post: VEF.AnimalGenes.VEF_AnimalGenes_Widgets_DefIcon_Patch.DoGeneDefIcon
Widgets.HyperlinkWithIcon: TRANS: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_HyperlinkWithIcon_Transpiler
Widgets.ThingIcon: PRE: Fortified.Patch_Widgets_ThingIcon_MaskTint.Prefix
WindManager.WindManagerTick: TRANS: [2147483647]PerformanceOptimizer.Optimization_WindManager_WindManagerTick.Transpiler, ParallelTick.Optimizations.WindSwayDeferral.Transpiler
Window.Notify_ResolutionChanged: post: TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix
Window.PostClose: post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix, Fortified.Patch_WorkshopIgnore.Window_PostClose_Postfix
WindowStack.Add: post: SmashTools.WindowEvents.WindowAddedToStack
WindowStack.HandleEventsHighPriority: post: SmashTools.WindowEvents.HighPriorityOnGUI
WindowStack.TryRemove: post: SmashTools.WindowEvents.WindowRemovedFromStack
Window_MechModification.DrawInstalledRow: (no patches)
Window_MechModification.IsInstalledModification: (no patches)
Window_MechModification.QueueUninstall: (no patches)
Window_MechModification.RebuildSlots: (no patches)
WorkGiver_ConstructDeliverResourcesToBlueprints.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix, ParallelTick.Optimizations.DeliveryEarlyOut.Prefix post: ParallelTick.Optimizations.DeliveryEarlyOut.Postfix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix, ParallelTick.Optimizations.DeliveryEarlyOut.Prefix post: ParallelTick.Optimizations.DeliveryEarlyOut.Postfix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_DeepDrill.HasJobOnThing: post: PrisonerRealism.Patch_ColonistsSkipPrisonDrills.Postfix
WorkGiver_DoBill.JobOnThing: PRE: Fortified.Patch_DroneUnfinishedWork.Prefix post: Fortified.Patch_DroneUnfinishedWork.Postfix, PrisonerRealism.Patch_ColonistsSkipPrisonBenches.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: Fortified.Patch_WorkGiverDoBill_ContainerAware.Prefix post: Fortified.Patch_WorkGiverDoBill_ContainerAware.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_FillComposter.HasJobOnThing: (no patches)
WorkGiver_FillFermentingBarrel.HasJobOnThing: (no patches)
WorkGiver_FixBlockage.PotentialWorkThingsGlobal: (no patches)
WorkGiver_FixBlockage.ShouldSkip: (no patches)
WorkGiver_FixBrokenDownBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_FixBrokenDownBuilding.ShouldSkip: (no patches)
WorkGiver_GrowerHarvest.HasJobOnCell: post: PrisonerRealism.Patch_ColonistsSkipPrisonWorkQuery.Postfix
WorkGiver_GrowerHarvest.JobOnCell: post: PrisonerRealism.Patch_ColonistsSkipPrisonCrops.Postfix
WorkGiver_GrowerSow.JobOnCell: post: PrisonerRealism.Patch_ColonistsSkipPrisonCrops.Postfix
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HaulGeneral.JobOnThing: PRE: [800]SearchAndRescue.WorkGiverHaulGeneral_SearchAndRescueFieldSupplyPatch.Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_MechFieldRescueDoctor.NonScanJob: (no patches)
WorkGiver_MechFieldRescueHauling.NonScanJob: (no patches)
WorkGiver_Merge.JobOnThing: TRANS: ParallelTick.Optimizations.MergeIndex.Transpiler
WorkGiver_Open.HasJobOnThing: post: VFED.HarmonyPatches.MiscPatches.CheckBiosecurity
WorkGiver_Refuel.CanRefuelThing: post: DubsBadHygiene.Patches.HarmonyPatches_Plumbing.CanRefuelThing_Postfix
WorkGiver_RefuelVehicle.HasJobOnThing: PRE: AutoTractorAI.WorkGiverRefuelVehiclePatch.Prefix
WorkGiver_ReloadAutoLoader.PotentialWorkThingsGlobal: (no patches)
WorkGiver_ReloadTurret.PotentialWorkThingsGlobal: (no patches)
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
WorkGiver_RepairMech.HasJobOnThing: post: SearchAndRescue.RegisteredPatientWorkGiver_SearchAndRescueOwnershipPatch.Postfix
WorkGiver_RescueDowned.HasJobOnThing: post: SearchAndRescue.WorkGiverRescueDowned_SearchAndRescueOrderPatch.Postfix
WorkGiver_RescueDowned.JobOnThing: PRE: SearchAndRescue.WorkGiverRescueDownedJob_SearchAndRescueOrderPatch.Prefix
WorkGiver_Scanner.HasJobOnThing: PRE: FBV.Patch_FBV_WorkGiverFactionLock.Prefix
WorkGiver_SearchAndRescueAutomaticRoutineTreat.NonScanJob: (no patches)
WorkGiver_SearchAndRescueCapture.NonScanJob: (no patches)
WorkGiver_SearchAndRescueCasevac.NonScanJob: (no patches)
WorkGiver_SearchAndRescueFollowupTreat.NonScanJob: (no patches)
WorkGiver_SearchAndRescueRescueGrimWorks.NonScanJob: (no patches)
WorkGiver_SearchAndRescueRescueHauling.NonScanJob: (no patches)
WorkGiver_SearchAndRescueRescueNursing.NonScanJob: (no patches)
WorkGiver_SearchAndRescueRescueParamedic.NonScanJob: (no patches)
WorkGiver_SearchAndRescueSupportiveCareNursing.NonScanJob: (no patches)
WorkGiver_SearchAndRescueTreat.NonScanJob: (no patches)
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Tend.HasJobOnThing: post: SearchAndRescue.WorkGiverTend_SearchAndRescueMarkedPatientPatch.Postfix
WorkGiver_Tend.JobOnThing: PRE: [800]SearchAndRescue.WorkGiverTendJob_SearchAndRescueMarkedPatientPatch.Prefix
WorkGiver_TractorFarming.HasJobOnThing: (no patches)
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Warden.ShouldTakeCareOfPrisoner: post: VanillaMemesExpanded.PreceptPatches.ShouldTakeCareOfPrisoner_Postfix
WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo: post: PrisonerRealism.Patch_WardenDeliverFood_Commons.Postfix
WorkGiver_Warden_TakeToBed.TryMakeJob: PRE: [800]SearchAndRescue.WorkGiverWardenTakeToBed_SearchAndRescueStageOrderPatch.Prefix post: PrisonerRealism.Patch_WardenTakeToBed_Commons.Postfix
Workshop.Upload: PRE: [800]Fortified.Patch_WorkshopIgnore.Workshop_Upload_Prefix
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.CoastDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.CoastDirectionAt_Transpiler
World.ExposeData: PRE: [700]AchtungMod.World_ExposeData_Patch.Prefix
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix post: WorldEdit_2_0.Patches.WorldPatches.WE_World_FinalizeInit.Postfix
World.HasCaves: PRE: [1]WorldEdit_2_0.Patches.WorldPatches.WE_World_HasCaves.Prefix
World.LakeDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.LakeDirectionAt_Transpiler
World.NaturalRockTypesIn: PRE: [1]WorldEdit_2_0.Patches.WorldPatches.WE_World_NaturalRockTypesIn.Prefix TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Transpiler
World.WorldUpdate: post: WorldEdit_2_0.Patches.WorldPatches.WE_World_WorldUpdate_Patch.Postfix
WorldCameraDriver.JumpTo: PRE: TacticalGroups.HarmonyPatches.EntriesDirty
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldComponent_GravshipController.<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2: (no patches)
WorldComponent_PowerTracker.AssignCaravanTargets: (no patches)
WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTownOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTown_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptScoutMission_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptScoutOffMainThread: (no patches)
WorldComponent_PowerTracker.AttemptScoutOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptTradeMissionOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptTradeMission_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptWarbandActionAgainstTownOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptWarbandActionAgainstTown_UnThreaded: (no patches)
WorldComponent_PowerTracker.DoGlobalRWDAction: (no patches)
WorldComponent_PowerTracker.GetFactionForVictoryChallenge: (no patches)
WorldComponent_PowerTracker.IncrementSettlementGrowth: (no patches)
WorldComponent_PowerTracker.ReconstituteSettlements: (no patches)
WorldComponent_PowerTracker.WorldComponentTick: (no patches)
WorldComponent_Trains.ListCurrentTrains: (no patches)
WorldDrawLayerBase.Render: PRE: MapModeFramework.WorldDrawLayerBase_Render_Patch.Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler, WorldTechLevel.Patches.Patch_WorldFactionsUIUtility.DoWindowContents_Transpiler
WorldFeatures.UpdateFeatures: PRE: MapModeFramework.WorldFeatures_UpdateFeatures_Patch.Prefix
WorldGenStep_Mutators.AddMutatorsFromTile: post: FactionsWithBiome.Patch_WorldGenStep_Mutators_AddMutatorsFromTile.Postfix
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldGenerator.GenerateFromScribe: PRE: WorldTechLevel.Patches.Patch_WorldGenerator.GenerateFromScribe_Prefix
WorldGenerator.GenerateWithoutWorldData: PRE: WorldTechLevel.Patches.Patch_WorldGenerator.GenerateWithoutWorldData_Prefix
WorldGenerator.GenerateWorld: PRE: FactionsWithBiome.Patch_ClearCacheOnWorldGen.Prefix, WorldTechLevel.Patches.Patch_WorldGenerator.GenerateWorld_Prefix post: Boots_SensibleFactions.RunWorldDistributionOnWorldStart.AfterWorldGenerated
WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles
WorldGrid.GetNeighborId: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetNeighborId_Transpiler
WorldGrid.GetRoadMovementDifficultyMultiplier: post: DreamsOutposts.WorldGrid_GetRoadMovementDifficultyMultiplier_WaystationPatch.Postfix
WorldGrid.GetTileNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetTileNeighbor_Transpiler
WorldGrid.IsNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.IsNeighbor_Transpiler
WorldHealthGUIUtility.DrawHealthBar: (no patches)
WorldHealthGUIUtility.OnGUIWorldObjectHealth: (no patches)
WorldHealthGUIUtility.Visible: (no patches)
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix, FactionTerritories.WorldInterface_WorldInterfaceOnGUI_DefaultMode.Postfix, FactionTerritories.WorldInterface_WorldInterfaceOnGUI_DefaultMode.Postfix
WorldInterface.WorldInterfaceUpdate: TRANS: [200]MapPreview.Patches.Patch_RimWorld_WorldInterface.WorldInterfaceUpdate_Transpiler
WorldInterface_WorldInterfaceOnGUI_DefaultMode.Postfix: (no patches)
WorldLayer_MapMode.OnGUI: post: FactionTerritories.WorldLayer_MapMode_OnGUI_FactionTerritoriesLabels.Postfix, FactionTerritories.Invasions.Patches_WorldLayer_MapMode_OnGUI_Invasions.Postfix, FactionTerritories.WorldLayer_MapMode_OnGUI_FactionTerritoriesLabels.Postfix, FactionTerritories.Invasions.Patches_WorldLayer_MapMode_OnGUI_Invasions.Postfix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix, TacticalGroups.HarmonyPatches.Caravan_Destroy_Prefix
WorldObject.DoTick: PRE: [800]ParallelTick.Optimizations.SettlementFastTick.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectDamageWorker.FragmentsPotentialDamage: (no patches)
WorldObjectDamageWorker.ProcessFragmentsComp: (no patches)
WorldObjectDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_WorldObjectDef_ResolveReferences_Patch.Prefix
WorldObject_ICBMfission.NukemRico: (no patches)
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: FactionTerritories.WorldObjectsHolder_Add_Patch.Postfix, FactionTerritories.WorldObjectsHolder_Add_Patch.Postfix
WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.Remove: post: FactionTerritories.WorldObjectsHolder_Remove_Patch.Postfix, FactionTerritories.WorldObjectsHolder_Remove_Patch.Postfix
WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache
WorldPathPool.GetEmptyWorldPath: PRE: RimWar.Harmony.RimWarMod.WorldPathPool_Prefix_Patch
WorldPawnGC.GetCriticalPawnReason: post: DreamsOutposts.WorldPawnGcPatch.Postfix
WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle
WorldPawns.PassToWorld: PRE: VFEEmpire.HarmonyPatches.Patch_WorldPawns_PassToWorld.Prefix
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton
WorldSelectionDrawer.DrawSelectionOverlays: post: RimWar.Harmony.RimWarMod.WorldCapitolOverlay
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing
WorldSelector.SelectUnderMouse: PRE: MapModeFramework.WorldSelector_SelectUnderMouse_Patch.Prefix post: MapModeFramework.WorldSelector_SelectUnderMouse_Patch.Postfix
WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.StopTargeting: PRE: AirTerritories.Patches.Patch_WorldTargeter_StopTargeting.Prefix
WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate, AirTerritories.Patches.Patch_WorldTargeter_TargeterUpdate.Postfix
WorldUtility.CreateRimWarSettlement: (no patches)
WorldUtility.CreateRimWarSettlementWithPoints: (no patches)
WorldUtility.GetRimWarSettlementAtTile: (no patches)
WorldUtility.GetRimWarSettlementsInRange: (no patches)
WorldUtility.IsValidRWWO: (no patches)
WorldUtility.UpdateRWDSettlementLists: (no patches)
WorldVehiclePathGrid.CalculatedMovementDifficultyAt: post: TrainsOfTheRim.Patches.Patch_WorldPathing.CalculatedMovementDifficultyAtPatchTrains
WorldVehiclePathGrid.CancelGridRequests: (no patches)
WorldVehiclePathGrid.RecalculatePathGrid: (no patches)
WorldVehiclePathGrid.RecalculateReachabilityGrid: (no patches)
Xenogerm.SetTargetPawn: (no patches)
XmlToObjectUtils.DoFieldSearch: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributes post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributes
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
Harmony versions present: 2.4.3.0: satpyn.deepswimming, mjcg.DreamsOutposts; 2.4.2.0: com.VanillaFurnitureExpandedFactory, net.pardeike.rimworld.mods.achtung, Fortified, CH4AcKO3.SearchAndRescue, FortificationCE, com.github.toywalrus.itemrequests, seobongzu_EndlessRecreation, brrainz.lib.dynamicworktypes; 2.4.1.0: net.pardeike.rimworld.lib.harmony, SmashPhil.VehicleFramework, GlittertechExpansion, OskarPotocki.VEF, jaeger972.FactionTerritories, shaddii.performancesurgeon, FactionTerritories.Patches, ModSettingsFrameworkMod, com.github.15adhami.xmlextensions, rimworld.torann.rimwar, legodude17.mvcf, onofre150.me.vaccines, brage.paralleltick, AirTerritories.Core, FactionsWithBiome.Harmony, dag0n00969.autotractorai, TrainsOfTheRim, LayeredDestruction.patch, rimworld.Chaoticbloom.PropagandaAndManifestos.ReligiousText, rimworld.Chaoticbloom.PropagandaAndManifestos.Manifesto, tenmo.realisticcollisiondamage, Boots.SensibleFactions; 2.3.6.0: Dubwise.DubsBadHygiene, Dubwise.Rimatomics, PerformanceOptimizer.Main, Troy_Alias.TacticalGroups, adaptive.storage.framework, UnlimitedHugs.HugsLib, CombatExtended.HarmonyCE, UnlimitedHugs.AllowTool, com.vanillamemesexpanded, mehni.rimworld.pickupandhaul.main, vanillafactionsexpanded.settlers, VFEEmpire.Mod, vanillaexpanded.factions.deserters, oskarpotocki.vfe.classical, RunAndGun, dev.tobot.rename-settlements, rimworld.jecrell.doorsexpanded, mrk.researchcommission, com.vanillafarmingexpanded, dark.jobinbar, CombatExtended.Compatibility.VehiclesCompat, vanillaexpanded.furniture.architect, brrainz.mod.features, fluffy.blueprints, RemoveCleanMoteMod, ShowToolsMod, Dubwise.DubsBreakMod, VanillaFurnitureExpanded.Core, CombatExtended.Compatibility.VEFCompat, kaitorisenkou.BallGames, OskarPotocki.VanillaTexturesExpanded; 2.3.3.0: NozoMe.MapModeFramework, MapPreviewMod.Main, WorldTechLevel.Main, ElPapaDeTu.FactionBaseVehicles, bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, WorldTechLevel.Filters, com.vnf.pattern.injector, MapPreview.GenLow, com.vnf.pattern.aipatches, VanillaVehiclesExpanded.Mod, MapPreview.Main, vanillaexpanded.outposts, LunarFramework.Main, LunarFramework.Compat.HugsLib, com.vnf.pattern.vehiclecapture, com.vnf.pattern.helicopterraid, MapPreviewMod.Active, com.vnf.pattern.aimanager, VanillaVehiclesExpanded_Tier3.Mod, ElPapaDeTu.FactionBaseVehicles.vveraidcompat, com.vnf.pattern.gotoloopguard, ElPapaDeTu.FactionBaseVehicles.handbrake, VehicleAutoCombat.CE_ExplosionFix, com.vnf.pattern.aifiremode, com.vnf.pattern.artillerycooldown.generic, com.vnf.pattern.factioncolor, com.vnf.pattern.blocknpcsabotage, com.vnf.pattern.helitakeoffcomplete, com.vnf.pattern.raidsatisfaction, com.vveraid.patch.strategyselection, com.vnf.pattern.vfpathingbounds, MapPreview.Compat.VEF; 2.3.2.0: brrainz-crosspromotion, Kikohi.PipeSystem, Kikohi.KCSG; 2.3.1.1: FortificationMedieval, com.VFEProps; 2.2.2.0: RTC_HarmonyPatches, VanillaBooksExpandedMod, com.wilki24.rimworld.mod.wallsaresolid; 2.2.1.0: net.funkyshit.worldedit_2_0; 2.1.0.0: com.otters.rimworld.mod.Tents; 2.0.2.0: Legator.PrisonerRealism; 2.0.0.8: rimworld.Nals.FacialAnimation
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.502 seconds
- Finished resetting the current domain, in 0.001 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
RimWorld 1.6.4850 rev646
Loading Combat Extended 16.7.4.0 (979aed6f0d-rel):
Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended
CombatExtended :: Applying compatibility patch for RunAndGun, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
CE: Loading Mod Part - VEFCompat
CE: Loading Mod Part - VehiclesCompat
Combat Extended :: initialized
[HugsLib] version 12.0.0
[HugsLib] early-initializing AllowTool
<color=cyan>[Dark.JobInBar]</color> JobInBar v1.6.9332.32895 initializing...
Rename Settlements - Running Version 2.0.0.0 Release compiled for RimWorld version v1.6
<color=#00FFFFFF>The almighty power of Harmony has been initialized by the humble mod creator BlueEagle421</color>
[PerfSurgeon] Conflict check: Thing.SpawnSetup has Postfix from [CombatExtended.HarmonyCE]
[PerfSurgeon] Conflict check: Thing.SpawnSetup has Transpiler from [SmashPhil.VehicleFramework]
[PerfSurgeon] Conflict check: Thing.DeSpawn has Prefix from [CombatExtended.HarmonyCE]
[PerfSurgeon] Conflict check: Thing.DeSpawn has Transpiler from [SmashPhil.VehicleFramework]
[PerfSurgeon] Conflict check: Pawn_MindState.MindStateTickInterval has Postfix from [com.otters.rimworld.mod.Tents]
[PerfSurgeon] Detected: taranchuk.performanceoptimizer
[PerfSurgeon] Detected: smashphil.vehicleframework
[PerfSurgeon] Off-screen draw visual skip enabled
[PerfSurgeon] Off-screen draw visual skip enabled
[PerfSurgeon] Off-screen ability tick skip enabled
[PerfSurgeon] Off-screen ability tick skip enabled
[PerfSurgeon] Off-screen rotation visual skip enabled
[PerfSurgeon] Off-screen rotation visual skip enabled
[PerfSurgeon] Animal health throttle enabled via HealthTick
[PerfSurgeon] Animal health throttle enabled via HealthTick
[PerfSurgeon] Animal mind state throttle enabled via MindStateTickInterval
[PerfSurgeon] Animal mind state throttle enabled via MindStateTickInterval
[PerfSurgeon] Animal needs throttle enabled via NeedsTrackerTickInterval
[PerfSurgeon] Animal needs throttle enabled via NeedsTrackerTickInterval
[PerfSurgeon] Path failure cache enabled via FindPathNow
[PerfSurgeon] Path failure cache enabled via FindPathNow
[PerfSurgeon] Initialized — all patches applied.
Walls Are Solid - Combat Extended already patches many buildings to take less damage from bullets, so it's recommended to adjust the multipliers in the settings.
XML error: <hitFlags>IntendedTarget</hitFlags> doesn't correspond to any field in type VehicleTurretDef. Context: <Vehicles.VehicleTurretDef ParentName="RT_BaseTurret"><gizmoDescription>Select Target.\n\nFire for effect</gizmoDescription><turretType>Rotatable</turretType><graphicData><graphicClass>Vehicles.Graphic_Turret</graphicClass><shaderType>CutoutComplexPattern</shaderType><texPath>ObelBlitzA/None</texPath><drawSize>(1,1)</drawSize></graphicData><autoSnapTargeting>false</autoSnapTargeting><defName>RT_Medical_Supplies</defName><label>Medical Supplies</label><gizmoIconTexPath>ObelBlitzA/MedicalSupplies</gizmoIconTexPath><reloadTimer>12.0</reloadTimer><warmUpTimer>0.0</warmUpTimer><rotationSpeed>10.0</rotationSpeed><magazineCapacity>1</magazineCapacity><chargePerAmmoCount>3</chargePerAmmoCount><genericAmmo>true</genericAmmo><ammunition><thingDefs><li>MedicineIndustrial</li></thingDefs></ammunition><projectile>Bullet_RT_Medical_Supplies</projectile><projectileOffset>1</projectileOffset><hitFlags>IntendedTarget</hitFlags><maxRange>20.9</maxRange><minRange>1</minRange><fireModes><li><shotsPerBurst>1</shotsPerBurst><ticksBetweenBursts>1</ticksBetweenBursts><spreadRadius>1</spreadRadius><label>Single Shot</label><texPath>UI/Gizmos/FireRate_Single</texPath></li></fireModes></Vehicles.VehicleTurretDef>
Parsed 1.5 as int.
XML error: 350~600 doesn't correspond to any field in type FloatRange. Context: <apparelMoney>350~600<min>100</min><max>200</max></apparelMoney>
XML error: 50~800 doesn't correspond to any field in type FloatRange. Context: <techHediffsMoney>50~800<min>0</min><max>50</max></techHediffsMoney>
<color=#FFA500FF>[Map Mode Framework]</color> Loading assemblies of patched mods done. Total assemblies loaded: 0
<color=#FFA500FF>[Map Mode Framework]</color> Assembly named GeologicalLandforms not found. Render patch not applied.
<color=#FFA500FF>[Map Mode Framework]</color> Assembly named ReGrowthCore not found. Render patch not applied.
Rim War: adding peaceful pawngroupmaker to FactionDef Pirate
Rim War: adding trader pawngroupmaker to FactionDef Pirate
Rim War: adding peaceful pawngroupmaker to FactionDef Empire
Rim War: adding peaceful pawngroupmaker to FactionDef CannibalPirate
Rim War: adding trader pawngroupmaker to FactionDef CannibalPirate
Rim War: adding peaceful pawngroupmaker to FactionDef PirateYttakin
Rim War: adding trader pawngroupmaker to FactionDef PirateYttakin
Rim War: adding peaceful pawngroupmaker to FactionDef PirateWaster
Rim War: adding trader pawngroupmaker to FactionDef PirateWaster
Rim War: adding trader pawngroupmaker to FactionDef TradersGuild
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
Translation data for language English has 52 errors. Generate translation report for more info.
[SmashPhil.VehicleFramework] Applying compatibility patch for CETeam.CombatExtended. Active: Yes
[SmashPhil.VehicleFramework] Applying compatibility patch for ludeon.rimworld.odyssey. Active: Yes
[VehicleFramework] version 1.6.2144
KCSG has Created 8493 symbolDefs for vanilla and DLCs
[VFED] Trying to register item Gun_ChargeLance_Unique with no contraband category, assigning VFED_Imperial as default.
[A Petition For Provisions] Caching tech-level for things
[A Petition For Provisions] Caching complete
[BallGames] Now Active
[BallGames] Harmony patch complete!
[XML Extensions] Initialized 4 SettingsMenuDef(s) and found 0 unused key(s) from 0 mod(s)
[XML Extensions] 6884 total patch operations run in 118151ms, 0 failed
[XML Extensions] Emitted 4 mod class(es)
[FBV] Injected settlement-vehicle GenStep into 3 map generator(s).
[FBV] VVE Raid detected — FBV vehicles excluded from VVE Raid AI management (3 selection filter(s) patched).
[FBV] Faction Base Vehicles loaded
[FortifiedCE] 已注册空中支援 CE 兼容管线
<color=cyan>[Dark.JobInBar]</color> <color=orange>[COMPAT]</color> [LTO] Colony Groups [derekbickley.ltocolonygroupsfinal] detected.
Colony Groups replaces the entire vanilla colonist bar, but it contains a compatibility patch for this mod, so they should work together fine.
<color=cyan>[Dark.JobInBar]</color> Running Harmony patches...
<color=cyan>[Dark.JobInBar]</color> 10/10 Harmony patches successful.
[TrueTerrainColors v1.13.1] Loaded cached true colors for 2382 terrain defs from file.
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
[Prisoner Realism] Loaded (build 46, RimWorld 1.6). Harmony patches applied.
[Realistic Collision Damage] Minimal collision patch loaded.
[Search and Rescue] Loaded. Active compatibility: Combat Extended, EPOE-Forked, Pick Up And Haul, Vehicle Framework, Vanilla Furniture Expanded - Medical Module, Fortified Features Framework.
[Vehicle Auto-Combat] Applied CE Explosion Fix using ModsConfig check.
[VVE Raid][Patch] Initializing vehicle roof hitbox expansion patch for Combat Extended...
[VVE Raid][Patch] Roof patch execution finished. Scanned: 76 vehicles, Successfully patched and rebuilt: 47 roof components.
Walls are Solid - transpiler patched successfully.
[FactionBiomePresetLoader] Found 3 presets.
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'OutlanderCivil' with biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'OutlanderRoughPig' with biomes: TropicalRainforest, TropicalSwamp, Glowforest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'TribeCivil' with biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'TribeSavageImpid' with biomes: AridShrubland, Desert, LavaField | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'PirateYttakin' with biomes: BorealForest, Tundra, ColdBog, GlacialPlain | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'PirateWaster' with biomes: Scarlands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'Empire' with biomes: TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'TribeRough' with biomes: TemperateForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'TribeSavage' with biomes: TropicalRainforest, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'OutlanderRough' with biomes: TemperateForest, TemperateSwamp, BorealForest, AridShrubland | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'TribeCannibal' with biomes: TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'Default' applied to faction 'NudistTribe' with biomes: AridShrubland | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'OutlanderCivil' with biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FinlandIndependent' with biomes: BorealForest, TropicalRainforest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FinlandCoBelligerentAllies' with biomes: Grasslands, TemperateSwamp, TropicalRainforest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FinlandCoBelligerentGermany' with biomes: Grasslands, TropicalRainforest, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FranceAllies' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FranceExile' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2FranceAxis' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2Germany' with biomes: AridShrubland, TemperateForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2ItalyCoBelligerentAllies' with biomes: TemperateForest, AridShrubland, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2ItalyAxis' with biomes: TemperateForest, AridShrubland, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2ItalyAxisB' with biomes: AridShrubland, Desert, TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2Japan' with biomes: TropicalRainforest, Grasslands, TropicalSwamp, TemperateSwamp, AridShrubland | tile mutators: Archipelago, CoastalIsland, Peninsula, Bay, Cove
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2RussiaAllies' with biomes: ColdBog, BorealForest, Tundra | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2RussiaCoBelligerentGermany' with biomes: BorealForest, Tundra, ColdBog | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2UnitedKingdom' with biomes: Grasslands, TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'K4G_WW2UnitedStates' with biomes: AridShrubland, TemperateForest, Grasslands, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'OutlanderRoughPig' with biomes: TropicalRainforest, TropicalSwamp, Glowforest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'TribeCivil' with biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'TribeSavageImpid' with biomes: AridShrubland, Desert, LavaField | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'PirateYttakin' with biomes: BorealForest, Tundra, ColdBog, GlacialPlain | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'PirateWaster' with biomes: Scarlands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'Empire' with biomes: TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'TribeSavage' with biomes: TropicalRainforest, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'MyPreset' applied to faction 'TribeRough' with biomes: TemperateForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'OutlanderCivil' with biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FinlandIndependent' with biomes: BorealForest, TropicalRainforest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FinlandCoBelligerentAllies' with biomes: Grasslands, TemperateSwamp, TropicalRainforest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FinlandCoBelligerentGermany' with biomes: Grasslands, TropicalRainforest, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FranceAllies' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FranceExile' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2FranceAxis' with biomes: TemperateForest, AridShrubland, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2Germany' with biomes: AridShrubland, TemperateForest, Grasslands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2ItalyCoBelligerentAllies' with biomes: TemperateForest, AridShrubland, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2ItalyAxis' with biomes: TemperateForest, AridShrubland, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2ItalyAxisB' with biomes: AridShrubland, Desert, TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2Japan' with biomes: (no biomes) | tile mutators: Archipelago
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2RussiaAllies' with biomes: ColdBog, BorealForest, Tundra | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2RussiaCoBelligerentGermany' with biomes: BorealForest, Tundra, ColdBog | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2UnitedKingdom' with biomes: Grasslands, TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'K4G_WW2UnitedStates' with biomes: AridShrubland, TemperateForest, Grasslands, Desert | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'OutlanderRoughPig' with biomes: TropicalRainforest, TropicalSwamp, Glowforest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'TribeCivil' with biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'TribeSavageImpid' with biomes: AridShrubland, Desert, LavaField | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'PirateYttakin' with biomes: BorealForest, Tundra, ColdBog, GlacialPlain | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'PirateWaster' with biomes: Scarlands | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'Empire' with biomes: TemperateForest | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'TribeSavage' with biomes: TropicalRainforest, TropicalSwamp | tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Preset 'RimwarII' applied to faction 'TribeRough' with biomes: TemperateForest, Grasslands | tile mutators: (no tile mutators)
[WorldTechLevel v1.1.6] Filters initialized.
Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
MVCF successfully applied 53 patches
[TrainsOfTheRim] Patches on methods annotated as Obsolete were detected by HugsLib: Vehicles.World.EnterMapUtilityVehicles.SpawnVehicles
[Fortified] 涂装着色器加载成功 Fortified/StandardPaintable
Unloading 496 unused Assets to reduce memory usage. Loaded Objects now: 62535.
Total: 5781.275200 ms (FindLiveObjects: 1053.008300 ms CreateObjectMapping: 17.202600 ms MarkObjects: 4656.335100 ms DeleteObjects: 54.709500 ms)
Combat Extended :: Ammo injected
Combat Extended :: Checking Multiplayer Compat
Combat Extended :: Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking SOS2
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Installing Vehicle Framework
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking SRTS Expanded
Combat Extended :: Bounds pre-generated
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Starting patches: 866 - 11/5/2026 4:11:52 PM
Finished transpiling 865 methods - 11/5/2026 4:12:05 PM
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 63692.
Total: 1063.669400 ms (FindLiveObjects: 9.590500 ms CreateObjectMapping: 7.704500 ms MarkObjects: 1044.207000 ms DeleteObjects: 2.165600 ms)
Loading game from file Brickis Nation (Permadeath) with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[WorldTechLevel v1.1.6] Current world tech level is Ultra.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup6: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup6
[Ref 46E16DC9]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <239ae808e7f5427aa8022d09e89ee1ed>:0
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup5: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup5
[Ref 46E16DC9] Duplicate stacktrace, see ref for original
Could not resolve reference to object with loadID Lord_7 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Could not resolve reference to object with loadID Faction_41 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.ThingWithComps and Verse.Pawn. label=artCreator
Null key while loading dictionary of Verse.ThingWithComps and Verse.Pawn. label=artCreator
Could not resolve reference to object with loadID Thing_Human208626 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human197451 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human208614 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Faction_39 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_40 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_41 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_42 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_43 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Pawn Kasrus has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Proeloari has relation "Fiance" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Yotty has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 71103.
Total: 1314.014800 ms (FindLiveObjects: 9.615000 ms CreateObjectMapping: 11.551100 ms MarkObjects: 1292.657200 ms DeleteObjects: 0.191200 ms)
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[Free Performance] Skip a dead colour write when drawing pawns stays off: PawnRenderNodeWorker.GetMaterialPropertyBlock is patched by satpyn.deepswimming.
Finnish Lahti-Saloranta M/26 LMG (7.62x54mmR) burst fire shot count is same or higher than auto fire
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Combat Extended's VerbsTick change checked: only CE projectile verbs get an extra VerbTickCE call.
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
[Free Performance] Faster 'merge stacks' search stays off: DubsBadHygiene.Building_Fridge (BadHygiene) has its own CanStackWith.
Getting random element from empty collection.
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Found 32 visible factions and 30 existing factions.
Adding new faction Allbum Amalgamation
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Event.Use() should not be called for events of type Layout
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Event.Use() should not be called for events of type Layout
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Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 80003.
Total: 1236.917300 ms (FindLiveObjects: 19.284800 ms CreateObjectMapping: 15.164000 ms MarkObjects: 1201.693200 ms DeleteObjects: 0.774600 ms)
Getting random element from empty collection.
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Selcho threw exception in WorkGiver HaulUrgently: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B1A12D9C]
at Verse.GridsUtility.Fogged (Verse.Thing t) [0x00006] in <239ae808e7f5427aa8022d09e89ee1ed>:0
at Verse.AI.HaulAIUtility.PawnCanAutomaticallyHaulFast_NewTemp (Verse.Pawn p, Verse.Thing t, System.Boolean forced, System.Boolean checkReachability) [0x0002e] in <239ae808e7f5427aa8022d09e89ee1ed>:0
- PREFIX CH4AcKO3.SearchAndRescue: Boolean SearchAndRescue.HaulAIUtilityNewTemp_SearchAndRescueFieldSupplyPatch:Prefix(Thing t, Boolean forced, Boolean& __result)
at Verse.AI.HaulAIUtility.PawnCanAutomaticallyHaulFast (Verse.Pawn p, Verse.Thing t, System.Boolean forced) [0x0004a] in <239ae808e7f5427aa8022d09e89ee1ed>:0
- PREFIX CH4AcKO3.SearchAndRescue: Boolean SearchAndRescue.HaulAIUtility_SearchAndRescueFieldSupplyPatch:Prefix(Thing t, Boolean forced, Boolean& __result)
- PREFIX net.pardeike.rimworld.mods.achtung: Boolean AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch:Prefix(Pawn p, Thing t, Boolean forced, Boolean& __result)
at AllowTool.WorkGiver_HaulUrgently+<PotentialWorkThingsGlobal>d__3.MoveNext () [0x00052] in <8a098910d6a84b188090b9d6c096e9ee>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter, System.Boolean lookInHaulSources) [0x0013c] in <239ae808e7f5427aa8022d09e89ee1ed>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions, System.Boolean lookInHaulSources) [0x001f7] in <239ae808e7f5427aa8022d09e89ee1ed>:0
- PREFIX shaddii.performancesurgeon: Boolean PerformanceSurgeon.Modules.StockpileIndex.Patch_ClosestThingEarlyExit:Prefix(IntVec3 root, Map map, ThingRequest thingReq, Thing& __result)
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00662] in <239ae808e7f5427aa8022d09e89ee1ed>:0
- PREFIX brage.paralleltick: Void ParallelTick.Optimizations.MergeIndex:SearchStart()
- FINALIZER brage.paralleltick: Void ParallelTick.Optimizations.MergeIndex:SearchEnd()
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penAmount or armorAmount are zero for Blunt on K4G_Apparel_WW2GermanFieldGearB311536
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Event.Use() should not be called for events of type Layout
Event.Use() should not be called for events of type Layout
Alignment was MiddleCenter at end of frame.
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Event.Use() should not be called for events of type Layout
Event.Use() should not be called for events of type Layout
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Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 7249 unused Assets to reduce memory usage. Loaded Objects now: 76912.
Total: 1358.244700 ms (FindLiveObjects: 143.197700 ms CreateObjectMapping: 8.785600 ms MarkObjects: 1194.373800 ms DeleteObjects: 11.887200 ms)
[HugsLib] Quickstarter generating map with scenario: Crashlanded
[FactionsWithBiome] Clearing biome tile cache before world generation...
[WorldTechLevel v1.1.6] Current world tech level is Unrestricted.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderCivil' pollution range: 0~0.502617776
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' pollution range: 0~0.104712002
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' pollution range: 0~0.0994764417
[FactionBiomePresetLoader] Faction 'Empire' allowed biomes: TemperateForest
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No biome preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateYttakin' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed biomes: BorealForest, Tundra, ColdBog, GlacialPlain
[FactionsWithBiome] No suitable allowedBiome tiles for PirateYttakin. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' pollution range: 0~0.204188496
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed biomes: AridShrubland, Desert, LavaField
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' pollution range: 0~0.602094173
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed biomes: TropicalRainforest, TropicalSwamp, Glowforest
[FactionsWithBiome] No suitable allowedBiome tiles for OutlanderRoughPig. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' pollution range: 0.801047087~1
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed biomes: Scarlands
[FactionsWithBiome] No suitable allowedBiome tiles for PirateWaster. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed biomes: BorealForest, TropicalRainforest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandIndependent. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed biomes: Grasslands, TemperateSwamp, TropicalRainforest
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed biomes: Grasslands, TropicalRainforest, TropicalSwamp
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceExile. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed biomes: AridShrubland, TemperateForest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2Germany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed biomes: AridShrubland, Desert, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxisB. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed biomes: (no biomes)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed biomes: ColdBog, BorealForest, Tundra
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed biomes: BorealForest, Tundra, ColdBog
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed biomes: Grasslands, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedKingdom. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed biomes: AridShrubland, TemperateForest, Grasslands, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedStates. Using fallback around existing settlements...
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionMutatorPatch] Added Archipelago to tile 2128,0 for faction Empire of Japan
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No biome preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No pollution range preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No biome preset found for faction 'PlayerColony'
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 77080.
Total: 1008.317300 ms (FindLiveObjects: 4.786800 ms CreateObjectMapping: 6.869700 ms MarkObjects: 995.074600 ms DeleteObjects: 1.585700 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Quinn Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Gander Target: DamageDef:Bite Weapon: has null verb, overriding AP.
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 83090.
Total: 1126.303500 ms (FindLiveObjects: 6.509000 ms CreateObjectMapping: 8.223900 ms MarkObjects: 1111.432100 ms DeleteObjects: 0.138200 ms)
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
no rwsc found for SpaceSettlement
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 76341.
Total: 1032.924700 ms (FindLiveObjects: 7.321600 ms CreateObjectMapping: 9.980800 ms MarkObjects: 1014.460500 ms DeleteObjects: 1.161600 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 76298.
Total: 1102.318300 ms (FindLiveObjects: 4.174700 ms CreateObjectMapping: 9.227900 ms MarkObjects: 1088.768800 ms DeleteObjects: 0.146700 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 76319.
Total: 1046.393600 ms (FindLiveObjects: 6.569500 ms CreateObjectMapping: 8.446600 ms MarkObjects: 1031.212300 ms DeleteObjects: 0.164900 ms)
Loading game from file Brickis Nation (Permadeath) with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[WorldTechLevel v1.1.6] Current world tech level is Ultra.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup6: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup6
[Ref 46E16DC9]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <239ae808e7f5427aa8022d09e89ee1ed>:0
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup5: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup5
[Ref 46E16DC9] Duplicate stacktrace, see ref for original
Could not resolve reference to object with loadID Lord_41 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Could not resolve reference to object with loadID Lord_36 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Could not resolve reference to object with loadID Faction_46 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human237525 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human237465 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Faction_44 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_46 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_caravan_tracker
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_caravan_tracker
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_caravan_tracker
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Pawn Tammy has relation "ExLover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Tramp has relation "Lover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 83188.
Total: 1205.269600 ms (FindLiveObjects: 9.060200 ms CreateObjectMapping: 9.637600 ms MarkObjects: 1186.399900 ms DeleteObjects: 0.171700 ms)
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
Getting random element from empty collection.
Getting random element from empty collection.
[Free Performance] Faster 'merge stacks' search stays off: DubsBadHygiene.Building_Fridge (BadHygiene) has its own CanStackWith.
Getting random element from empty collection.
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Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
Unloading 347 unused Assets to reduce memory usage. Loaded Objects now: 87182.
Total: 1398.788400 ms (FindLiveObjects: 14.731500 ms CreateObjectMapping: 11.203700 ms MarkObjects: 1368.463400 ms DeleteObjects: 4.389600 ms)
[CE] Deflection for Instigator:Dozrath Target: DamageDef:ArrowFire Weapon:Bow_Recurve has null verb, overriding AP.
[CE] Deflection for Instigator:Dozrath Target: DamageDef:ArrowFire Weapon:Bow_Recurve has null verb, overriding AP.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Could not reserve Thing_MealSimple420069(current stack count: 1) (layer: null) for Macey for job Ingest (Job_1531402) A = Thing_MealSimple420069 Giver = JobGiver_GetFood [workGiverDef: null] (now doing job Ingest (Job_1531402) A = Thing_MealSimple420069 Giver = JobGiver_GetFood [workGiverDef: null](curToil=5)) for maxPawns 1 and stackCount -1.
Existing reservers:
[0] Kravloc (job: Ingest (Job_1531395) A = Thing_MealSimple422584 B = (98, 0, 63) Giver = JobGiver_BingeFood [workGiverDef: null], toil: 8, maxPawns: 10, stackCount: 1)
[1] Macey (job: Ingest (Job_1531402) A = Thing_MealSimple420069 Giver = JobGiver_GetFood [workGiverDef: null], toil: 5, maxPawns: 10, stackCount: 0)
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Event.Use() should not be called for events of type Layout
Event.Use() should not be called for events of type Layout
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Event.Use() should not be called for events of type Layout
Getting random element from empty collection.
Getting random element from empty collection.
Event.Use() should not be called for events of type Layout
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Could not get new name (first rule pack: VFEC_NamerFactionWestern)
Getting random element from empty collection.
Getting random element from empty collection.
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Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
[MVCF] Not found: CombatExtended.Verb_ShootCE(German Gewehr 43 semi-automatic rifle (bayonet))
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_2_Poke)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_3_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_4_Slash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet205044_5_Stab)
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Event.Use() should not be called for events of type Layout
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 91761.
Total: 5252.354300 ms (FindLiveObjects: 990.294500 ms CreateObjectMapping: 13.373300 ms MarkObjects: 4242.910000 ms DeleteObjects: 5.775300 ms)
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
[MVCF] Not found: CombatExtended.Verb_ShootCE(M24)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493267_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493267_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493267_2_Poke)
[MVCF] Not found: CombatExtended.Verb_ShootCEOneUse(throw smoke grenade)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(smoke grenade/CompEquippable_CE_Weapon_GrenadeSmoke493271_0_Smash)
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
[MVCF] Not found: CombatExtended.Verb_ShootCE(M24)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_2_Poke)
[MVCF] Not found: CombatExtended.Verb_ShootCEOneUse(throw smoke grenade)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(smoke grenade/CompEquippable_CE_Weapon_GrenadeSmoke493293_0_Smash)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M24)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(M24/CompEquippable_Gun_SniperRifle493290_2_Poke)
Getting random element from empty collection.
Event.Use() should not be called for events of type Layout
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
[MVCF] Not found: CombatExtended.Verb_ShootCE(German Gewehr 43 semi-automatic rifle (bayonet))
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_2_Poke)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_3_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_4_Slash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_5_Stab)
[MVCF] Not found: CombatExtended.Verb_ShootCE(German Gewehr 43 semi-automatic rifle (bayonet))
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_0_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_1_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_2_Poke)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_3_Smash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_4_Slash)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(German Gewehr 43 semi-automatic rifle (bayonet)/CompEquippable_K4G_Gun_WW2GermanServiceSemiAutomaticRifleBayonet495101_5_Stab)
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
NullReferenceException: Object reference not set to an instance of an object
[Ref 40D0216B] Duplicate stacktrace, see ref for original
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 8173 unused Assets to reduce memory usage. Loaded Objects now: 88803.
Total: 9146.412200 ms (FindLiveObjects: 2300.576800 ms CreateObjectMapping: 9.855200 ms MarkObjects: 6574.674500 ms DeleteObjects: 261.305200 ms)
[HugsLib] Quickstarter generating map with scenario: Crashlanded
[FactionsWithBiome] Clearing biome tile cache before world generation...
[WorldTechLevel v1.1.6] Current world tech level is Unrestricted.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderCivil' pollution range: 0~0.502617776
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' pollution range: 0~0.104712002
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' pollution range: 0~0.0994764417
[FactionBiomePresetLoader] Faction 'Empire' allowed biomes: TemperateForest
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No biome preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateYttakin' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed biomes: BorealForest, Tundra, ColdBog, GlacialPlain
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' pollution range: 0~0.204188496
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed biomes: AridShrubland, Desert, LavaField
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' pollution range: 0~0.602094173
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed biomes: TropicalRainforest, TropicalSwamp, Glowforest
[FactionsWithBiome] No suitable allowedBiome tiles for OutlanderRoughPig. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' pollution range: 0.801047087~1
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed biomes: Scarlands
[FactionsWithBiome] No suitable allowedBiome tiles for PirateWaster. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed biomes: BorealForest, TropicalRainforest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandIndependent. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed biomes: Grasslands, TemperateSwamp, TropicalRainforest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed biomes: Grasslands, TropicalRainforest, TropicalSwamp
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceExile. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed biomes: AridShrubland, TemperateForest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2Germany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed biomes: AridShrubland, Desert, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxisB. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed biomes: (no biomes)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed biomes: ColdBog, BorealForest, Tundra
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed biomes: BorealForest, Tundra, ColdBog
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed biomes: Grasslands, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedKingdom. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed biomes: AridShrubland, TemperateForest, Grasslands, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedStates. Using fallback around existing settlements...
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionMutatorPatch] Added Archipelago to tile 2775,0 for faction Empire of Japan
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No biome preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No pollution range preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No biome preset found for faction 'PlayerColony'
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 88971.
Total: 1313.633500 ms (FindLiveObjects: 9.981700 ms CreateObjectMapping: 9.290900 ms MarkObjects: 1288.659500 ms DeleteObjects: 5.701000 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 96432.
Total: 1351.097200 ms (FindLiveObjects: 8.905000 ms CreateObjectMapping: 15.197800 ms MarkObjects: 1326.825400 ms DeleteObjects: 0.168500 ms)
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
no rwsc found for SpaceSettlement
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 88159.
Total: 1491.789200 ms (FindLiveObjects: 9.414500 ms CreateObjectMapping: 13.552700 ms MarkObjects: 1468.149500 ms DeleteObjects: 0.672300 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 88123.
Total: 1436.952700 ms (FindLiveObjects: 5.717100 ms CreateObjectMapping: 11.948300 ms MarkObjects: 1419.102600 ms DeleteObjects: 0.184600 ms)
[HugsLib] Quickstarter generating map with scenario: Crashlanded
[FactionsWithBiome] Clearing biome tile cache before world generation...
[WorldTechLevel v1.1.6] Current world tech level is Unrestricted.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderCivil' pollution range: 0~0.502617776
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' pollution range: 0~0.104712002
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' pollution range: 0~0.0994764417
[FactionBiomePresetLoader] Faction 'Empire' allowed biomes: TemperateForest
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No biome preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateYttakin' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed biomes: BorealForest, Tundra, ColdBog, GlacialPlain
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' pollution range: 0~0.204188496
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed biomes: AridShrubland, Desert, LavaField
[FactionsWithBiome] No suitable allowedBiome tiles for TribeSavageImpid. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' pollution range: 0~0.602094173
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed biomes: TropicalRainforest, TropicalSwamp, Glowforest
[FactionsWithBiome] No suitable allowedBiome tiles for OutlanderRoughPig. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' pollution range: 0.801047087~1
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed biomes: Scarlands
[FactionsWithBiome] No suitable allowedBiome tiles for PirateWaster. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed biomes: BorealForest, TropicalRainforest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandIndependent. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed biomes: Grasslands, TemperateSwamp, TropicalRainforest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed biomes: Grasslands, TropicalRainforest, TropicalSwamp
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceExile. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed biomes: AridShrubland, TemperateForest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2Germany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed biomes: AridShrubland, Desert, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxisB. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed biomes: (no biomes)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed biomes: ColdBog, BorealForest, Tundra
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed biomes: BorealForest, Tundra, ColdBog
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed biomes: Grasslands, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedKingdom. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed biomes: AridShrubland, TemperateForest, Grasslands, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedStates. Using fallback around existing settlements...
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionMutatorPatch] Added Archipelago to tile 541,0 for faction Empire of Japan
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No biome preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No pollution range preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No biome preset found for faction 'PlayerColony'
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 88143.
Total: 1326.407300 ms (FindLiveObjects: 8.061300 ms CreateObjectMapping: 10.733400 ms MarkObjects: 1307.398900 ms DeleteObjects: 0.213200 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Wood Target: DamageDef:Bite Weapon: has null verb, overriding AP.
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95409.
Total: 1324.882900 ms (FindLiveObjects: 5.709800 ms CreateObjectMapping: 20.353700 ms MarkObjects: 1298.642200 ms DeleteObjects: 0.176500 ms)
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
no rwsc found for SpaceSettlement
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
[Free Performance] Faster 'merge stacks' search stays off: DubsBadHygiene.Building_Fridge (BadHygiene) has its own CanStackWith.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 89183.
Total: 1576.272300 ms (FindLiveObjects: 8.964400 ms CreateObjectMapping: 12.826300 ms MarkObjects: 1553.368700 ms DeleteObjects: 1.112800 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 89131.
Total: 1524.035200 ms (FindLiveObjects: 5.315900 ms CreateObjectMapping: 12.095800 ms MarkObjects: 1506.413100 ms DeleteObjects: 0.210100 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 89153.
Total: 1452.142600 ms (FindLiveObjects: 8.582400 ms CreateObjectMapping: 10.912200 ms MarkObjects: 1432.471900 ms DeleteObjects: 0.175800 ms)
Loading game from file Brickis Nation (Permadeath) with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[WorldTechLevel v1.1.6] Current world tech level is Ultra.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup6: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup6
[Ref 46E16DC9]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <239ae808e7f5427aa8022d09e89ee1ed>:0
Exception registering TacticalGroups.PawnGroup - 0 in loaded object directory with unique load ID TacticalGroups.PawnGroup5: System.ArgumentException: An item with the same key has already been added. Key: TacticalGroups.PawnGroup5
[Ref 46E16DC9] Duplicate stacktrace, see ref for original
Could not resolve reference to object with loadID Lord_55 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Could not resolve reference to object with loadID Lord_49 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
Could not resolve reference to object with loadID Thing_Human494216 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Faction_45 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Could not resolve reference to object with loadID Faction_47 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_caravan_tracker
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_caravan_tracker
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Null key while loading dictionary of Verse.Pawn and System.Int32. label=colonist_and_random_mood
Pawn Caribou has relation "Lover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 96270.
Total: 1907.286300 ms (FindLiveObjects: 14.016800 ms CreateObjectMapping: 12.068700 ms MarkObjects: 1880.983800 ms DeleteObjects: 0.216600 ms)
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
Getting random element from empty collection.
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[Free Performance] Faster 'merge stacks' search stays off: DubsBadHygiene.Building_Fridge (BadHygiene) has its own CanStackWith.
Getting random element from empty collection.
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Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 7264 unused Assets to reduce memory usage. Loaded Objects now: 91857.
Total: 9765.135700 ms (FindLiveObjects: 1702.303100 ms CreateObjectMapping: 10.589300 ms MarkObjects: 7769.169400 ms DeleteObjects: 283.073600 ms)
[HugsLib] Quickstarter generating map with scenario: Crashlanded
[FactionsWithBiome] Clearing biome tile cache before world generation...
[WorldTechLevel v1.1.6] Current world tech level is Unrestricted.
[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderCivil' pollution range: 0~0.502617776
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed biomes: TemperateForest, TemperateSwamp, BorealForest, Grasslands
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache rarely-changing stats stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' pollution range: 0~0.104712002
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed biomes: TemperateForest, TropicalRainforest, Grasslands, TropicalSwamp
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' pollution range: 0~0.0994764417
[FactionBiomePresetLoader] Faction 'Empire' allowed biomes: TemperateForest
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] No biome preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateYttakin' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed biomes: BorealForest, Tundra, ColdBog, GlacialPlain
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' pollution range: 0~0.204188496
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed biomes: AridShrubland, Desert, LavaField
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' pollution range: 0~0.602094173
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed biomes: TropicalRainforest, TropicalSwamp, Glowforest
[FactionsWithBiome] No suitable allowedBiome tiles for OutlanderRoughPig. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' pollution range: 0.801047087~1
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed biomes: Scarlands
[FactionsWithBiome] No suitable allowedBiome tiles for PirateWaster. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed biomes: BorealForest, TropicalRainforest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandIndependent. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed biomes: Grasslands, TemperateSwamp, TropicalRainforest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed biomes: Grasslands, TropicalRainforest, TropicalSwamp
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FinlandCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceExile. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed biomes: TemperateForest, AridShrubland, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2FranceAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed biomes: AridShrubland, TemperateForest, Grasslands
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2Germany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyCoBelligerentAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed biomes: TemperateForest, AridShrubland, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxis. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed biomes: AridShrubland, Desert, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2ItalyAxisB. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed biomes: (no biomes)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed biomes: ColdBog, BorealForest, Tundra
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaAllies. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed biomes: BorealForest, Tundra, ColdBog
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2RussiaCoBelligerentGermany. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed biomes: Grasslands, TemperateForest
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedKingdom. Using fallback around existing settlements...
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' pollution range: 0~1
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed biomes: AridShrubland, TemperateForest, Grasslands, Desert
[FactionsWithBiome] No suitable allowedBiome tiles for K4G_WW2UnitedStates. Using fallback around existing settlements...
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No pollution range preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No biome preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No pollution range preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No biome preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] Faction 'OutlanderCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeCivil' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'Empire' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TribeRoughNeanderthal'
[FactionBiomePresetLoader] Faction 'PirateYttakin' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'TribeSavageImpid' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'OutlanderRoughPig' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'PirateWaster' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandIndependent' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FinlandCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceExile' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2FranceAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Germany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyCoBelligerentAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxis' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2ItalyAxisB' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2Japan' allowed tile mutators: Archipelago
[FactionMutatorPatch] Added Archipelago to tile 1050,0 for faction Empire of Japan
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaAllies' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2RussiaCoBelligerentGermany' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedKingdom' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] Faction 'K4G_WW2UnitedStates' allowed tile mutators: (no tile mutators)
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_CentralRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_WesternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'VFEC_EasternRepublic'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerCivil'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerRough'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'SettlerSavage'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No pollution range preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No biome preset found for faction 'TradersGuild'
[FactionBiomePresetLoader] No tile mutator preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No pollution range preset found for faction 'PlayerColony'
[FactionBiomePresetLoader] No biome preset found for faction 'PlayerColony'
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 92025.
Total: 1583.437000 ms (FindLiveObjects: 26.994700 ms CreateObjectMapping: 9.380800 ms MarkObjects: 1543.481900 ms DeleteObjects: 3.579500 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- SmashPhil.VehicleFramework
- CP.Prisoner.Outfit
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Deserters
- CETeam.CombatExtended
- NozoMe.MapModeFramework
- Torann.RimWar
- jaeger972.factionterritories
- mjcg.DreamsOutposts
- FrozenSnowFox.FilthVanishesWithRainAndTime
- VanillaExpanded.VFEArchitect
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- K4G.RWW2
- DerekBickley.LTOColonyGroupsFinal
- Nals.FacialAnimation
- sbz.EndlessRecreation
- sbz.NeatStorage
- Mlie.APetitionForProvisions
- brrainz.achtung
- Adaptive.PrimitiveStorage
- MF.AirTerritories
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- tractor.TheRealCaptRex
- dag0n00969.autotractorai
- kaitorisenkou.BallGames
- Defi.Blueprints.fork
- Aoba.Tent
- Van.DATools
- chv.DiagonalWalls2
- jecrell.doorsexpanded
- Dubwise.DubsBadHygiene
- Dubwise.DubsBreakMod
- Dubwise.Rimatomics
- Aoba.Motorization.Engine
- imranfish.xmlextensions
- vat.epoeforked
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- ElPapaDeTu.FactionBaseVehicles
- ks.flooringfloors
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Medieval
- Aoba.Fortress.Neolithic
- brage.paralleltick
- Mlie.FrontlineBunkers
- Mlie.FrontlineTrenches
- MD.GoToSleep
- zal.immigrants
- Aoba.Fortress.Industrial.Concrete
- Keshash.InjuryTextures
- Hanabishi.InwallCoolersAndVents
- Dark.JobInBar
- Keshash.LayeredWallDestruction
- seromas.LayeredDestruction.Patches
- m00nl1ght.MapPreview
- onofre150.me.vaccines
- RadZerp.naturalPaths
- satpyn.deepswimming
- godlyannihilator.novanillamusic
- Mehni.PickUpAndHaul
- Legator.PrisonerRealism
- BerryRagepyre.PrisonerRecreation
- ChaoticBloom.PropagandaAndManifestos
- Aruminon.realisticcollisiondamage
- reel.expanded.storage
- dev.tobot.renamesettlements
- mrk.researchcommission
- RimThunder.Core
- RimThunderTeams.RimThunder.ArdennesAssault (incompatible version)
- Aoba.RimThunder.RedArmy.ColdFront
- RimThunderTeams.RimThunder.FlyingChariot
- RimThunderTeams.RimThunder.ProjectKV (incompatible version)
- RimThunderTeams.RimThunder.WarhorseofReich (incompatible version)
- MemeGoddess.RunAndGun
- VanillaExpanded.VTEXE
- hyaukyuu.neutroamineretexture
- CH4AcKO3.SearchAndRescue
- Boots.SensibleFactions
- local.washingmachine
- laslo.SpongeBobeMusic
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Classical
- princeofpluto.vehicles.trains
- Ushanka.GlittertechExpansion
- VanillaExpanded.VBooksE
- OskarPotocki.VanillaFactionsExpanded.SettlersModule
- VanillaExpanded.VFECore
- VanillaExpanded.VFEFactory
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.VTEXE.FacialAnims
- tlupatac.VVERaid
- Victor.WallsAreSolid
- Taranchuk.PerformanceOptimizer
- m00nl1ght.WorldTechLevel
- FunkyShit.Mods.WorldEdit.alpha
- FCB.FactionChooseBiomes
- shaddii.performancesurgeon
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Choumnos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
[CE] Deflection for Instigator:Poscos Target: DamageDef:Bite Weapon: has null verb, overriding AP.
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 99634.
Total: 1743.750400 ms (FindLiveObjects: 6.123900 ms CreateObjectMapping: 12.480500 ms MarkObjects: 1724.975300 ms DeleteObjects: 0.170400 ms)
[Free Performance] Idle pawns skip empty ticks: ThingWithComps.Tick runs as vanilla (patched by shaddii.performancesurgeon).
[Free Performance] Idle pawns skip empty ticks: Pawn_HealthTracker.HealthTick runs for every pawn (patched by shaddii.performancesurgeon).
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetValue is patched by shaddii.performancesurgeon.
[Free Performance] Cache comfortable temperature range (~2% faster) stays off: StatWorker.GetBaseValueFor is patched by legodude17.mvcf.
no rwsc found for SpaceSettlement
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Tried to destroy already-destroyed thing Plant_Corn26648
Tried to destroy already-destroyed thing Mote_Sow
Tried to destroy already-destroyed thing Mote_ProgressBar
Tried to destroy already-destroyed thing Mote_Sow
Tried to destroy already-destroyed thing Mote_Sow
Tried to destroy already-destroyed thing Mote_Sow
Tried to destroy already-destroyed thing Mote_Harvest
Tried to destroy already-destroyed thing Mote_Sow
Tried to destroy already-destroyed thing Mote_Harvest
Tried to destroy already-destroyed thing RawCorn26671
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Getting random element from empty collection.
Tried to destroy already-destroyed thing Mote_Harvest
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