Skip to content

Instantly share code, notes, and snippets.

View Geokureli's full-sized avatar
🏠

George Kurelic Geokureli

🏠
View GitHub Profile
// parseTileLevel at the beginning
// genPath kinda often
// orient frequently
function parseTileLevel() {
// put this in a more central place?
// parse tile level into graph
graph = new Graph();
final lvl = CharVars.get().tileLevel;
@bwkam
bwkam / expl.md
Created April 10, 2024 23:05
editor

Scene Browser

"Add" button

  • Unlike Godot and others, Flixel has no concept of "nodes", just FlxSprites and stuff, so this will open up a window with all available flixel things that one can insert to the scene. If I pick a FlxSprite, what the engine could do is instantiate a FlxSprite in the current scene class (is tracked), and finally appear in the scene viewer.
  • And what happens behind the scenes when an object is added? Well, macros could come powerful here, but I don't think it's neccessary. If you add
@nondebug
nondebug / known_gamepads.txt
Last active August 20, 2026 21:32
A list of vendor and product IDs for known USB and Bluetooth gamepad devices
0000:006f JessTechColourRumblePad
0001:0329 Sl6566
0005:05ac Mocute
0010:0082 AkishopCustomsPs360Plus
0078:0006 MicrontekUsbJoystick
0079:0006 PcTwinShock
0079:0011 DragonRiseGamepad
0079:1800 MayflashWiiUProAdapter
0079:181a VenomLimitedArcadeJoystick
0079:181b VenomArcadeJoystick