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@OmerFarukOruc
OmerFarukOruc / claude.md
Last active October 22, 2026 22:40
AI Agent Workflow Orchestration Guidelines

AI Coding Agent Guidelines

These rules define how an AI coding agent should plan, execute, verify, communicate, and recover when working in a real codebase. Optimize for correctness, minimalism, and developer experience.

Apply these guidelines within the runtime's instruction hierarchy and permissions. Use only available capabilities; follow the fallback when a feature is unavailable.

Keep one shared core in AGENTS.md. Load it through the runtime's supported instruction mechanism; where Claude Code needs a CLAUDE.md, use an @AGENTS.md import. Confirm that the shared file is loaded.


@CrackerJackMack
CrackerJackMack / README.md
Last active November 25, 2025 07:33
Linux steam proton multiplayer desync script

I wanted to play Sins of the solar Empire 2 with my friends. Proton and Lutris works great for SP, but MP was broke.

First blocker was forcing the CPU architecture: (you can also edit this via ctrl+shift+s while in game)

The second was that there were desync issues, which the community found and fixed for other games. These desync issues seem to be fairly common with multiplayer games using proton. So you can always try this and copy the backup files back (.bak) if it didn't work. This version adds sha256 checksums of the .exe files. If you run into issues with "command not found", try dos2unix steam_patch_mp_desync.sh then retry.

The below script is a more agnostic version of the original script to be more generic and work with most games b